This command sets a specified Forsaken power for the player and resets its cooldown.
Forsaken Power | The ID of the Forsaken Power you wish to set. A list of IDs can be found below. |
Here are examples of how to use setpower.
This command will set the Elder Power.
This command will set the Yagluth Power.
The setpower
command allows players to activate or change specific powers without needing to perform the tasks typically required to acquire them.
These powers are typically obtained from forsaken bosses once they're defeated. When you use the command, you activate the power without the need for the usual ritual.
After defeating each boss, players can unlock their unique Forsaken Power by placing the boss's trophy on the Sacrificial Stones. Typically, players can activate their chosen forsaken power using the 'F' key. However, only one such power can be active at a time. To switch between them, players must revisit the Sacrificial Stones. Each of these powers lasts for 5 minutes once activated, but they all share a common 20-minute cooldown. Notably, this cooldown persists even if a player logs out, swaps their active power, or rests.
Engaging a Forsaken Power initiates a short animation, during which the player remains immobilized and can't carry out any tasks, though they can still equip or unequip tools and weapons.
Moreover, whenever a Forsaken Power is activated, it's not just the user who reaps the benefits. Any player within a 10-meter radius will also experience the effects of the activated power. As a result, in a group of four players, by strategically activating their powers in succession, the group can enjoy an almost continuous uptime of a Forsaken Power.
Name | ID | Effect |
---|---|---|
Eikthyr Power | GP_Eikthyr | Reduces stamina cost of running and jumping by 60%. |
The Elder Power | GP_TheElder | Increases damage to trees by 60%. |
Bonemass Power | GP_Bonemass | Offers protection against blunt, slash, and pierce damage. The resistance can diminish damage by 50% to 75%, contingent on the armor's value. Optimal damage reduction is achieved when the armor's value equals or exceeds half of the raw damage received. |
Moder Power | GP_Moder | Forces tailwind when sailing. |
Yagluth Power | GP_Yagluth | Provides resistance to fire, frost and lightning. Resistance effects reduce damage taken by 50% - 75%, depending on the amount of armor. |
The Queen Power | GP_Queen | Increase damage to rocks by 60% and increase Eitr regeneration by 100%. |