- Possible drops
- Health & tool
Pick by hand
- Regrowth / next stage
Does not regrow after picking
Coins Item ID

<color=yellow>Valuable</color>
Coins are Valheim's currency, found inside chests, dropped from Fuling enemies, and earned by selling Valuables (Amber, Rubies, etc.) to Haldor the trader. They are used to buy items from Haldor, Hildir, and Bog Witch.
Overview
Coins is a valuable item in Valheim. Its in-game item ID is Coins, which you can drop into the console with spawn Coins to give yourself one — append a number like spawn Coins 50 to spawn a stack.
In the in-game data it is tagged as Item drop and Valuable.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | Coins |
| Category | Item drop |
| Subcategory | Valuable |
- Command reference
- spawn
Command Builder
Spawns one Coins at your location.
Example Commands
Spawns one Coins at your location.
Spawns five Coins at your location.
Spawns twenty Coins at your location.
Stats
| Type | Material |
| Weight | 0.1 |
| Stack size | 999 |
| Value (coins) | 1 |
| Teleportable | Yes |
Related Items
Acorn
Amber
Amber Pearl
Ancient bark
Ancient Seed
Barley
Barley flour
Beech seeds
Bilebag
Birch seeds
Black metal
Black Metal Missile
Black metal scrap
Blood clot
Blood pudding
Bloodbag
Bloodgold Missile
Blue mushroom
Blueberries
Boar jerky
Boar meat
Bone fragments
Bread
Bread dough
Bronze
Bronze nails
Bukeperries
Carrot
Carrot seeds
Carrot soup
Gathering & resource nodes
Full reference2 entries
| Resource source | Possible drops | Health & tool | Regrowth / next stage |
|---|---|---|---|
Pick by hand | Does not regrow after picking | ||
Possible extra harvest: 9–41 per selection; 1–3 selections, 50% table roll. Possible extra harvest: 1 per selection; 1–3 selections, 50% table roll. Possible extra harvest: 1 per selection; 1–3 selections, 50% table roll. | Pick by hand | Does not regrow after picking |
- Possible drops
1 ×EntrailsPossible extra harvest: 9–41 per selection; 1–3 selections, 50% table roll.
Possible extra harvest: 1 per selection; 1–3 selections, 50% table roll.
Possible extra harvest: 1 per selection; 1–3 selections, 50% table roll.
- Health & tool
Pick by hand
- Regrowth / next stage
Does not regrow after picking
Destruction tables list possible drops, not guaranteed totals. Weights describe relative selection within a table. Tree, log, and rock-section drops are separate stages; resource modifiers can change yields.
Dropped by
- Captive Fuling20–40 · 25%
DvergerTest20–40 · 25%
Dvergr mage2–15 · 100%
Dvergr Mage2–15 · 100%
Dvergr Mage2–15 · 100%
Dvergr Mage2–15 · 100%
Dvergr rogue2–15 · 100%
Dvergr Rogue2–15 · 100%
Fuling5–10 · 25%
Fuling Berserker5–20 · 100%
Fuling Shaman20–40 · 25%
Imprisoned Dvergr10–20 · 100%
Spear Fuling5–10 · 25%
Troll20–30 · 100%
Troll20–30 · 100%
Biomes via creature drops
Used to build
Possible chest loot at
- Abandoned Log Cabin 21 source definition; AbandonedLogCabin02 / TreasureChest_mountains (location prefab). Serialized stack ranges: 46–96. Conditions and weights are in the source tables; content is not guaranteed.
- Abandoned Log Cabin 31 source definition; AbandonedLogCabin03 / TreasureChest_mountains (location prefab). Serialized stack ranges: 46–96. Conditions and weights are in the source tables; content is not guaranteed.
- Abandoned Log Cabin 41 source definition; AbandonedLogCabin04 / TreasureChest_mountains (location prefab). Serialized stack ranges: 46–96. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Fortress4 source definitions; CharredFortress / TreasureChest_charredfortress (4) (location prefab); CharredFortress / TreasureChest_charredfortress (2) (location prefab); CharredFortress / TreasureChest_charredfortress (1) (location prefab); more in source tables. Serialized stack ranges: 200–500. Conditions and weights are in the source tables; content is not guaranteed.
- Crypt 25 source definitions; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_BurialChamber02 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_Burialchamber03 / TreasureChest_forestcrypt (possible dungeon room); more in source tables. Serialized stack ranges: 10–30. Conditions and weights are in the source tables; content is not guaranteed.
