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How to Reveal the Entire Map in Valheim

Use exploremap to reveal Valheim's world map instantly, resetmap to hide it, and the nomap key to disable the map entirely. Single-player and dedicated server workflows.

Published 5 min read

Valheim's map fills in as you explore — anywhere you haven't walked stays shrouded. If you'd rather skip the cartography grind (or just want to scout a seed before committing), the exploremap command reveals the entire world map instantly. resetmap hides it again. Both work on single-player and on dedicated-server clients.

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Reveal the entire map

exploremap clears every unexplored tile in your personal map. Coastlines, biome borders, terrain — all visible. Boss altars, traders, and dungeons are not auto-pinned (you still need to physically discover those to get their map icons), but the landmass they sit on becomes visible.

Open the map immediately afterwards and you'll see the whole world in a single view. Useful for:

  • Seed scouting. Decide whether to commit to a new seed without sailing every coast first.
  • Finding biomes. Mistlands and Plains locations are visible at a glance.
  • Planning bases. See where Meadows juts into a Black Forest before walking it.
  • Recovering from a corpse run. You can see your map even if you've lost your hammer/pickaxe/etc.

Hide the entire map

resetmap hides every tile on your map, including ones you legitimately explored. Effectively returns the map to its day-one state. Useful if you ran exploremap and want to re-enable the discovery feel, or if you're starting a fresh playthrough on an existing world.

Clear the shared map (dedicated servers)

On a dedicated server with a cartography table, players share their explored tiles by interacting with the table. To wipe the shared map data:

resetsharedmap only clears the shared data — each player's personal map is untouched. Use resetmap if you also want to wipe your personal map.

Disable the map entirely

Some players (or server admins) like the no-map challenge — no minimap, no map screen, navigation by landmarks only. That lives in a separate command, not in exploremap:

nomap is a global key that disables the map for every player on the world. To re-enable:

Full breakdown of setkey / removekey in the global keys guide.

Common workflows

Scout a new seed

  1. Create a new world with the seed you want to test.
  2. Spawn in.
  3. devcommands
  4. exploremap
  5. Open the map. Pan around. If you don't like the layout, delete the world and try the next seed.

Reset before a streamed playthrough

If you've been scouting a seed but want viewers to discover it with you naturally:

  1. resetmap
  2. (Confirms with no on-screen message — just check the map.)

Recover after losing all your gear

If you died deep in the Mistlands without a portal home, running exploremap at least gives you the map you need to navigate back overland. Pair with goto if you also want to skip the walk.

Common gotchas

  • exploremap is per-player, not world-wide. Running it only reveals your map. On a multiplayer server, other players still have to discover the world normally (or run the command themselves).
  • Map icons aren't revealed. Map ping pins, boss altars (?), traders, and dungeons stay invisible until you actually visit them. exploremap only uncovers terrain.
  • resetmap is undo-able only by re-exploring. Run resetmap, then immediately run exploremap to get the full reveal back. Hand- discovered tiles aren't saved separately.
  • The map can still be disabled with nomap. If nomap is set as a global key, exploremap succeeds silently but the map UI itself remains hidden.

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