{
  "name": "StoneHenge2",
  "note": "Base settings extracted from the installed game. Includes inactive defaults and internal fields; these are not all active bonuses. Runtime conditions can change the outcome.",
  "settings": [
    {
      "title": "World generation ((base)_ZoneSystem, index 39)",
      "data": {
        "index": 39,
        "m_prefabName": "StoneHenge2",
        "prefabHash": 1314907896,
        "m_name": "StoneHenge2",
        "sourceList": "(base)_ZoneSystem",
        "sourceSortOrder": 0,
        "m_enable": true,
        "m_quantity": 5,
        "m_prioritized": false,
        "m_centerFirst": false,
        "m_unique": false,
        "m_biome": 16,
        "m_biomeArea": -1,
        "m_group": "Stonehenge",
        "m_minDistanceFromSimilar": 1000,
        "m_groupMax": "",
        "m_maxDistanceFromSimilar": 0,
        "m_minDistance": 0,
        "m_maxDistance": 0,
        "m_minAltitude": 5,
        "m_maxAltitude": 1000,
        "m_minDistanceFromCenter": 0,
        "m_maxDistanceFromCenter": 0,
        "m_minTerrainDelta": 0,
        "m_maxTerrainDelta": 3,
        "m_minimumVegetation": 0,
        "m_maximumVegetation": 1,
        "m_inForest": false,
        "m_forestTresholdMin": 0,
        "m_forestTresholdMax": 1,
        "m_iconAlways": false,
        "m_iconPlaced": false,
        "m_interiorRadius": 0,
        "m_exteriorRadius": 30,
        "m_clearArea": true,
        "m_surroundCheckVegetation": false,
        "m_surroundCheckDistance": 20,
        "m_surroundCheckLayers": 2,
        "m_surroundBetterThanAverage": 0
      }
    }
  ]
}
