ShipSetting01 Location ID
About
ShipSetting01 is a ship-burial stone setting found in the Meadows, shaped like an outline of a Viking longship. It is decorative with minimal loot.
Overview
ShipSetting01 is a Valheim world location that spawns in the deep north biome, identified internally as ShipSetting01.
World generation places up to 50 per world, with terrain constraints (altitude 2–1000 m; terrain delta 0–2 m), and an exclusion radius of 24m, which is why some seeds have far more of them than others.
The data tags it as randomly damaged and vegetation allowed.
| Location ID | ShipSetting01 |
| Biome | Deep North |
| Category | Randomly damaged, Vegetation allowed |
| Max Per World | 50 |
| Min Distance | 64 m |
| Terrain | Altitude 2–1000 m; terrain delta 0–2 m |
| Size | 24 |
Creatures in the Deep North
Creatures you may encounter near ShipSetting01, based on the biome it spawns in.
More details
- Enabled for placement
- Yes
- Enabled for placement
- Yes
- Enabled for placement
- Yes
- Resolved location-content sources
- 29
- Eligible room prefabs
- 0
Location biomes
Possible pickable items
Amber1 source definition; ShipSetting01 / Pickable_DolmenTreasure (location prefab). Serialized stack ranges: 1–5. Conditions and weights are in the source tables; content is not guaranteed.
Amber Pearl1 source definition; ShipSetting01 / Pickable_DolmenTreasure (location prefab). Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
Bone fragments2 source definitions; ShipSetting01 / Pickable_ForestCryptRemains01 (location prefab); ShipSetting01 / Pickable_ForestCryptRemains02 (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Coins1 source definition; ShipSetting01 / Pickable_DolmenTreasure (location prefab). Serialized stack ranges: 2–15. Conditions and weights are in the source tables; content is not guaranteed.
Possible chest loot
Amber Pearl1 source definition; ShipSetting01 / TreasureChest_meadows_buried (location prefab). Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
Bronze1 source definition; ShipSetting01 / TreasureChest_meadows_buried (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Bronze1 source definition; ShipSetting01 / TreasureChest_meadows_buried (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Coins1 source definition; ShipSetting01 / TreasureChest_meadows_buried (location prefab). Serialized stack ranges: 20–50. Conditions and weights are in the source tables; content is not guaranteed.
Fire arrow1 source definition; ShipSetting01 / TreasureChest_meadows_buried (location prefab). Serialized stack ranges: 10–15. Conditions and weights are in the source tables; content is not guaranteed.
Ruby1 source definition; ShipSetting01 / TreasureChest_meadows_buried (location prefab). Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
Silver necklace1 source definition; ShipSetting01 / TreasureChest_meadows_buried (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Wooden1 source definition; ShipSetting01 / TreasureChest_meadows_buried (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Wooden1 source definition; ShipSetting01 / TreasureChest_meadows_buried (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Wooden Axe1 source definition; ShipSetting01 / TreasureChest_meadows_buried (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Wooden Knife1 source definition; ShipSetting01 / TreasureChest_meadows_buried (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Location-specific creature spawners
Loot and spawner source data
Where this location can appear
World-generation limits describe eligible sites, not guaranteed locations in every seed.
- Altitude above sea level
- 1–1,000 m
- Minimum spacing from similar locations
- 128 m
Where this location can appear
World-generation limits describe eligible sites, not guaranteed locations in every seed.
- Altitude above sea level
- 2–1,000 m
- Minimum spacing from similar locations
- 64 m
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)