How to Spawn Creatures in Valheim
Spawn commands for every regular Valheim creature — wolves, trolls, greydwarves, fulings, seekers — with character IDs by biome and star-level notes.
Every regular creature in Valheim — wolves, trolls, greydwarves, fulings, seekers — can be summoned with the spawn command. Same syntax as items and bosses, but the character IDs and star-level argument are where it gets specific. This guide walks through the syntax, the IDs by biome, and the gotchas around aggression and stars.
Cheats need to be on. See how to enable cheats in Valheim if spawn isn't recognized.
The spawn syntax for creatures
The three parameters:
- Character ID — the internal name, case- sensitive. See the full character list.
- Amount (optional, default 1) — how many to spawn.
- Level (optional, default 1) — star tier.
1is base (no stars),2is 1-star,3is 2-star. Each tier roughly doubles HP and damage and bumps drop quantity.
Bosses use the same command but follow their own conventions — see the spawn bosses guide for those.
Creature IDs by biome
Meadows
Starter biome creatures. Boar is tameable (carrots + patience). Full boar reference for taming details. Boar_piggy spawns juveniles if you want a breeding pair.
Black Forest
Greydwarf_Elite is the Brute, Greydwarf_Shaman the healer. Skeleton_Poison is the Rancid Remains variant carrying poison gas.
Swamp
BlobElite is the Oozer, BlobTar is the Growth (the one that fires tar). Abominations spawn from randomly-generated root piles in the wild — useful to spawn one somewhere flat for the iron-needed trophy.
Mountains
Hatchling is the Drake (frost dragon). Wolves are tameable with raw meat in the Mountains. StoneGolem drops crystal and silver ore.
Plains
Fulings use the internal name Goblin across the board — early dev codename that stuck. Lox are tameable with cloudberries or barley.
Mistlands
Note the quotes on "Seeker Soldier" — the internal ID has a space, which the console parses as separate arguments unless quoted. Hares drop scrap leather and are about as threatening as you'd expect.
Ashlands
Surtling spawns the small fire creatures that drop Surtling Cores and Coal. They spawn naturally in both the Ashlands and Swamp fire geysers, so the ID has been in the game since launch.
Ocean
Spawn one on land at your own risk; they flop around but still do damage. Best spawned in deep water if you want to test the Harpoon.
Star-level examples
Use the third parameter to spawn stronger versions:
One 1-star wolf (roughly double base HP).
One 2-star troll. Brutal even for late-game players — bring god mode if you're just testing.
Five 2-star deathsquitoes. Solid way to one-shot yourself if you're not paying attention.
Spawning hostile creatures safely
Spawned hostiles are immediately aggressive. Two ways to avoid a face full of troll the moment you press enter:
- Turn on ghost first. Spawned creatures won't aggro on you while you're invisible to AI.
- Use god so anything that does aggro can't damage you.
Combine both if you're spawning a 2-star anything:
Cleaning up
Spawned the wrong creature, or a dozen too many? Quickest cleanup commands:
killenemies kills every nearby hostile. Tamed creatures survive.
killall kills enemies and tamed creatures — use carefully if you have boars or wolves you care about nearby.
Common gotchas
- IDs are case-sensitive.
spawn wolfwon't work; it has to bespawn Wolf. - IDs with spaces need quotes.
spawn Seeker Soldiertries to spawn one "Seeker" and then a "Soldier" (which doesn't exist). Usespawn "Seeker Soldier". - Level 10+ can crash. The game's character system isn't tested above level 3 (2-star). Spawning higher is documented as a stability risk.
- Spawned mobs count against the world budget. Spawning 50 trolls and walking away can degrade frame rate until
killenemiesclears them.