- Bait
Craft 20: 20 × Fishing bait + 1 × Abomination trophy.
- Biomes
- Reeling stamina
10 / sec
30 / sec while struggling, before skill reduction
- Raw fish yield
Q1: 2 · Q2: 5 · Q3: 8 · Q4: 11 · Q5: 14
1 fish per preparation at Food Preparation Table; Q = item quality
Giant herring Character ID

Fermented, this fish will smell worse than the swamp it came from. Giant herring are peaceful fish located in the waters near the shores of the Swamp biome. To catch them, one can use a fishing pole with Sticky fishing bait. This bait is made at the cauldron by merging 20 Fishing bait with an Abomination trophy.
Overview
Giant herring is a Valheim creature typically found in the swamp biome from the Fish faction. Its character ID is Fish6, and the cheat command spawn Fish6 summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.
Fermented, this fish will smell worse than the swamp it came from.
Giant herring are peaceful fish located in the waters near the shores of the Swamp biome.
To catch them, one can use a fishing pole with Sticky fishing bait. This bait is made at the cauldron by merging 20 Fishing bait with an Abomination trophy.
| Character ID | Fish6 |
| Faction | Fish |
| Main Biome | Swamp |
| Tameable | No |
- Command reference
- spawn
Command Builder
Spawns one Giant herring at level 1 (normal).
Example Commands
Spawns one Giant herring at your location.
Spawns one Giant herring at level 2 (use 1, 2, or 3).
Spawns five Giant herring at your location.
Related creatures
Fishing & bait
Full reference1 entry
| Fish | Bait | Biomes | Reeling stamina | Raw fish yield |
|---|---|---|---|---|
Craft 20: 20 × Fishing bait + 1 × Abomination trophy. | 10 / sec 30 / sec while struggling, before skill reduction | Q1: 2 · Q2: 5 · Q3: 8 · Q4: 11 · Q5: 14 1 fish per preparation at Food Preparation Table; Q = item quality |
Bait acceptance is not your overall catch chance. Reeling skill and struggling affect stamina use; yields shown are base preparation yields before bonuses.
Creature spawn conditions
Full reference1 entry
| Creature | Biome & terrain | Time & weather | Progression & limits |
|---|---|---|---|
-999–-5 m altitude · Inside or outside forest | Day & night Any weather | No required world key Up to 10 nearby · Groups of 3–7 · Quality 1–5 permitted · 1 min 20 sec between attempts · 60% attempt chance |
- Biome & terrain
-999–-5 m altitude · Inside or outside forest
- Time & weather
Day & night
Any weather
- Progression & limits
No required world key
Up to 10 nearby · Groups of 3–7 · Quality 1–5 permitted · 1 min 20 sec between attempts · 60% attempt chance
These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.