GoblinCamp2 Location ID
About
GoblinCamp2 is a small Fuling camp variant in the Plains. It is patrolled by several Fulings, including occasionally a Fuling berserker, and contains Plains-tier loot.
Overview
GoblinCamp2 is a Valheim world location that spawns in the plains biome, identified internally as GoblinCamp2.
World generation places up to 200 per world, with terrain constraints (altitude 2–1000 m; terrain delta 0–3 m), and an exclusion radius of 30m, which is why some seeds have far more of them than others.
The data tags it as fixed rotation and randomly generated.
| Location ID | GoblinCamp2 |
| Biome | Plains |
| Category | Fixed rotation, Randomly generated |
| Max Per World | 200 |
| Min Distance | 250 m |
| Terrain | Altitude 2–1000 m; terrain delta 0–3 m |
| Size | 30 |
Creatures in the Plains
Creatures you may encounter near GoblinCamp2, based on the biome it spawns in.
Other Locations in These Biomes
- Goblin Camp 1
- Goblin King
- Hildir plainsfortress
- Ruin 3
- Runestone Plains
- Ship Wreck 2
- Ship Wreck 3
- Ship Wreck 4
- Stone Henge 1
- Stone Henge 2
- Stone Henge 3
- Stone Henge 4
- Stone Henge 5
- Stone Henge 6
- Stone House 1 heath
- Stone House 2 heath
- Stone House 5 heath
- Stone Tower 1
- Stone Tower 2
- Stone Tower 3
- Stone Tower 4
- Tar Pit 1
- Tar Pit 2
- Tar Pit 3
More details
- Enabled for placement
- Yes
- Resolved location-content sources
- 376
- Eligible room prefabs
- 17
Location biomes
Location-specific creature spawners
Fuling34 source definitions; gobvill_guardtower / Spawner_Goblin (6) (possible dungeon room); gobvill_barley / Spawner_Goblin (6) (possible dungeon room); gobvill_crafting / Spawner_Goblin (6) (possible dungeon room); more in source tables. Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
Fuling Berserker4 source definitions; gobvill_bonfire / Spawner_GoblinBrute (possible dungeon room); gobvill_campfire / Spawner_GoblinBrute (possible dungeon room); gobvill_hut02 / Spawner_GoblinBrute (possible dungeon room); more in source tables. Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
Fuling Shaman5 source definitions; gobvill_bonfire / Spawner_GoblinShaman (possible dungeon room); gobvill_campfire / Spawner_GoblinShaman (possible dungeon room); gobvill_tent1 / Spawner_GoblinShaman (possible dungeon room); more in source tables. Serialized level ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Spear Fuling7 source definitions; gobvill_guardtower / Spawner_GoblinArcher (possible dungeon room); gobvill_guardtower / Spawner_GoblinArcher (1) (possible dungeon room); gobvill_guardplatform / Spawner_GoblinArcher (1) (possible dungeon room); more in source tables. Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
Possible destructible drops
Barley12 source definitions; gobvill_barley / Pickable_Barley_Wild (possible dungeon room); gobvill_barley / Pickable_Barley_Wild (1) (possible dungeon room); gobvill_barley / Pickable_Barley_Wild (2) (possible dungeon room); more in source tables. Serialized stack ranges: 2–2. Conditions and weights are in the source tables; content is not guaranteed.
Bone fragments9 source definitions; gobvill_guardplatform / goblin_woodwall_2m_ribs (possible dungeon room); gobvill_tent1 / goblin_woodwall_2m_ribs (possible dungeon room); gobvill_hut02 / goblin_woodwall_2m_ribs (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Deer hide47 source definitions; gobvill_guardtower / goblin_roof_45d (1) (possible dungeon room); gobvill_guardtower / goblin_roof_45d (2) (possible dungeon room); gobvill_guardtower / goblin_roof_45d (3) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Flax11 source definitions; gobvill_flax / Pickable_Flax_Wild (possible dungeon room); gobvill_flax / Pickable_Flax_Wild (1) (possible dungeon room); gobvill_flax / Pickable_Flax_Wild (2) (possible dungeon room); more in source tables. Serialized stack ranges: 2–2. Conditions and weights are in the source tables; content is not guaranteed.
