- Biome & terrain
0–1,000 m altitude · Inside or outside forest
- Time & weather
Day only
Any weather
- Progression & limits
No required world key
Up to 2 nearby · Groups of 1–2 · 0–2 stars permitted · 16 min 40 sec between attempts · 10% attempt chance
Dvergr Rogue Character ID

Game prefab. Natural spawning and availability are not established by this record; it may be a variant, summoned creature, or internal asset.
Overview
Dvergr Rogue is a Valheim creature from the Dverger faction. Its character ID is DvergerAshlands, and the cheat command spawn DvergerAshlands summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.
Game prefab. Natural spawning and availability are not established by this record; it may be a variant, summoned creature, or internal asset.
| Character ID | DvergerAshlands |
| Health | 1000 |
| Faction | Dverger |
| Tameable | No |
- Command reference
- spawn
Command Builder
Spawns one Dvergr Rogue at level 1 (normal).
Example Commands
Spawns one Dvergr Rogue at your location.
Spawns one Dvergr Rogue at level 2 (use 1, 2, or 3).
Spawns five Dvergr Rogue at your location.
Drop Rates
- Soft tissue1–2 · 25%
- Black Marble1–2 · 50%
- Coins2–15
- Dvergr Trophy1 · 5%
Related creatures
Creature spawn conditions
Full reference1 entry
| Creature | Biome & terrain | Time & weather | Progression & limits |
|---|---|---|---|
0–1,000 m altitude · Inside or outside forest | Day only Any weather | No required world key Up to 2 nearby · Groups of 1–2 · 0–2 stars permitted · 16 min 40 sec between attempts · 10% attempt chance |
These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.
More details
- blunt resistance
- Normal
- slash resistance
- Normal
- pierce resistance
- Normal
- chop resistance
- Ignore
- pickaxe resistance
- Ignore
- fire resistance
- Normal
- frost resistance
- Normal
- lightning resistance
- Normal
- poison resistance
- Normal
- spirit resistance
- Immune
- nonPlayer resistance
- Normal
- Tolerates water
- Yes
- Stagger damage factor
- 0.3
Movement & behavior
Base behavior from the game data; combat and terrain can change how a creature moves.
- Swimming
- Can swim
- Fire
- Avoids fire
- Water
- Avoids entering water
- Buildings
- Can target player-built structures
- Aggression
- Can become hostile when provoked
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)