Ruin3 Location ID
The location ID and world-generation details for Ruin3 in Valheim — the biome it spawns in and how many appear per world.
About
Ruin3 is a ruined stone structure found in the Plains. It typically contains Plains-tier loot like Coins and Silver necklaces.
Overview
Ruin3 is a Valheim world location that spawns in the plains biome, identified internally as Ruin3.
World generation places up to 50 per world, with terrain constraints (altitude 1–1000 m; terrain delta 0–3 m), and an exclusion radius of 10m, which is why some seeds have far more of them than others.
| Location ID | Ruin3 |
| Biome | Plains |
| Max Per World | 50 |
| Min Distance | 512 m |
| Terrain | Altitude 1–1000 m; terrain delta 0–3 m |
| Size | 10 |
Creatures in the Plains
Creatures you may encounter near Ruin3, based on the biome it spawns in.
Other Locations in These Biomes
- Goblin Camp 1
- Goblin Camp 2
- Goblin King
- Hildir plainsfortress
- Runestone Plains
- Ship Wreck 2
- Ship Wreck 3
- Ship Wreck 4
- Stone Henge 1
- Stone Henge 2
- Stone Henge 3
- Stone Henge 4
- Stone Henge 5
- Stone Henge 6
- Stone House 1 heath
- Stone House 2 heath
- Stone House 5 heath
- Stone Tower 1
- Stone Tower 2
- Stone Tower 3
- Stone Tower 4
- Tar Pit 1
- Tar Pit 2
- Tar Pit 3
More details
- Enabled for placement
- Yes
- Resolved location-content sources
- 3
- Eligible room prefabs
- 0
Location biomes
Possible chest loot
Barley1 source definition; Ruin3 / TreasureChest_heath (location prefab). Serialized stack ranges: 2–4. Conditions and weights are in the source tables; content is not guaranteed.
Black Marble1 source definition; Ruin3 / TreasureChest_heath (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Black Marble1 source definition; Ruin3 / TreasureChest_heath (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Black Metal1 source definition; Ruin3 / TreasureChest_heath (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Black Metal1 source definition; Ruin3 / TreasureChest_heath (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Black metal scrap1 source definition; Ruin3 / TreasureChest_heath (location prefab). Serialized stack ranges: 2–5. Conditions and weights are in the source tables; content is not guaranteed.
Coins1 source definition; Ruin3 / TreasureChest_heath (location prefab). Serialized stack ranges: 10–40. Conditions and weights are in the source tables; content is not guaranteed.
Needle1 source definition; Ruin3 / TreasureChest_heath (location prefab). Serialized stack ranges: 2–5. Conditions and weights are in the source tables; content is not guaranteed.
Sharpening stone1 source definition; Ruin3 / TreasureChest_heath (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Wooden Atgeir1 source definition; Ruin3 / TreasureChest_heath (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Location-specific creature spawners
Loot and spawner source data
Where this location can appear
World-generation limits describe eligible sites, not guaranteed locations in every seed.
- Altitude above sea level
- 1–1,000 m
- Minimum spacing from similar locations
- 512 m
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)