- Crypt 35 source definitions; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_BurialChamber02 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_Burialchamber03 / TreasureChest_forestcrypt (possible dungeon room); more in source tables. Serialized stack ranges: 10–30. Conditions and weights are in the source tables; content is not guaranteed.
- Crypt 45 source definitions; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_BurialChamber02 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_Burialchamber03 / TreasureChest_forestcrypt (possible dungeon room); more in source tables. Serialized stack ranges: 10–30. Conditions and weights are in the source tables; content is not guaranteed.
- Dev House 31 source definition; DevHouse3 / piece_chest_blackmetal (1) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Dev House 41 source definition; DevHouse4 / piece_chest_blackmetal (1) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Fortress Ruins1 source definition; FortressRuins_new01 / TreasureChest_charredfortress (possible dungeon room). Serialized stack ranges: 200–500. Conditions and weights are in the source tables; content is not guaranteed.
- Goblin Camp 25 source definitions; gobvill_crafting / TreasureChest_heath (possible dungeon room); gobvill_tent1 / TreasureChest_heath (1) (possible dungeon room); gobvill_tent02 / TreasureChest_heath (1) (possible dungeon room); more in source tables. Serialized stack ranges: 10–40. Conditions and weights are in the source tables; content is not guaranteed.
- Grave 11 source definition; Grave1 / TreasureChest_swamp (location prefab). Serialized stack ranges: 20–60. Conditions and weights are in the source tables; content is not guaranteed.
- Hildir cave7 source definitions; cave_shrine_endcap_noshrine02 / TreasureChest_mountaincave (possible dungeon room); cave_shrine_endcap05 / TreasureChest_mountaincave (possible dungeon room); cave_new_icecorridor05 / TreasureChest_mountaincave (possible dungeon room); more in source tables. Serialized stack ranges: 15–35. Conditions and weights are in the source tables; content is not guaranteed.
- Hildir crypt1 source definition; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room). Serialized stack ranges: 10–30. Conditions and weights are in the source tables; content is not guaranteed.
- Hildir plainsfortress12 source definitions; plainsfortress_Hildir_Start / TreasureChest_heath (1) (possible dungeon room); plainsfortress_Hildir_Start / TreasureChest_heath_hildir (possible dungeon room); plainsfortress_Hildir_Start / TreasureChest_heath_hildir (1) (possible dungeon room); more in source tables. Serialized stack ranges: 10–40, 11–66. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Dvergr Town Entrance 14 source definitions; dvergr_room_TREASURE / TreasureChest_dvergrtown (possible dungeon room); dvergr_room_TREASURE / TreasureChest_dvergrtown (1) (possible dungeon room); dvergr_room_TREASURE2 / TreasureChest_dvergrtown (1) (possible dungeon room); more in source tables. Serialized stack ranges: 33–66. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Dvergr Town Entrance 24 source definitions; dvergr_room_TREASURE / TreasureChest_dvergrtown (possible dungeon room); dvergr_room_TREASURE / TreasureChest_dvergrtown (1) (possible dungeon room); dvergr_room_TREASURE2 / TreasureChest_dvergrtown (1) (possible dungeon room); more in source tables. Serialized stack ranges: 33–66. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Guard Tower 1 ruined new1 source definition; Mistlands_GuardTower1_ruined_new / TreasureChest_dvergrtower (location prefab). Serialized stack ranges: 12–54. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Guard Tower 1 ruined new 21 source definition; Mistlands_GuardTower1_ruined_new2 / TreasureChest_dvergrtower (location prefab). Serialized stack ranges: 12–54. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Guard Tower 3 ruined new1 source definition; Mistlands_GuardTower3_ruined_new / TreasureChest_dvergrtower (location prefab). Serialized stack ranges: 12–54. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Rock Spire 11 source definition; Mistlands_RockSpire1 / TreasureChest_dvergrtower (location prefab). Serialized stack ranges: 12–54. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 13 source definitions; MorgenHole1 / TreasureChest_ashland_stone (1) (location prefab); MorgenHole1 / TreasureChest_ashland_stone (2) (location prefab); MorgenHole1 / TreasureChest_ashland_stone (3) (location prefab). Serialized stack ranges: 99–199. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 23 source definitions; MorgenHole2 / TreasureChest_ashland_stone (1) (location prefab); MorgenHole2 / TreasureChest_ashland_stone (2) (location prefab); MorgenHole2 / TreasureChest_ashland_stone (3) (location prefab). Serialized stack ranges: 99–199. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 33 source definitions; MorgenHole3 / TreasureChest_ashland_stone (1) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (2) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (3) (location prefab). Serialized stack ranges: 99–199. Conditions and weights are in the source tables; content is not guaranteed.
