{
  "id": "CharredFortress",
  "notes": [
    "Prefab and room-pool content is possible, not guaranteed. Room selection, random branches, object activation, world modifiers and runtime conditions affect results.",
    "Room pools are joined through enabled RoomList entries and DungeonGenerator theme masks; they do not reconstruct a specific world's chosen rooms.",
    "Drop table weights are relative selection weights, not overall item probabilities. Serialized stack ranges are retained without assuming runtime scaling."
  ],
  "generators": [],
  "rooms": [],
  "doors": [],
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