{
  "name": "Army - Eikthyr",
  "note": "Base settings extracted from the installed game. Includes inactive defaults and internal fields; these are not all active bonuses. Runtime conditions can change the outcome.",
  "settings": [
    {
      "title": "Event settings",
      "data": {
        "m_name": "army_eikthyr",
        "m_enabled": 1,
        "m_devDisabled": 0,
        "m_random": 1,
        "m_duration": 90,
        "m_nearBaseOnly": 1,
        "m_pauseIfNoPlayerInArea": 1,
        "m_eventRange": 96,
        "m_standaloneInterval": 0,
        "m_standaloneChance": 100,
        "m_spawnerDelay": 0,
        "m_biome": 9,
        "m_startMessage": "Eikthyr rallies the creatures of the forest",
        "m_endMessage": "The creatures are calming down",
        "m_forceMusic": "CombatEventL1",
        "m_forceEnvironment": "",
        "m_requiredGlobalKeys": [],
        "m_notRequiredGlobalKeys": [
          "defeated_eikthyr"
        ],
        "m_altRequiredKnownItems": [],
        "m_altRequiredNotKnownItems": [
          "PickaxeAntler",
          "PickaxeBronze",
          "PickaxeIron",
          "HardAntler",
          "TrophyEikthyr"
        ],
        "m_altNotRequiredPlayerKeys": [
          "GP_Eikthyr"
        ],
        "m_altRequiredPlayerKeysAny": [],
        "m_altRequiredPlayerKeysAll": [],
        "creatures": [
          "Neck",
          "Boar"
        ],
        "spawnSettings": [
          {
            "m_name": "Necks",
            "m_enabled": 1,
            "m_devDisabled": 0,
            "m_biome": 1023,
            "m_biomeArea": 7,
            "m_maxSpawned": 2,
            "m_spawnInterval": 20,
            "m_spawnChance": 100,
            "m_spawnDistance": 10,
            "m_spawnRadiusMin": 0,
            "m_spawnRadiusMax": 0,
            "m_requiredGlobalKey": "",
            "m_requiredPersistentEvent": "",
            "m_groupSizeMin": 1,
            "m_groupSizeMax": 1,
            "m_groupRadius": 1,
            "m_spawnAtNight": 1,
            "m_spawnAtDay": 1,
            "m_minAltitude": 0,
            "m_maxAltitude": 1000,
            "m_minTilt": 0,
            "m_maxTilt": 35,
            "m_inForest": 1,
            "m_outsideForest": 1,
            "m_inLava": 0,
            "m_outsideLava": 1,
            "m_canSpawnCloseToPlayer": 0,
            "m_insidePlayerBase": 0,
            "m_minOceanDepth": 0,
            "m_maxOceanDepth": 0,
            "m_huntPlayer": 1,
            "m_groundOffset": 0.5,
            "m_groundOffsetRandom": 0,
            "m_minDistanceFromCenter": 0,
            "m_maxDistanceFromCenter": 0,
            "m_maxLevel": 1,
            "m_minLevel": 1,
            "m_levelUpMinCenterDistance": 0,
            "m_overrideLevelupChance": -1,
            "m_foldout": 0,
            "prefab": "Neck"
          },
          {
            "m_name": "Boars",
            "m_enabled": 1,
            "m_devDisabled": 0,
            "m_biome": 1023,
            "m_biomeArea": 7,
            "m_maxSpawned": 2,
            "m_spawnInterval": 20,
            "m_spawnChance": 100,
            "m_spawnDistance": 10,
            "m_spawnRadiusMin": 0,
            "m_spawnRadiusMax": 0,
            "m_requiredGlobalKey": "",
            "m_requiredPersistentEvent": "",
            "m_groupSizeMin": 1,
            "m_groupSizeMax": 1,
            "m_groupRadius": 1,
            "m_spawnAtNight": 1,
            "m_spawnAtDay": 1,
            "m_minAltitude": 0,
            "m_maxAltitude": 1000,
            "m_minTilt": 0,
            "m_maxTilt": 35,
            "m_inForest": 1,
            "m_outsideForest": 1,
            "m_inLava": 0,
            "m_outsideLava": 1,
            "m_canSpawnCloseToPlayer": 0,
            "m_insidePlayerBase": 0,
            "m_minOceanDepth": 0,
            "m_maxOceanDepth": 0,
            "m_huntPlayer": 1,
            "m_groundOffset": 0.5,
            "m_groundOffsetRandom": 0,
            "m_minDistanceFromCenter": 0,
            "m_maxDistanceFromCenter": 0,
            "m_maxLevel": 1,
            "m_minLevel": 1,
            "m_levelUpMinCenterDistance": 0,
            "m_overrideLevelupChance": -1,
            "m_foldout": 0,
            "prefab": "Boar"
          }
        ]
      }
    }
  ]
}