- Mountain Cave 27 source definitions; cave_shrine_endcap_noshrine02 / TreasureChest_mountaincave (possible dungeon room); cave_shrine_endcap05 / TreasureChest_mountaincave (possible dungeon room); cave_new_icecorridor05 / TreasureChest_mountaincave (possible dungeon room); more in source tables. Serialized stack ranges: 15–35. Conditions and weights are in the source tables; content is not guaranteed.
- Mountain Well 11 source definition; MountainWell1 / TreasureChest_mountains (location prefab). Serialized stack ranges: 46–96. Conditions and weights are in the source tables; content is not guaranteed.
- Ruin 11 source definition; Ruin1 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 5–30. Conditions and weights are in the source tables; content is not guaranteed.
- Ruin 21 source definition; Ruin2 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 5–30. Conditions and weights are in the source tables; content is not guaranteed.
- Ruin 31 source definition; Ruin3 / TreasureChest_heath (location prefab). Serialized stack ranges: 10–40. Conditions and weights are in the source tables; content is not guaranteed.
- Ship Setting 11 source definition; ShipSetting01 / TreasureChest_meadows_buried (location prefab). Serialized stack ranges: 20–50. Conditions and weights are in the source tables; content is not guaranteed.
- Ship Wreck 11 source definition; ShipWreck01 / shipwreck_karve_chest (location prefab). Serialized stack ranges: 50–100. Conditions and weights are in the source tables; content is not guaranteed.
- Ship Wreck 21 source definition; ShipWreck02 / shipwreck_karve_chest (location prefab). Serialized stack ranges: 50–100. Conditions and weights are in the source tables; content is not guaranteed.
- Ship Wreck 31 source definition; ShipWreck03 / shipwreck_karve_chest (location prefab). Serialized stack ranges: 50–100. Conditions and weights are in the source tables; content is not guaranteed.
- Ship Wreck 41 source definition; ShipWreck04 / shipwreck_karve_chest (location prefab). Serialized stack ranges: 50–100. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Henge 11 source definition; StoneHenge1 / TreasureChest_plains_stone (location prefab). Serialized stack ranges: 66–99. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Henge 21 source definition; StoneHenge2 / TreasureChest_plains_stone (location prefab). Serialized stack ranges: 66–99. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Henge 31 source definition; StoneHenge3 / TreasureChest_plains_stone (location prefab). Serialized stack ranges: 66–99. Conditions and weights are in the source tables; content is not guaranteed.
- Stone House 1 heath1 source definition; StoneHouse1_heath / TreasureChest_heath (location prefab). Serialized stack ranges: 10–40. Conditions and weights are in the source tables; content is not guaranteed.
- Stone House 31 source definition; StoneHouse3 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 5–30. Conditions and weights are in the source tables; content is not guaranteed.
- Stone House 5 heath1 source definition; StoneHouse5_heath / TreasureChest_heath (location prefab). Serialized stack ranges: 10–40. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower 11 source definition; StoneTower1 / TreasureChest_heath (location prefab). Serialized stack ranges: 10–40. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower 31 source definition; StoneTower3 / TreasureChest_heath (location prefab). Serialized stack ranges: 10–40. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 31 source definition; StoneTowerRuins03 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 5–30. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 41 source definition; StoneTowerRuins04 / TreasureChest_mountains (location prefab). Serialized stack ranges: 46–96. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 51 source definition; StoneTowerRuins05 / TreasureChest_mountains (location prefab). Serialized stack ranges: 46–96. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 71 source definition; StoneTowerRuins07 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 5–30. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 81 source definition; StoneTowerRuins08 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 5–30. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 91 source definition; StoneTowerRuins09 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 5–30. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 101 source definition; StoneTowerRuins10 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 5–30. Conditions and weights are in the source tables; content is not guaranteed.
- Sunken Crypt 47 source definitions; sunkencrypt_new_Corridor1 / TreasureChest_sunkencrypt (possible dungeon room); sunkencrypt_new_Corridor1 / TreasureChest_sunkencrypt (1) (possible dungeon room); sunkencrypt_new_Corridor1 / TreasureChest_sunkencrypt (2) (possible dungeon room); more in source tables. Serialized stack ranges: 20–60. Conditions and weights are in the source tables; content is not guaranteed.
- Swamp Hut 11 source definition; SwampHut1 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 5–30. Conditions and weights are in the source tables; content is not guaranteed.
