Ruin2 Location ID
The location ID and world-generation details for Ruin2 in Valheim — the biome it spawns in and how many appear per world.
About
Ruin2 is a ruined stone structure variant in the Black Forest, with similar loot to Ruin1.
Overview
Ruin2 is a Valheim world location that spawns in the black forest biome, identified internally as Ruin2.
World generation places up to 200 per world, with terrain constraints (altitude 1–1000 m; terrain delta 0–3 m), and an exclusion radius of 9.89m, which is why some seeds have far more of them than others.
| Location ID | Ruin2 |
| Biome | Black Forest |
| Max Per World | 200 |
| Min Distance | 0 m |
| Terrain | Altitude 1–1000 m; terrain delta 0–3 m |
| Size | 9.89 |
Creatures in the Black Forest
Creatures you may encounter near Ruin2, based on the biome it spawns in.
Other Locations in These Biomes
- Crypt 2
- Crypt 3
- Crypt 4
- Dolmen 1
- Dolmen 2
- Dolmen 3
- GD King
- Greydwarf camp 1
- Greydwarf camp 2
- Greydwarf camp 3
- Hildir crypt
- Pillar 1
- Pillar 2
- Ruin 1
- Runestone Black Forest
- Runestone Greydwarfs
- Ship Wreck 2
- Ship Wreck 3
- Ship Wreck 4
- Stone House 1
- Stone House 2
- Stone House 3
- Stone House 4
- Stone House 5
- Stone Tower Ruins 3
- Stone Tower Ruins 7
- Stone Tower Ruins 8
- Stone Tower Ruins 9
- Stone Tower Ruins 10
- Troll Cave
More details
- Enabled for placement
- Yes
- Resolved location-content sources
- 12
- Eligible room prefabs
- 0
Location biomes
Possible chest loot
Amber1 source definition; Ruin2 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
Bronze1 source definition; Ruin2 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Bronze1 source definition; Ruin2 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Coins1 source definition; Ruin2 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 5–30. Conditions and weights are in the source tables; content is not guaranteed.
Feathers1 source definition; Ruin2 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 2–4. Conditions and weights are in the source tables; content is not guaranteed.
Flinthead arrow1 source definition; Ruin2 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 5–10. Conditions and weights are in the source tables; content is not guaranteed.
Iron1 source definition; Ruin2 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Iron1 source definition; Ruin2 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Wooden Spear1 source definition; Ruin2 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Possible destructible drops
Blueberries1 source definition; Ruin2 / barrell (location prefab). Serialized stack ranges: 2–4. Conditions and weights are in the source tables; content is not guaranteed.
Coal1 source definition; Ruin2 / barrell (location prefab). Serialized stack ranges: 5–8. Conditions and weights are in the source tables; content is not guaranteed.
Deer hide1 source definition; Ruin2 / barrell (location prefab). Serialized stack ranges: 2–3. Conditions and weights are in the source tables; content is not guaranteed.
Feathers2 source definitions; Ruin2 / Crow (location prefab); Ruin2 / Crow (1) (location prefab). Serialized stack ranges: 3–3. Conditions and weights are in the source tables; content is not guaranteed.
Flint1 source definition; Ruin2 / barrell (location prefab). Serialized stack ranges: 2–3. Conditions and weights are in the source tables; content is not guaranteed.
Greydwarf eye1 source definition; Ruin2 / barrell (location prefab). Serialized stack ranges: 2–4. Conditions and weights are in the source tables; content is not guaranteed.
Leather scraps1 source definition; Ruin2 / barrell (location prefab). Serialized stack ranges: 2–3. Conditions and weights are in the source tables; content is not guaranteed.
Resin1 source definition; Ruin2 / barrell (location prefab). Serialized stack ranges: 3–6. Conditions and weights are in the source tables; content is not guaranteed.
Tin ore1 source definition; Ruin2 / barrell (location prefab). Serialized stack ranges: 2–3. Conditions and weights are in the source tables; content is not guaranteed.
Location-specific creature spawners
Greydwarf7 source definitions; Ruin2 / Spawner_Greydwarf (location prefab); Ruin2 / Spawner_Greydwarf (1) (location prefab); Ruin2 / Spawner_Greydwarf (2) (location prefab); more in source tables. Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
Greydwarf Brute1 source definition; Ruin2 / Spawner_Greydwarf_Elite (location prefab). Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
Loot and spawner source data
Where this location can appear
World-generation limits describe eligible sites, not guaranteed locations in every seed.
- Altitude above sea level
- 1–1,000 m
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)