Grave1 Location ID
The location ID and world-generation details for Grave1 in Valheim — the biome it spawns in and how many appear per world.
About
Grave1 is a marked grave in the Swamp. It serves as decorative environmental detail.
Overview
Grave1 is a Valheim world location that spawns in the swamp biome, identified internally as Grave1.
World generation places up to 200 per world, with terrain constraints (altitude 0.5–1000 m; terrain delta 0–3 m), and an exclusion radius of 12.04m, which is why some seeds have far more of them than others.
| Location ID | Grave1 |
| Biome | Swamp |
| Max Per World | 200 |
| Min Distance | 0 m |
| Terrain | Altitude 0.5–1000 m; terrain delta 0–3 m |
| Size | 12.04 |
Creatures in the Swamp
Creatures you may encounter near Grave1, based on the biome it spawns in.
Other Locations in These Biomes
More details
- Enabled for placement
- Yes
- Resolved location-content sources
- 7
- Eligible room prefabs
- 0
Location biomes
Location-specific creature spawners
Draugr5 source definitions; Grave1 / Spawner_Draugr (location prefab); Grave1 / Spawner_Draugr (1) (location prefab); Grave1 / Spawner_DraugrPile (location prefab); more in source tables. Serialized level ranges: 3–1, 1–3. Conditions and weights are in the source tables; content is not guaranteed.
Draugr Archer2 source definitions; Grave1 / Spawner_DraugrPile (location prefab); Grave1 / Spawner_DraugrPile (1) (location prefab). Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
Draugr Elite2 source definitions; Grave1 / Spawner_DraugrPile (location prefab); Grave1 / Spawner_DraugrPile (1) (location prefab). Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
Skeleton1 source definition; Grave1 / BonePileSpawner_swamp (location prefab). Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
Possible chest loot
Amber1 source definition; Grave1 / TreasureChest_swamp (location prefab). Serialized stack ranges: 1–5. Conditions and weights are in the source tables; content is not guaranteed.
Amber Pearl1 source definition; Grave1 / TreasureChest_swamp (location prefab). Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
Ancient bark1 source definition; Grave1 / TreasureChest_swamp (location prefab). Serialized stack ranges: 20–30. Conditions and weights are in the source tables; content is not guaranteed.
Chain1 source definition; Grave1 / TreasureChest_swamp (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Coins1 source definition; Grave1 / TreasureChest_swamp (location prefab). Serialized stack ranges: 20–60. Conditions and weights are in the source tables; content is not guaranteed.
Iron1 source definition; Grave1 / TreasureChest_swamp (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Iron1 source definition; Grave1 / TreasureChest_swamp (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Ironhead arrow1 source definition; Grave1 / TreasureChest_swamp (location prefab). Serialized stack ranges: 10–15. Conditions and weights are in the source tables; content is not guaranteed.
Poison arrow1 source definition; Grave1 / TreasureChest_swamp (location prefab). Serialized stack ranges: 10–15. Conditions and weights are in the source tables; content is not guaranteed.
Ruby1 source definition; Grave1 / TreasureChest_swamp (location prefab). Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
Silver1 source definition; Grave1 / TreasureChest_swamp (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Silver1 source definition; Grave1 / TreasureChest_swamp (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Withered bone1 source definition; Grave1 / TreasureChest_swamp (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Wooden Sledge1 source definition; Grave1 / TreasureChest_swamp (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Loot and spawner source data
Where this location can appear
World-generation limits describe eligible sites, not guaranteed locations in every seed.
- Altitude above sea level
- 0.5–1,000 m
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)