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Valheim Location Codes

178 location codes

A complete and up-to-date list of every Valheim location code — the internal IDs world generation uses to place dungeons, bosses, villages, and points of interest across the map.

Each entry lists the biome it spawns in and how many appear per world, so you know what to look for and where. Search by name or filter by biome below.

AbandonedLogCabin02 is an abandoned log cabin variant in the Mountains. It contains a chest with Mountain-tier loot and may shelter Wolves or Fenrings.
AbandonedLogCabin03 is an abandoned log cabin variant in the Mountains. It contains a chest with Mountain-tier loot.
AbandonedLogCabin04 is an abandoned log cabin variant in the Mountains. It contains a chest with Mountain-tier loot.
Ashlands
Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.
Bonemass is Bonemass's Forsaken Altar in the Swamp. Ten Withered bones looted from Sunken Crypts are placed on the central stone to summon Valheim's third boss.
Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.
Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.
Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.
Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.
Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.
Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.
Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.
Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.
Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.
Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.
Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.
Black Forest
Crypt2 is a Burial Chamber dungeon in the Black Forest. Crypts have randomly generated interiors filled with Skeletons and contain chests with Coins, Surtling cores, and Bronze-era loot.
Black Forest
Crypt3 is a Burial Chamber dungeon variant in the Black Forest with a randomly generated interior. Inside, players fight Skeletons and loot chests for Coins, Surtling cores, and Amber.
Black Forest
Crypt4 is a Burial Chamber dungeon variant in the Black Forest with a randomly generated interior. The dungeon's chests reliably yield Surtling cores for Smelters and Charcoal kilns.
DevFloor1 is an internal developer test floor. It is not a normal world location.
DevGround1 is an internal developer test ground. It is not a normal world location.
DevGround2 is an internal developer test ground. It is not a normal world location.
DevHouse1 is an internal developer test house. It is not a normal world location and does not spawn in normal play.
DevHouse2 is an internal developer test house. It is not a normal world location.
DevHouse3 is an internal developer test house. It is not a normal world location.
Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.
DevSoundTest is an internal developer test location for sound effects. It is not a normal world location.
DevWall1 is an internal developer test wall structure. It is not a normal world location.
Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.
Ashlands
Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.
Meadows, Black Forest
Dolmen01 is a megalithic burial chamber in the Meadows. Each dolmen contains a chest with early-game treasure and is sometimes guarded by a Skeleton.
Meadows, Black Forest
Dolmen02 is a megalithic burial chamber variant in the Meadows. Each dolmen contains a chest with early-game treasure and may be guarded by a Skeleton.
Meadows, Black Forest
Dolmen03 is a megalithic burial chamber variant in the Meadows. Each dolmen contains a chest with early-game treasure and may be guarded by a Skeleton.
Mountain
Dragonqueen is Moder's Forsaken Altar atop a Mountain peak. Three Dragon eggs gathered from Drake nests are placed on the central stone to summon Valheim's fourth boss.
DrakeLorestone is a Mountain runestone next to a Drake nest that hints at Moder's lore. Reading it provides flavor text but no mechanical reward.
Mountain
DrakeNest01 is a Drake's nest atop a Mountain. Each nest hosts a guarding Drake and contains one or more Dragon eggs required to summon Moder.
Meadows
Eikthyrnir is Eikthyr's Forsaken Altar in the Meadows. Two Deer trophies placed on the central stone summon Valheim's first boss; up to three of these altars spawn per world.
Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.
FireHole is a fire geyser found in the Swamp. It continuously spawns Surtlings and yields Coal and Surtling cores when the Surtlings die over water.
Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.
Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.
Black Forest
GDKing is The Elder's Forsaken Altar in the Black Forest. Three Ancient seeds dropped by Greydwarves are placed on the central stone to summon Valheim's second boss.
GoblinCamp1 is a small Fuling camp in the Plains. It is patrolled by several Fulings and contains chests with Plains-tier loot like Coins, Black metal scrap, and Linen thread.
GoblinCamp2 is a small Fuling camp variant in the Plains. It is patrolled by several Fulings, including occasionally a Fuling berserker, and contains Plains-tier loot.
GoblinKing is Yagluth's Forsaken Altar in the Plains. Five Fuling totems looted from Fuling shamans are placed on the central stone to summon Valheim's fifth boss.
Swamp
Grave1 is a marked grave in the Swamp. It serves as decorative environmental detail.
Black Forest
Greydwarf_camp1 is a Greydwarf nest cluster in the Black Forest. Destroying the central nest stops further Greydwarf spawns and may yield an Ancient seed.
Black Forest
Greydwarf_camp2 is a Greydwarf nest cluster variant in the Black Forest. Destroying the central nest stops further Greydwarf spawns and may yield an Ancient seed.
Black Forest
Greydwarf_camp3 is a Greydwarf nest cluster variant in the Black Forest. Destroying the central nest stops further Greydwarf spawns and may yield an Ancient seed.
Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.
Mountain
Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.