- Swamp Hut 21 source definition; SwampHut2 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 5–30. Conditions and weights are in the source tables; content is not guaranteed.
- Swamp Hut 31 source definition; SwampHut3 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 5–30. Conditions and weights are in the source tables; content is not guaranteed.
- Swamp Hut 41 source definition; SwampHut4 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 5–30. Conditions and weights are in the source tables; content is not guaranteed.
- Swamp Hut 51 source definition; SwampHut5 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 5–30. Conditions and weights are in the source tables; content is not guaranteed.
- Swamp Ruin 11 source definition; SwampRuin1 / TreasureChest_swamp (location prefab). Serialized stack ranges: 20–60. Conditions and weights are in the source tables; content is not guaranteed.
- Swamp Ruin 21 source definition; SwampRuin2 / TreasureChest_swamp (location prefab). Serialized stack ranges: 20–60. Conditions and weights are in the source tables; content is not guaranteed.
- Troll Cave 24 source definitions; TrollCave02 / TreasureChest_blackforest (location prefab); TrollCave02 / TreasureChest_blackforest (1) (location prefab); TrollCave02 / TreasureChest_trollcave (location prefab); more in source tables. Serialized stack ranges: 5–30, 20–50. Conditions and weights are in the source tables; content is not guaranteed.
- Wood Farm 12 source definitions; woodfarm_farmhouse2 / TreasureChest_meadows (possible dungeon room); woodfarm_farmhouse3 / TreasureChest_meadows (possible dungeon room). Serialized stack ranges: 5–15. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 11 source definition; WoodHouse1 / TreasureChest_meadows (location prefab). Serialized stack ranges: 5–15. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 101 source definition; WoodHouse10 / TreasureChest_meadows (location prefab). Serialized stack ranges: 5–15. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 111 source definition; WoodHouse11 / TreasureChest_meadows (location prefab). Serialized stack ranges: 5–15. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 121 source definition; WoodHouse12 / TreasureChest_meadows (location prefab). Serialized stack ranges: 5–15. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 131 source definition; WoodHouse13 / TreasureChest_meadows (location prefab). Serialized stack ranges: 5–15. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 21 source definition; WoodHouse2 / TreasureChest_meadows_02 (location prefab). Serialized stack ranges: 5–15. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 61 source definition; WoodHouse6 / TreasureChest_meadows_01 (location prefab). Serialized stack ranges: 5–15. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 71 source definition; WoodHouse7 / TreasureChest_meadows (location prefab). Serialized stack ranges: 5–15. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 91 source definition; WoodHouse9 / TreasureChest_meadows (location prefab). Serialized stack ranges: 5–15. Conditions and weights are in the source tables; content is not guaranteed.
- Wood Village 16 source definitions; meadowsvillage_greathall / TreasureChest_meadows (possible dungeon room); meadowsvillage_greathall / TreasureChest_meadows (1) (possible dungeon room); meadowsvillage_greathall / TreasureChest_meadows (2) (possible dungeon room); more in source tables. Serialized stack ranges: 5–15. Conditions and weights are in the source tables; content is not guaranteed.
Pickable at locations
- Crypt 220 source definitions; forestcrypt_Corridor3 / Pickable_ForestCryptRandom (10) (possible dungeon room); forestcrypt_Corridor3 / Pickable_ForestCryptRandom (11) (possible dungeon room); forestcrypt_new_BurialChamber01 / Pickable_ForestCryptRandom (possible dungeon room); more in source tables. Serialized stack ranges: 5–20. Conditions and weights are in the source tables; content is not guaranteed.
- Crypt 320 source definitions; forestcrypt_Corridor3 / Pickable_ForestCryptRandom (10) (possible dungeon room); forestcrypt_Corridor3 / Pickable_ForestCryptRandom (11) (possible dungeon room); forestcrypt_new_BurialChamber01 / Pickable_ForestCryptRandom (possible dungeon room); more in source tables. Serialized stack ranges: 5–20. Conditions and weights are in the source tables; content is not guaranteed.
- Crypt 420 source definitions; forestcrypt_Corridor3 / Pickable_ForestCryptRandom (10) (possible dungeon room); forestcrypt_Corridor3 / Pickable_ForestCryptRandom (11) (possible dungeon room); forestcrypt_new_BurialChamber01 / Pickable_ForestCryptRandom (possible dungeon room); more in source tables. Serialized stack ranges: 5–20. Conditions and weights are in the source tables; content is not guaranteed.
