StoneTower1 Location ID
About
StoneTower1 is a tall ruined stone tower in the Plains. Fulings often patrol the upper levels and chests inside yield Plains-tier loot.
Overview
StoneTower1 is a Valheim world location that spawns in the plains biome, identified internally as StoneTower1.
World generation places up to 50 per world, with terrain constraints (altitude 1–1000 m; terrain delta 0–3 m), and an exclusion radius of 14m, which is why some seeds have far more of them than others.
The data tags it as randomly damaged.
| Location ID | StoneTower1 |
| Biome | Plains |
| Category | Randomly damaged |
| Max Per World | 50 |
| Min Distance | 512 m |
| Terrain | Altitude 1–1000 m; terrain delta 0–3 m |
| Size | 14 |
Creatures in the Plains
Creatures you may encounter near StoneTower1, based on the biome it spawns in.
Other Locations in These Biomes
- Goblin Camp 1
- Goblin Camp 2
- Goblin King
- Hildir plainsfortress
- Ruin 3
- Runestone Plains
- Ship Wreck 2
- Ship Wreck 3
- Ship Wreck 4
- Stone Henge 1
- Stone Henge 2
- Stone Henge 3
- Stone Henge 4
- Stone Henge 5
- Stone Henge 6
- Stone House 1 heath
- Stone House 2 heath
- Stone House 5 heath
- Stone Tower 2
- Stone Tower 3
- Stone Tower 4
- Tar Pit 1
- Tar Pit 2
- Tar Pit 3
More details
- Enabled for placement
- Yes
- Resolved location-content sources
- 93
- Eligible room prefabs
- 0
Location biomes
Location-specific creature spawners
Possible destructible drops
Deer hide11 source definitions; StoneTower1 / goblin_banner (3) (location prefab); StoneTower1 / goblin_roof_45d_corner (3) (location prefab); StoneTower1 / goblin_roof_45d (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Wood74 source definitions; StoneTower1 / goblin_woodwall_1m (8) (location prefab); StoneTower1 / goblin_woodwall_1m (9) (location prefab); StoneTower1 / goblin_woodwall_1m (10) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Possible pickable items
Possible chest loot
Barley1 source definition; StoneTower1 / TreasureChest_heath (location prefab). Serialized stack ranges: 2–4. Conditions and weights are in the source tables; content is not guaranteed.
Black Marble1 source definition; StoneTower1 / TreasureChest_heath (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Black Marble1 source definition; StoneTower1 / TreasureChest_heath (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Black Metal1 source definition; StoneTower1 / TreasureChest_heath (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Black Metal1 source definition; StoneTower1 / TreasureChest_heath (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Black metal scrap1 source definition; StoneTower1 / TreasureChest_heath (location prefab). Serialized stack ranges: 2–5. Conditions and weights are in the source tables; content is not guaranteed.
Coins1 source definition; StoneTower1 / TreasureChest_heath (location prefab). Serialized stack ranges: 10–40. Conditions and weights are in the source tables; content is not guaranteed.
Needle1 source definition; StoneTower1 / TreasureChest_heath (location prefab). Serialized stack ranges: 2–5. Conditions and weights are in the source tables; content is not guaranteed.
Sharpening stone1 source definition; StoneTower1 / TreasureChest_heath (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Wooden Atgeir1 source definition; StoneTower1 / TreasureChest_heath (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Loot and spawner source data
Where this location can appear
World-generation limits describe eligible sites, not guaranteed locations in every seed.
- Altitude above sea level
- 1–1,000 m
- Minimum spacing from similar locations
- 512 m
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)