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How to Teleport and Skip Night in Valheim

Use the goto, pos, skiptime, and tod console commands to teleport across the world and skip past raids, weather, or the night.

Published 6 min read

Two of the most quality-of-life cheats in Valheim are goto and skiptime: one teleports you across the world without dragging a portal team along, the other skips through bad weather or the night without sleeping. This guide walks through both, plus the related pos and tod commands you'll want to use with them.

Both are cheat commands. If they don't run, see how to enable cheats in Valheim.

Teleport with goto

goto takes a pair of world coordinates and drops you there:

Note: only two coordinates. goto doesn't take a Y (height) — you always teleport to ground level at that XZ point. Two practical examples:

Teleports to the world origin (where the StartTemple spawns).

Teleports to coordinate (-2400, 1800) — somewhere out in the ocean or wherever your map happens to put that point.

See the full goto reference for argument details.

Get your current coordinates first

Before you teleport, you usually want to write down where you are so you can teleport back. pos prints your current coordinates to the console:

Output looks like Pos: (-128.4, 32.1, 845.7). The first number is X, the third is Z. The middle one (Y) is your height above sea level — useful information but not used by goto. See the pos command page.

Teleport workflow

  1. Run pos at your base. Write down the X and Z.
  2. Use goto to travel somewhere new — exploring a biome, scouting a boss altar, retrieving a corpse.
  3. When you're done, goto [your saved X] [your saved Z] to return.

For corpse retrieval specifically, Valheim's chat shows the coordinates where you died — copy them directly into goto.

Goto gotchas

  • You appear at ground level. If you teleport into the ocean, you appear in the water. If you teleport into the Mountains, you appear on the surface — possibly several hundred meters up if the terrain spikes.
  • Fog of war doesn't fill in. Teleporting to an unexplored spot reveals the area around you, but you have to walk to actually map the surroundings.
  • Boats don't come with you. Sailing in a longship and using goto leaves your boat behind. Useful for ditching a stuck ship, painful for losing one with a full cargo hold.

Skip time with skiptime

skiptime advances the in-game clock by the number of seconds you specify:

Advances time by one in-game hour. Useful for skipping a raid timer, a bad weather front, or a night you don't want to fight through. Full details on the skiptime command page.

What "an hour" means in Valheim

Valheim's day/night cycle isn't 1:1 with real-world time — a full in-game day is roughly 20 real-world minutes (~1200 seconds). Rough conversion table:

Seconds to skipIn-game effect
300About a quarter of a day — useful for short raid waits.
600Half a day — skips dawn into noon, or noon into night.
1200Full in-game day — same time of day, next morning.
2400Two full days.

Jump directly to a time with tod

skiptime moves time forward; tod sets the time of day directly. The argument is a fraction of a day between 0 and 1:

Sets time to noon. tod 0 is midnight, tod 0.25 is dawn, tod 0.75 is dusk. See the tod command page for the precise mapping.

Reset back to "let time pass normally" with:

Common scenarios

Skip a raid you don't want to fight

Raids last 90–120 seconds. Skipping 200 seconds will reliably push you past the event:

Skip night for sailing visibility

Setting time directly is cleaner than skipping forward — you don't accidentally trigger morning-spawn events:

Get back to base from a corpse run

The death message gives you the coordinates. Teleport, grab, teleport back:

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