- Dolmen 11 source definition; Dolmen01 / Pickable_DolmenTreasure (location prefab). Serialized stack ranges: 2–15. Conditions and weights are in the source tables; content is not guaranteed.
- Dolmen 21 source definition; Dolmen02 / Pickable_DolmenTreasure (location prefab). Serialized stack ranges: 2–15. Conditions and weights are in the source tables; content is not guaranteed.
- Dolmen 31 source definition; Dolmen03 / Pickable_DolmenTreasure (location prefab). Serialized stack ranges: 2–15. Conditions and weights are in the source tables; content is not guaranteed.
- Hildir cave21 source definitions; cave_shrine_lootencap06 / Pickable_Item (possible dungeon room); cave_shrine_lootencap06 / Pickable_Item (1) (possible dungeon room); cave_shrine_lootencap06 / Pickable_Item (2) (possible dungeon room); more in source tables. Serialized stack ranges: 3–9, 9–41. Conditions and weights are in the source tables; content is not guaranteed.
- Hildir crypt11 source definitions; forestcrypt_Corridor3 / Pickable_ForestCryptRandom (10) (possible dungeon room); forestcrypt_Corridor3 / Pickable_ForestCryptRandom (11) (possible dungeon room); forestcrypt_chamber_hildir / Pickable_ForestCryptRandom (4) (possible dungeon room); more in source tables. Serialized stack ranges: 5–20. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Dvergr Town Entrance 13 source definitions; dvergr_room_TREASURE / Pickable_DvergrMineTreasure (1) (possible dungeon room); dvergr_room_TREASURE / Pickable_DvergrMineTreasure (2) (possible dungeon room); dvergr_room_TREASURE / Pickable_DvergrMineTreasure (4) (possible dungeon room). Serialized stack ranges: 1–1, 11–99. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Dvergr Town Entrance 23 source definitions; dvergr_room_TREASURE / Pickable_DvergrMineTreasure (1) (possible dungeon room); dvergr_room_TREASURE / Pickable_DvergrMineTreasure (2) (possible dungeon room); dvergr_room_TREASURE / Pickable_DvergrMineTreasure (4) (possible dungeon room). Serialized stack ranges: 1–1, 11–99. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 18 source definitions; MorgenHole1 / Pickable_MeatPile (3) (location prefab); MorgenHole1 / Pickable_MeatPile (4) (location prefab); MorgenHole1 / Pickable_MeatPile (9) (location prefab); more in source tables. Serialized stack ranges: 9–41. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 28 source definitions; MorgenHole2 / Pickable_MeatPile (3) (location prefab); MorgenHole2 / Pickable_MeatPile (4) (location prefab); MorgenHole2 / Pickable_MeatPile (9) (location prefab); more in source tables. Serialized stack ranges: 9–41. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 38 source definitions; MorgenHole3 / Pickable_MeatPile (3) (location prefab); MorgenHole3 / Pickable_MeatPile (4) (location prefab); MorgenHole3 / Pickable_MeatPile (9) (location prefab); more in source tables. Serialized stack ranges: 9–41. Conditions and weights are in the source tables; content is not guaranteed.
- Mountain Cave 234 source definitions; cave_shrine_lootencap06 / Pickable_Item (possible dungeon room); cave_shrine_lootencap06 / Pickable_Item (1) (possible dungeon room); cave_shrine_lootencap06 / Pickable_Item (2) (possible dungeon room); more in source tables. Serialized stack ranges: 3–9, 9–41. Conditions and weights are in the source tables; content is not guaranteed.
- Ship Setting 11 source definition; ShipSetting01 / Pickable_DolmenTreasure (location prefab). Serialized stack ranges: 2–15. Conditions and weights are in the source tables; content is not guaranteed.
- Sunken Crypt 426 source definitions; sunkencrypt_new_Corridor1 / Pickable_SunkenCryptRandom (2) (possible dungeon room); sunkencrypt_new_Corridor1 / Pickable_SunkenCryptRandom (3) (possible dungeon room); sunkencrypt_new_Corridor1 / Pickable_SunkenCryptRandom (4) (possible dungeon room); more in source tables. Serialized stack ranges: 5–30. Conditions and weights are in the source tables; content is not guaranteed.
- Troll Cave 29 source definitions; TrollCave02 / Pickable_ForestCryptRandom (location prefab); TrollCave02 / Pickable_ForestCryptRandom (1) (location prefab); TrollCave02 / Pickable_ForestCryptRandom (2) (location prefab); more in source tables. Serialized stack ranges: 5–20. Conditions and weights are in the source tables; content is not guaranteed.
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)