- Input
1 ×Soft tissue- Output
1 ×Refined Eitr- Time
40 sec
- Fuel & capacity
1 Sap / output
20 input capacity · 20 fuel capacity
Soft tissue Item ID

It still fizzes softly with ancient memories.
Soft tissue is a Mistlands material mined from Ancient skulls inside Giant remains using a Black metal pickaxe, plus dropped from Dvergr crates and Dvergr enemies. It is combined with Sap at the Eitr refinery to produce Refined eitr.
Overview
Soft tissue is a material item in Valheim. Its in-game item ID is Softtissue, which you can drop into the console with spawn Softtissue to give yourself one — append a number like spawn Softtissue 50 to spawn a stack.
In the in-game data it is tagged as Item drop and Material.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | Softtissue |
| Category | Item drop |
| Subcategory | Material |
- Command reference
- spawn
Command Builder
Spawns one Soft tissue at your location.
Example Commands
Spawns one Soft tissue at your location.
Spawns five Soft tissue at your location.
Spawns twenty Soft tissue at your location.
Stats
| Type | Material |
| Weight | 1 |
| Stack size | 40 |
| Teleportable | Yes |
Related Items
Acorn
Amber
Amber Pearl
Ancient bark
Ancient Seed
Barley
Barley flour
Beech seeds
Bilebag
Birch seeds
Black metal
Black Metal Missile
Black metal scrap
Blood clot
Blood pudding
Bloodbag
Bloodgold Missile
Blue mushroom
Blueberries
Boar jerky
Boar meat
Bone fragments
Bread
Bread dough
Bronze
Bronze nails
Bukeperries
Carrot
Carrot seeds
Carrot soup
Processing & production
Full reference1 entry
| Station | Input | Output | Time | Fuel & capacity |
|---|---|---|---|---|
40 sec | 1 Sap / output 20 input capacity · 20 fuel capacity |
Times are base processing times while the station can operate. Wind, blocked smoke, shelter, skills, and world settings can change actual production.
Dropped by
Biomes via creature drops
Destructible drops at
- Mistlands Excavation 15 source definitions; Mistlands_Excavation1 / dvergrprops_crate (location prefab); Mistlands_Excavation1 / dvergrprops_crate (1) (location prefab); Mistlands_Excavation1 / dvergrprops_crate (2) (location prefab); more in source tables. Serialized stack ranges: 2–4. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Excavation 25 source definitions; Mistlands_Excavation2 / dvergrprops_crate (location prefab); Mistlands_Excavation2 / dvergrprops_crate (1) (location prefab); Mistlands_Excavation2 / dvergrprops_crate (2) (location prefab); more in source tables. Serialized stack ranges: 2–4. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Excavation 33 source definitions; Mistlands_Excavation3 / dvergrprops_crate (location prefab); Mistlands_Excavation3 / dvergrprops_crate (1) (location prefab); Mistlands_Excavation3 / dvergrprops_crate (2) (location prefab). Serialized stack ranges: 2–4. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Guard Tower 1 new5 source definitions; Mistlands_GuardTower1_new / dvergrprops_crate (location prefab); Mistlands_GuardTower1_new / dvergrprops_crate (1) (location prefab); Mistlands_GuardTower1_new / dvergrprops_crate (2) (location prefab); more in source tables. Serialized stack ranges: 2–4. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Guard Tower 2 new5 source definitions; Mistlands_GuardTower2_new / dvergrprops_crate (location prefab); Mistlands_GuardTower2_new / dvergrprops_crate (1) (location prefab); Mistlands_GuardTower2_new / dvergrprops_crate (2) (location prefab); more in source tables. Serialized stack ranges: 2–4. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Guard Tower 3 new5 source definitions; Mistlands_GuardTower3_new / dvergrprops_crate (location prefab); Mistlands_GuardTower3_new / dvergrprops_crate (1) (location prefab); Mistlands_GuardTower3_new / dvergrprops_crate (2) (location prefab); more in source tables. Serialized stack ranges: 2–4. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Harbour 15 source definitions; Mistlands_Harbour1 / dvergrprops_crate (1) (location prefab); Mistlands_Harbour1 / dvergrprops_crate (3) (location prefab); Mistlands_Harbour1 / dvergrprops_crate (2) (location prefab); more in source tables. Serialized stack ranges: 2–4. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 114 source definitions; MorgenHole1 / morgenhole_pile (location prefab); MorgenHole1 / morgenhole_pile (1) (location prefab); MorgenHole1 / morgenhole_pile (2) (location prefab); more in source tables. Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 214 source definitions; MorgenHole2 / morgenhole_pile (location prefab); MorgenHole2 / morgenhole_pile (1) (location prefab); MorgenHole2 / morgenhole_pile (2) (location prefab); more in source tables. Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 314 source definitions; MorgenHole3 / morgenhole_pile (location prefab); MorgenHole3 / morgenhole_pile (1) (location prefab); MorgenHole3 / morgenhole_pile (2) (location prefab); more in source tables. Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)