Crypt3 Location ID
About
Crypt3 is a Burial Chamber dungeon variant in the Black Forest with a randomly generated interior. Inside, players fight Skeletons and loot chests for Coins, Surtling cores, and Amber.
Overview
Crypt3 is a Valheim world location that spawns in the black forest biome, identified internally as Crypt3.
World generation places up to 200 per world, with terrain constraints (altitude 3–1000 m; terrain delta 0–2 m), and an exclusion radius of 11m, which is why some seeds have far more of them than others.
The data tags it as interior randomly generated.
| Location ID | Crypt3 |
| Biome | Black Forest |
| Category | Interior randomly generated |
| Max Per World | 200 |
| Min Distance | 128 m |
| Terrain | Altitude 3–1000 m; terrain delta 0–2 m |
| Size | 11 |
Creatures in the Black Forest
Creatures you may encounter near Crypt3, based on the biome it spawns in.
Other Locations in These Biomes
- Crypt 2
- Crypt 4
- Dolmen 1
- Dolmen 2
- Dolmen 3
- GD King
- Greydwarf camp 1
- Greydwarf camp 2
- Greydwarf camp 3
- Hildir crypt
- Pillar 1
- Pillar 2
- Ruin 1
- Ruin 2
- Runestone Black Forest
- Runestone Greydwarfs
- Ship Wreck 2
- Ship Wreck 3
- Ship Wreck 4
- Stone House 1
- Stone House 2
- Stone House 3
- Stone House 4
- Stone House 5
- Stone Tower Ruins 3
- Stone Tower Ruins 7
- Stone Tower Ruins 8
- Stone Tower Ruins 9
- Stone Tower Ruins 10
- Troll Cave
More details
- Enabled for placement
- Yes
- Resolved location-content sources
- 246
- Eligible room prefabs
- 18
Location biomes
Location-specific creature spawners
Ghost2 source definitions; forestcrypt_Chasm01 / Spawner_Ghost (possible dungeon room); forestcrypt_new_BurialChamber01 / Spawner_Ghost (possible dungeon room). Serialized level ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Rancid Remains4 source definitions; forestcrypt_new_BurialChamber02 / Spawner_Skeleton_poison (possible dungeon room); forestcrypt_new_Burialchamber03 / Spawner_Skeleton_poison (possible dungeon room); forestcrypt_new_Burialchamber04 / Spawner_Skeleton_poison (possible dungeon room); more in source tables. Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
Skeleton35 source definitions; Crypt3 / Spawner_Skeleton (location prefab); Crypt3 / Spawner_Skeleton_respawn_30 (location prefab); Crypt3 / Spawner_Skeleton (1) (location prefab); more in source tables. Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
Possible destructible drops
Feathers2 source definitions; Crypt3 / Crow (location prefab); Crypt3 / Crow (1) (location prefab). Serialized stack ranges: 3–3. Conditions and weights are in the source tables; content is not guaranteed.
Wood28 source definitions; forestcrypt_entrance_large / root08 (possible dungeon room); forestcrypt_entrance_large / root11 (possible dungeon room); forestcrypt_entrance_large / root12 (possible dungeon room); more in source tables. Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
Possible pickable items
Amber20 source definitions; forestcrypt_Corridor3 / Pickable_ForestCryptRandom (10) (possible dungeon room); forestcrypt_Corridor3 / Pickable_ForestCryptRandom (11) (possible dungeon room); forestcrypt_new_BurialChamber01 / Pickable_ForestCryptRandom (possible dungeon room); more in source tables. Serialized stack ranges: 1–5. Conditions and weights are in the source tables; content is not guaranteed.
Amber Pearl20 source definitions; forestcrypt_Corridor3 / Pickable_ForestCryptRandom (10) (possible dungeon room); forestcrypt_Corridor3 / Pickable_ForestCryptRandom (11) (possible dungeon room); forestcrypt_new_BurialChamber01 / Pickable_ForestCryptRandom (possible dungeon room); more in source tables. Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
Bone fragments5 source definitions; forestcrypt_EndCap3 / Pickable_ForestCryptRemains03 (possible dungeon room); forestcrypt_new_BurialChamber01 / Pickable_ForestCryptRemains01 (possible dungeon room); forestcrypt_new_BurialChamber01 / Pickable_ForestCryptRemains02 (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Coins20 source definitions; forestcrypt_Corridor3 / Pickable_ForestCryptRandom (10) (possible dungeon room); forestcrypt_Corridor3 / Pickable_ForestCryptRandom (11) (possible dungeon room); forestcrypt_new_BurialChamber01 / Pickable_ForestCryptRandom (possible dungeon room); more in source tables. Serialized stack ranges: 5–20. Conditions and weights are in the source tables; content is not guaranteed.
Ruby20 source definitions; forestcrypt_Corridor3 / Pickable_ForestCryptRandom (10) (possible dungeon room); forestcrypt_Corridor3 / Pickable_ForestCryptRandom (11) (possible dungeon room); forestcrypt_new_BurialChamber01 / Pickable_ForestCryptRandom (possible dungeon room); more in source tables. Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
Surtling core29 source definitions; forestcrypt_EndCap3 / Pickable_SurtlingCoreStand (possible dungeon room); forestcrypt_new_BurialChamber01 / Pickable_SurtlingCoreStand (possible dungeon room); forestcrypt_new_BurialChamber01 / Pickable_SurtlingCoreStand (1) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Yellow mushroom103 source definitions; forestcrypt_entrance_large / Pickable_Mushroom_yellow (2) (possible dungeon room); forestcrypt_entrance_large / Pickable_Mushroom_yellow (3) (possible dungeon room); forestcrypt_entrance_large / Pickable_Mushroom_yellow (4) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Possible chest loot
Amber5 source definitions; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_BurialChamber02 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_Burialchamber03 / TreasureChest_forestcrypt (possible dungeon room); more in source tables. Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
Bronze5 source definitions; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_BurialChamber02 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_Burialchamber03 / TreasureChest_forestcrypt (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Bronze5 source definitions; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_BurialChamber02 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_Burialchamber03 / TreasureChest_forestcrypt (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Coins5 source definitions; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_BurialChamber02 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_Burialchamber03 / TreasureChest_forestcrypt (possible dungeon room); more in source tables. Serialized stack ranges: 10–30. Conditions and weights are in the source tables; content is not guaranteed.
Feathers5 source definitions; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_BurialChamber02 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_Burialchamber03 / TreasureChest_forestcrypt (possible dungeon room); more in source tables. Serialized stack ranges: 1–10. Conditions and weights are in the source tables; content is not guaranteed.
Flinthead arrow5 source definitions; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_BurialChamber02 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_Burialchamber03 / TreasureChest_forestcrypt (possible dungeon room); more in source tables. Serialized stack ranges: 5–10. Conditions and weights are in the source tables; content is not guaranteed.
Iron5 source definitions; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_BurialChamber02 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_Burialchamber03 / TreasureChest_forestcrypt (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Iron5 source definitions; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_BurialChamber02 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_Burialchamber03 / TreasureChest_forestcrypt (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Ruby5 source definitions; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_BurialChamber02 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_Burialchamber03 / TreasureChest_forestcrypt (possible dungeon room); more in source tables. Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
Silver necklace5 source definitions; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_BurialChamber02 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_Burialchamber03 / TreasureChest_forestcrypt (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Loot and spawner source data
Where this location can appear
World-generation limits describe eligible sites, not guaranteed locations in every seed.
- Altitude above sea level
- 3–1,000 m
- Minimum spacing from similar locations
- 128 m
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)