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Castle Location ID

Location IDCastle

The location ID and world-generation details for Castle in Valheim — the biome it spawns in and how many appear per world.
Overview

Castle is a Valheim world location that spawns across multiple biomes, identified internally as Castle.

World generation places up to 200 per world, with terrain constraints (altitude 1–1000 m; terrain delta 0–3 m), and an exclusion radius of 0m, which is why some seeds have far more of them than others.

About

Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.

Information
Location IDCastle
Max Per World200
Min Distance0 m
TerrainAltitude 1–1000 m; terrain delta 0–3 m
Size0
Additional game data
Enabled for placement
No
Command reference (2)

Advanced reference: serialized game settings include defaults and internal fields. They are not all active gameplay bonuses; numeric enum values are preserved unless explicitly decoded.

World generation ((base)_ZoneSystem, index 13)
index index
13
prefab Name m_prefabName
Castle
prefab Hash prefabHash
-545154654
name m_name
Empty
source List sourceList
(base)_ZoneSystem
source Sort Order sourceSortOrder
0
enable m_enable
No
quantity m_quantity
200
prioritized m_prioritized
No
center First m_centerFirst
No
unique m_unique
No
biome m_biome
0
biome Area m_biomeArea
7
group m_group
Empty
min Distance From Similar m_minDistanceFromSimilar
0
group Max m_groupMax
Empty
max Distance From Similar m_maxDistanceFromSimilar
0
min Distance m_minDistance
0
max Distance m_maxDistance
0
min Altitude m_minAltitude
1
max Altitude m_maxAltitude
1000
min Distance From Center m_minDistanceFromCenter
0
max Distance From Center m_maxDistanceFromCenter
0
min Terrain Delta m_minTerrainDelta
0
max Terrain Delta m_maxTerrainDelta
3
minimum Vegetation m_minimumVegetation
0
maximum Vegetation m_maximumVegetation
1
in Forest m_inForest
No
forest Treshold Min m_forestTresholdMin
1
forest Treshold Max m_forestTresholdMax
5
icon Always m_iconAlways
No
icon Placed m_iconPlaced
No
interior Radius m_interiorRadius
0
exterior Radius m_exteriorRadius
0
clear Area m_clearArea
No
surround Check Vegetation m_surroundCheckVegetation
No
surround Check Distance m_surroundCheckDistance
20
surround Check Layers m_surroundCheckLayers
2
surround Better Than Average m_surroundBetterThanAverage
0