- Breeding requirements
Fewer than 5 within 10 m
Partner within 3 m · fed and calm; adults and offspring count toward the limit
- Offspring & growth
1 min pregnancy after successful breeding
Boar Character ID

Boars are aggressive creatures found in Meadows. They are wild swine animals that can be tamed and bred.
Overview
Boar is a Valheim creature typically found in the meadows biome from the ForestMonsters faction. Its character ID is Boar, and the cheat command spawn Boar summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.
Boars are aggressive creatures found in Meadows. They are wild swine animals that can be tamed and bred.
Boar drops Boar meat, Leather scraps, and Boar trophy and can be tamed when killed or interacted with.
| Character ID | Boar |
| Health | 10 |
| Faction | ForestMonsters |
| Main Biome | Meadows |
| Tameable | Yes |
| Taming Time | 30 min |
| Breedable | Yes |
- Command reference
- spawn
Command Builder
Spawns one Boar at level 1 (normal).
Example Commands
Spawns one Boar at your location.
Spawns one Boar at level 2 (use 1, 2, or 3).
Spawns five Boar at your location.
Drop Rates
- Boar meat1
- Leather scraps1
- Boar trophy1 · 15%
Related creatures
Taming & breeding
Full reference2 entries
| Animal / egg | Food & taming | Breeding requirements | Offspring & growth |
|---|---|---|---|
Fewer than 5 within 10 m Partner within 3 m · fed and calm; adults and offspring count toward the limit | 1 min pregnancy after successful breeding | ||
Grows with time Growth requires the area to be active. | Not at this stage | 50 min to grow up |
- Food & taming
Grows with time
Growth requires the area to be active.
- Breeding requirements
Not at this stage
- Offspring & growth
50 min to grow up
Animals need food and calm conditions to make taming or breeding progress. Keep the area active by staying nearby. Pregnancy time starts after successful breeding; it is not the full interval between births.
Creature spawn conditions
Full reference1 entry
| Creature | Biome & terrain | Time & weather | Progression & limits |
|---|---|---|---|
0–1,000 m altitude · Inside or outside forest | Day & night Any weather | No required world key Up to 4 nearby · Groups of 1–3 · 0–2 stars permitted · 2 min 30 sec between attempts · 50% attempt chance |
These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.
More details
- blunt resistance
- Normal
- slash resistance
- Normal
- pierce resistance
- Normal
- chop resistance
- Ignore
- pickaxe resistance
- Ignore
- fire resistance
- Normal
- frost resistance
- Normal
- lightning resistance
- Normal
- poison resistance
- Normal
- spirit resistance
- Immune
- nonPlayer resistance
- Normal
- Tolerates water
- Yes
- Stagger damage factor
- 0.5
Offspring
Biomes (curated)
Appears in events
Location-specific spawners at
- Runestone Boars9 source definitions; Runestone_Boars / Spawner_Boar (location prefab); Runestone_Boars / Spawner_Boar (1) (location prefab); Runestone_Boars / Spawner_Boar (2) (location prefab); more in source tables. Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Wood Farm 16 source definitions; woodfarm_turnipfield / Spawner_Boar (possible dungeon room); woodfarm_henpen / Spawner_Boar (possible dungeon room); woodfarm_henpen / Spawner_Boar (1) (possible dungeon room); more in source tables. Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
Movement & behavior
Base behavior from the game data; combat and terrain can change how a creature moves.
- Swimming
- Can swim
- Fire
- Afraid of fire
- Water
- Avoids entering water
- Buildings
- Can target player-built structures
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)