Wood201 source definitions; gobvill_guardtower / goblin_woodwall_1m (possible dungeon room); gobvill_guardtower / goblin_pole (6) (possible dungeon room); gobvill_guardtower / goblin_pole (8) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Possible pickable items
Barley12 source definitions; gobvill_barley / Pickable_Barley_Wild (possible dungeon room); gobvill_barley / Pickable_Barley_Wild (1) (possible dungeon room); gobvill_barley / Pickable_Barley_Wild (2) (possible dungeon room); more in source tables. Serialized stack ranges: 2–2. Conditions and weights are in the source tables; content is not guaranteed.
Dandelion8 source definitions; gobvill_refusepit / Pickable_Dandelion (4) (possible dungeon room); gobvill_refusepit / Pickable_Dandelion (5) (possible dungeon room); gobvill_refusepit / Pickable_Dandelion (6) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Flax11 source definitions; gobvill_flax / Pickable_Flax_Wild (possible dungeon room); gobvill_flax / Pickable_Flax_Wild (1) (possible dungeon room); gobvill_flax / Pickable_Flax_Wild (2) (possible dungeon room); more in source tables. Serialized stack ranges: 2–2. Conditions and weights are in the source tables; content is not guaranteed.
Fuling totem1 source definition; gobvill_bonfire / goblin_totempole (possible dungeon room). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Possible chest loot
Barley5 source definitions; gobvill_crafting / TreasureChest_heath (possible dungeon room); gobvill_tent1 / TreasureChest_heath (1) (possible dungeon room); gobvill_tent02 / TreasureChest_heath (1) (possible dungeon room); more in source tables. Serialized stack ranges: 2–4. Conditions and weights are in the source tables; content is not guaranteed.
Black Marble5 source definitions; gobvill_crafting / TreasureChest_heath (possible dungeon room); gobvill_tent1 / TreasureChest_heath (1) (possible dungeon room); gobvill_tent02 / TreasureChest_heath (1) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Black Marble5 source definitions; gobvill_crafting / TreasureChest_heath (possible dungeon room); gobvill_tent1 / TreasureChest_heath (1) (possible dungeon room); gobvill_tent02 / TreasureChest_heath (1) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Black Metal5 source definitions; gobvill_crafting / TreasureChest_heath (possible dungeon room); gobvill_tent1 / TreasureChest_heath (1) (possible dungeon room); gobvill_tent02 / TreasureChest_heath (1) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Black Metal5 source definitions; gobvill_crafting / TreasureChest_heath (possible dungeon room); gobvill_tent1 / TreasureChest_heath (1) (possible dungeon room); gobvill_tent02 / TreasureChest_heath (1) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Black metal scrap5 source definitions; gobvill_crafting / TreasureChest_heath (possible dungeon room); gobvill_tent1 / TreasureChest_heath (1) (possible dungeon room); gobvill_tent02 / TreasureChest_heath (1) (possible dungeon room); more in source tables. Serialized stack ranges: 2–5. Conditions and weights are in the source tables; content is not guaranteed.
Coins5 source definitions; gobvill_crafting / TreasureChest_heath (possible dungeon room); gobvill_tent1 / TreasureChest_heath (1) (possible dungeon room); gobvill_tent02 / TreasureChest_heath (1) (possible dungeon room); more in source tables. Serialized stack ranges: 10–40. Conditions and weights are in the source tables; content is not guaranteed.
Needle5 source definitions; gobvill_crafting / TreasureChest_heath (possible dungeon room); gobvill_tent1 / TreasureChest_heath (1) (possible dungeon room); gobvill_tent02 / TreasureChest_heath (1) (possible dungeon room); more in source tables. Serialized stack ranges: 2–5. Conditions and weights are in the source tables; content is not guaranteed.
Sharpening stone5 source definitions; gobvill_crafting / TreasureChest_heath (possible dungeon room); gobvill_tent1 / TreasureChest_heath (1) (possible dungeon room); gobvill_tent02 / TreasureChest_heath (1) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Wooden Atgeir5 source definitions; gobvill_crafting / TreasureChest_heath (possible dungeon room); gobvill_tent1 / TreasureChest_heath (1) (possible dungeon room); gobvill_tent02 / TreasureChest_heath (1) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Loot and spawner source data
Where this location can appear
World-generation limits describe eligible sites, not guaranteed locations in every seed.
- Altitude above sea level
- 2–1,000 m
- Minimum spacing from similar locations
- 250 m
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)