StoneHouse1_heath Location ID
The location ID and world-generation details for StoneHouse1_heath in Valheim — the biome it spawns in and how many appear per world.
About
StoneHouse1_heath is a ruined stone house variant found in the Plains. It typically contains Plains-tier loot like Coins and may shelter a Fuling.
Overview
StoneHouse1_heath is a Valheim world location that spawns in the plains biome, identified internally as StoneHouse1_heath.
World generation places up to 0 per world, with terrain constraints (altitude 1–1000 m; terrain delta 0–3 m), and an exclusion radius of 6m, which is why some seeds have far more of them than others.
| Location ID | StoneHouse1_heath |
| Biome | Plains |
| Max Per World | 0 |
| Min Distance | 0 m |
| Terrain | Altitude 1–1000 m; terrain delta 0–3 m |
| Size | 6 |
Creatures in the Plains
Creatures you may encounter near StoneHouse1_heath, based on the biome it spawns in.
Other Locations in These Biomes
- Goblin Camp 1
GoblinCamp1 - Goblin Camp 2
GoblinCamp2 - Goblin King
GoblinKing - Hildir plainsfortress
Hildir_plainsfortress - Ruin 3
Ruin3 - Runestone Plains
Runestone_Plains - Ship Wreck 2
ShipWreck02 - Ship Wreck 3
ShipWreck03 - Ship Wreck 4
ShipWreck04 - Stone Henge 1
StoneHenge1 - Stone Henge 2
StoneHenge2 - Stone Henge 3
StoneHenge3 - Stone Henge 4
StoneHenge4 - Stone Henge 5
StoneHenge5 - Stone Henge 6
StoneHenge6 - Stone House 2 heath
StoneHouse2_heath - Stone House 5 heath
StoneHouse5_heath - Stone Tower 1
StoneTower1 - Stone Tower 2
StoneTower2 - Stone Tower 3
StoneTower3 - Stone Tower 4
StoneTower4 - Tar Pit 1
TarPit1 - Tar Pit 2
TarPit2 - Tar Pit 3
TarPit3
Additional game data
- Enabled for placement
- Yes
- Resolved location-content sources
- 3
- Eligible room prefabs
- 0
Location biomes
Possible chest loot
Barley1 source definition; StoneHouse1_heath / TreasureChest_heath (location prefab). Serialized stack ranges: 2–4. Conditions and weights are in the source tables; content is not guaranteed.
Black Marble1 source definition; StoneHouse1_heath / TreasureChest_heath (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Black Marble1 source definition; StoneHouse1_heath / TreasureChest_heath (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Black Metal1 source definition; StoneHouse1_heath / TreasureChest_heath (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Black Metal1 source definition; StoneHouse1_heath / TreasureChest_heath (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Black metal scrap1 source definition; StoneHouse1_heath / TreasureChest_heath (location prefab). Serialized stack ranges: 2–5. Conditions and weights are in the source tables; content is not guaranteed.
Coins1 source definition; StoneHouse1_heath / TreasureChest_heath (location prefab). Serialized stack ranges: 10–40. Conditions and weights are in the source tables; content is not guaranteed.
Needle1 source definition; StoneHouse1_heath / TreasureChest_heath (location prefab). Serialized stack ranges: 2–5. Conditions and weights are in the source tables; content is not guaranteed.
Sharpening stone1 source definition; StoneHouse1_heath / TreasureChest_heath (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Wooden Atgeir1 source definition; StoneHouse1_heath / TreasureChest_heath (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.