Black Forest
Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.
Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.
Meadows
Hugintest is an internal developer test location for Hugin the raven's tutorial messages. It is not a normal world location.
InfestedTree01 is an Ancient tree infested with Gucksacks in the Swamp. Destroying the sacks yields Guck, used in late-game Mountain-era crafts.
Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.
Ashlands
Meteorite is a fallen-meteor formation in the Ashlands. It can contain Flametal ore and is a notable Ashlands landmark.
Mistlands_DvergrBossEntrance1 is the entrance to an Infested Mine, the Mistlands dungeon. Inside, players fight Seekers, Seeker soldiers, and Seeker brood to find Black cores and the Sealbreaker fragment.
Mistlands_DvergrTownEntrance1 is the entrance to a small Dvergr town in the Mistlands. Inhabited by Dvergr factions, towns contain workshops, chests, and Soft tissue deposits.
Mistlands_DvergrTownEntrance2 is the entrance to a small Dvergr town variant in the Mistlands. Inhabited by Dvergr factions, towns contain workshops, chests, and Soft tissue deposits.
Mistlands_Excavation1 is a Dvergr excavation site in the Mistlands, often featuring scaffolding and chests with Dvergr-tier loot.
Mistlands_Excavation2 is a Dvergr excavation site variant in the Mistlands, often featuring scaffolding and chests with Dvergr-tier loot.
Mistlands_Excavation3 is a Dvergr excavation site variant in the Mistlands, often featuring scaffolding and chests with Dvergr-tier loot.
Mistlands_Giant1 is a massive petrified Giant skeleton in the Mistlands. The Ancient skulls can be mined with a Black metal pickaxe to harvest Soft tissue.
Mistlands_Giant2 is a massive petrified Giant skeleton variant in the Mistlands. The Ancient skulls can be mined with a Black metal pickaxe to harvest Soft tissue.
Mistlands_GuardTower1_new is a Dvergr guard tower variant in the Mistlands. The tower is typically inhabited by Dvergr defenders and contains Dvergr loot.
Mistlands_GuardTower1_ruined_new is a ruined Dvergr guard tower variant in the Mistlands. It is decorative and may contain a small amount of loot.
Mistlands_GuardTower1_ruined_new2 is a ruined Dvergr guard tower variant in the Mistlands. It is decorative and may contain a small amount of loot.
Mistlands_GuardTower2_new is a Dvergr guard tower variant in the Mistlands. The tower is typically inhabited by Dvergr defenders and contains Dvergr loot.
Mistlands_GuardTower3_new is a Dvergr guard tower variant in the Mistlands. The tower is typically inhabited by Dvergr defenders and contains Dvergr loot.
Mistlands_GuardTower3_ruined_new is a ruined Dvergr guard tower variant in the Mistlands. It is decorative and may contain a small amount of loot.
Mistlands_Harbour1 is a ruined Dvergr harbour found along the coast of the Mistlands. It is typically built into rocky outcroppings and contains Dvergr loot.
Mistlands_Lighthouse1_new is a ruined Dvergr lighthouse found along Mistlands coasts. It is a tall landmark that contains Dvergr-tier loot.
Mistlands_RoadPost1 is a stone road marker found along Mistlands paths, hinting at the old Dvergr road network.
Mistlands_RockSpire1 is a tall rocky spire formation native to the Mistlands. It is a landmark used as a navigation reference in the fog.
Mistlands_Statue1 is a Dvergr-carved statue found in the Mistlands. It is decorative and hints at the lost Dvergr civilization.
Mistlands_Statue2 is a Dvergr-carved statue variant found in the Mistlands. It is decorative and hints at the lost Dvergr civilization.
Mistlands_StatueGroup1 is a cluster of Dvergr-carved statues found in the Mistlands. The group is decorative.
Mistlands_Swords1 is a decorative formation of swords stuck into the ground, a Mistlands battlefield landmark.
Mistlands_Swords2 is a decorative formation of swords stuck into the ground, a Mistlands battlefield landmark.
Mistlands_Swords3 is a decorative formation of swords stuck into the ground, a Mistlands battlefield landmark.
Mistlands_Viaduct1 is a stone Dvergr viaduct found in the Mistlands. It is a decorative landmark and navigation reference.
Mistlands_Viaduct2 is a stone Dvergr viaduct variant found in the Mistlands. It is a decorative landmark and navigation reference.
Ashlands
Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.
Ashlands
Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.
Ashlands
Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.
MountainCave01 is a Frost Cave entrance in the Mountains. Inside, players fight Cultists, Ulvs, and Bats while looting Cave tuna, Red jute, and Mountain treasure.
MountainCave02 is a Frost Cave entrance variant in the Mountains. Inside, players fight Cultists, Ulvs, and Bats while looting Cave tuna, Red jute, and Mountain treasure.
MountainGrave01 is a frost-buried grave site in the Mountains. It may contain Bone fragments and Withered bones when interacted with.
MountainWell1 is an abandoned stone well found in the Mountains. It is a small decorative location with little loot.
Black Forest
Pillar1 is a single tall standing stone pillar found in the world, primarily as a decorative feature.
Black Forest
Pillar2 is a single tall standing stone pillar variant, primarily as a decorative feature.
Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.
Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.
Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.
Black Forest
Ruin1 is a ruined stone structure in the Black Forest. The ruin contains a small amount of loot and may be guarded by Greydwarves or Skeletons.
Black Forest
Ruin2 is a ruined stone structure variant in the Black Forest, with similar loot to Ruin1.
Plains
Ruin3 is a ruined stone structure found in the Plains. It typically contains Plains-tier loot like Coins and Silver necklaces.
Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.
Runestone_BlackForest is the Black Forest runestone — a red-runed lore stone that hints at the dangers of the Black Forest.