A complete and up-to-date searchable list of every Valheim creature and character code — from Greylings to bosses — used with the spawn console command to summon one in front of you.
Spawn with spawn <ID> [count] [level] — for example spawn Boar drops a single boar, or spawn Troll 1 2 summons a one-star troll. Enable cheats first with devcommands, then search by name below.
Abominations are aggressive creatures found in the Swamps. They are large tree-like entities comprised of multiple branches and four sturdy roots which it uses as legs to move around.
The dangling light makes it easier to see that pretty little face!
Anglerfish are docile fish located in the waters near the shores of the Mistlands biome.
To reel them in, a fishing pole equipped with Misty fishing bait is needed. This bait is made at the cauldron by merging 20 Fishing bait with a Lox trophy.
Asksvin are large reptilian creatures native to the Ashlands. They are tameable with the right food and, once trained, can be ridden using an Asksvin saddle. They drop Asksvin hide and tail used in Ashlands-tier crafts.
Bonemass is Valheim's third boss. It manifests as a massive humanoid form made up of toxic sludge, mud, and skeletal debris, probably gathered from nearby graves near its altar.
Charred Archers are bow-wielding undead demon warriors found throughout the Ashlands. They snipe from range and are highly resistant to fire damage, making Silver and Eitr-tier weapons most effective against them.
Charred Twitchers are fast, small undead demon enemies found in the Ashlands. They close quickly with rapid melee attacks and, like other Charred, are weak to spirit damage and highly fire-resistant.
Charred Warriors are sword-wielding undead demon warriors found throughout the Ashlands. They are highly resistant to fire damage and weak to spirit, making Silver and Eitr-tier weapons especially effective against them.
Coral cod are tranquil fish that inhabit the waters of the Ocean biome. They can be found both in the deep Ocean and occasionally near the shores of other biomes. They currently represent the top 'tier' in fishing bait progression.
To catch them, one can use a fishing pole with Heavy fishing bait. This bait is crafted at the cauldron by merging 20 Fishing bait with a Serpent trophy.
Cultists are fire-wreathed wolf-humanoid enemies encountered inside Frost Caves in the Mountains. They unleash fireball attacks and melee fire-claw swipes, and drop Red jute and a Cultist trophy when killed.
Deathsquitos are hostile insects located in the Plains. As implied by their name, they are oversized mosquito-like pests that emit a distinct buzzing sound.
Drakes are hostile beings located in the Mountains. These are sleek, legless frost dragons adorned with ice-blue scales and equipped with four horns. Drakes are recognized as the male progeny of their mother, Moder.
Draugr are hostile entities encountered in Swamps, Draugr villages, Sunken Crypts, and occasionally Mountain towers. These are ancient undead Vikings that now exhibit a swollen appearance.
Draugr Archers are hostile undead Vikings encountered in the Swamp, especially around Draugr villages and Sunken Crypts. Bloated in appearance, they wield bows that deal punishing pierce damage from range, making them a priority target when traveling in groups.
Draugr elites are aggressive entities found in the Swamps. These ancient undead Vikings now possess a bloated appearance. They are stronger than the typical Draugr and always wield a melee weapon. Their eyes radiate a purple glow, and they are rarer than their weaker counterparts.
Dvergr mages are staff-wielding members of the Dvergr Mistlands faction. They are passive until provoked, and when hostile they hurl bolts of magic at the player. They drop Black marble and Soft tissue when killed.
Dvergr rogues are bow-wielding members of the Dvergr Mistlands faction. They are passive until provoked, and when hostile they fire pierce-damage arrows from atop Dvergr structures. They drop Black marble and Soft tissue when killed.
Fader is Valheim's seventh boss and the Forsaken guardian of the Ashlands. He manifests as a colossal flame-corrupted bone dragon residing in the Fortress of the Bone Tower, weaving fissures, meteors, and walls of fire as his signature attacks.
Fenrings are hostile beings encountered in the Mountains at nighttime. They bear a striking resemblance to werewolves, standing upright on two legs and covered in a black fur coat. Contrary to their Frost cave counterparts, Fenrings exclusively move on their hind legs.
Fulings are hostile entities found in Plains, particularly within Fuling villages. They take the form of small, goblin-like creatures that exhibit distinct tribal characteristics. Runestones and totems suggest that they worship Yagluth, a deceased king from their history.
Fuling berserkers are hostile entities located in Plains, stationed as guards in Fuling Villages and Stonehenges. These sizable, powerful goblin-like creatures exhibit distinct tribal traits. Runestones and totems hint at their worship of Yagluth, a king long gone from history.
Fuling shamans are hostile entities encountered in the Plains, inhabiting Fuling villages. They are goblin-like creatures with an apparent tribalistic culture and ritualistic behaviors. Based on runestones and totems, they seem to venerate Yagluth, a king long passed away.
Fermented, this fish will smell worse than the swamp it came from.
Giant herring are peaceful fish located in the waters near the shores of the Swamp biome.
To catch them, one can use a fishing pole with Sticky fishing bait. This bait is made at the cauldron by merging 20 Fishing bait with an Abomination trophy.
Gjall are immense flying hostile beings located in the Mistlands. Their presence is signaled by a distinctive sound, reminiscent of a blend between a plane and an airhorn. Moreover, the mist surrounding a Gjall takes on a fiery orange tint.
Greydwarves are hostile entities located in Black Forests. Resembling moss-covered tree-like figures, they possess double the strength of their Greyling counterparts.
Greydwarf brutes are hostile entities discovered in Black Forests. They are vast moss-covered beings that resemble trees and are significantly larger and more powerful than Greydwarves.
Greydwarf shamans are hostile beings encountered in Black Forests. These mossy tree-like entities mainly serve as healers in patrols but also have the capability to launch a ranged poison assault.
Greylings are hostile entities encountered in Meadows. Resembling moss-covered tree-like figures, they are notably less potent than their Greydwarf counterparts.
Best served with lots of carbs!
Grouper are peaceful fish that inhabit the waters close to the shores of the Plains biome.
To capture them, one can use a fishing pole and Stingy fishing bait. This bait is prepared at the cauldron by mixing 20 Fishing bait with a Fuling trophy.
Growths are hostile entities encountered in Plains, particularly within Tar pits. Similar to Blobs and Oozers, they are substantial, jelly-like mounds of conscious tar that release toxic black vapors.
Hares are docile beings located in the Mistlands. While Mistlands Hares resemble their real-life counterparts, they are distinguished by their valuable scaly hide.
Leech (cave variant) is a Leech sub-type found inside Frost Caves in the Mountains. It behaves and drops the same as its Swamp cousin but is encountered indoors instead of in shallow water.
Lox are hostile entities encountered in Plains. They appear as a grand amalgamation of a lizard and an ox, featuring shaggy brown fur and scaly skin. These creatures can be domesticated, enabling breeding and riding.
Lox calves are the offspring of two tamed Loxes that have been fed and bred in the Plains. They wander near their parents and mature into adult Loxes after roughly an hour and 40 minutes of in-game time.
Some say this fish lays its eggs directly in molten lava!
Magmafish are docile fish located in the waters of the Ashlands biome.
To capture them, one can use a fishing pole and Hot fishing bait. This bait is crafted at the cauldron by blending 20 Fishing bait with a Surtling trophy.