Castle Location ID
Location IDCastle
The location ID and world-generation details for Castle in Valheim — the biome it spawns in and how many appear per world.
Overview
Castle is a Valheim world location that spawns across multiple biomes, identified internally as Castle.
World generation places up to 200 per world, with terrain constraints (altitude 1–1000 m; terrain delta 0–3 m), and an exclusion radius of 0m, which is why some seeds have far more of them than others.
About
Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.
Information
| Location ID | Castle |
| Max Per World | 200 |
| Min Distance | 0 m |
| Terrain | Altitude 1–1000 m; terrain delta 0–3 m |
| Size | 0 |
Additional game data
- Enabled for placement
- No
Advanced reference: serialized game settings include defaults and internal fields. They are not all active gameplay bonuses; numeric enum values are preserved unless explicitly decoded.
World generation ((base)_ZoneSystem, index 13)
- index
index - 13
- prefab Name
m_prefabName - Castle
- prefab Hash
prefabHash - -545154654
- name
m_name - Empty
- source List
sourceList - (base)_ZoneSystem
- source Sort Order
sourceSortOrder - 0
- enable
m_enable - No
- quantity
m_quantity - 200
- prioritized
m_prioritized - No
- center First
m_centerFirst - No
- unique
m_unique - No
- biome
m_biome - 0
- biome Area
m_biomeArea - 7
- group
m_group - Empty
- min Distance From Similar
m_minDistanceFromSimilar - 0
- group Max
m_groupMax - Empty
- max Distance From Similar
m_maxDistanceFromSimilar - 0
- min Distance
m_minDistance - 0
- max Distance
m_maxDistance - 0
- min Altitude
m_minAltitude - 1
- max Altitude
m_maxAltitude - 1000
- min Distance From Center
m_minDistanceFromCenter - 0
- max Distance From Center
m_maxDistanceFromCenter - 0
- min Terrain Delta
m_minTerrainDelta - 0
- max Terrain Delta
m_maxTerrainDelta - 3
- minimum Vegetation
m_minimumVegetation - 0
- maximum Vegetation
m_maximumVegetation - 1
- in Forest
m_inForest - No
- forest Treshold Min
m_forestTresholdMin - 1
- forest Treshold Max
m_forestTresholdMax - 5
- icon Always
m_iconAlways - No
- icon Placed
m_iconPlaced - No
- interior Radius
m_interiorRadius - 0
- exterior Radius
m_exteriorRadius - 0
- clear Area
m_clearArea - No
- surround Check Vegetation
m_surroundCheckVegetation - No
- surround Check Distance
m_surroundCheckDistance - 20
- surround Check Layers
m_surroundCheckLayers - 2
- surround Better Than Average
m_surroundBetterThanAverage - 0