- Biome & terrain
0–1,000 m altitude · Inside or outside forest
- Time & weather
Day only
Any weather
- Progression & limits
No required world key
Up to 2 nearby · Groups of 1–2 · 0–2 stars permitted · 16 min 40 sec between attempts · 30% attempt chance
Dvergr rogue Character ID

Dvergr rogues are bow-wielding members of the Dvergr Mistlands faction. They are passive until provoked, and when hostile they fire pierce-damage arrows from atop Dvergr structures. They drop Black marble and Soft tissue when killed.
Overview
Dvergr rogue is a Valheim creature typically found in the mistlands biome from the Dverger faction. Its character ID is Dverger, and the cheat command spawn Dverger summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.
Dvergr rogues are bow-wielding members of the Dvergr Mistlands faction. They are passive until provoked, and when hostile they fire pierce-damage arrows from atop Dvergr structures. They drop Black marble and Soft tissue when killed.
Dvergr rogue drops Coins, Black marble, Soft tissue, and Dvergr trophy when killed.
| Character ID | Dverger |
| Health | 350 |
| Faction | Dverger |
| Main Biome | Mistlands |
| Tameable | No |
| Stagger Limit | 30% |
- Command reference
- spawn
Command Builder
Spawns one Dvergr rogue at level 1 (normal).
Example Commands
Spawns one Dvergr rogue at your location.
Spawns one Dvergr rogue at level 2 (use 1, 2, or 3).
Spawns five Dvergr rogue at your location.
Drop Rates
- Soft tissue1–2 · 25%
- Black Marble1–2 · 50%
- Coins2–15
- Dvergr Trophy1 · 5%
Related creatures
Creature spawn conditions
Full reference1 entry
| Creature | Biome & terrain | Time & weather | Progression & limits |
|---|---|---|---|
0–1,000 m altitude · Inside or outside forest | Day only Any weather | No required world key Up to 2 nearby · Groups of 1–2 · 0–2 stars permitted · 16 min 40 sec between attempts · 30% attempt chance |
These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.
More details
- blunt resistance
- Normal
- slash resistance
- Normal
- pierce resistance
- Normal
- chop resistance
- Ignore
- pickaxe resistance
- Ignore
- fire resistance
- Normal
- frost resistance
- Normal
- lightning resistance
- Normal
- poison resistance
- Normal
- spirit resistance
- Immune
- nonPlayer resistance
- Normal
- Tolerates water
- Yes
- Stagger damage factor
- 0.3
Biomes (curated)
Location-specific spawners at
- Mistlands Excavation 18 source definitions; Mistlands_Excavation1 / Spawner_DvergerArbalest (location prefab); Mistlands_Excavation1 / Spawner_DvergerArbalest (1) (location prefab); Mistlands_Excavation1 / Spawner_DvergerArbalest (2) (location prefab); more in source tables. Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Excavation 28 source definitions; Mistlands_Excavation2 / Spawner_DvergerArbalest (location prefab); Mistlands_Excavation2 / Spawner_DvergerArbalest (1) (location prefab); Mistlands_Excavation2 / Spawner_DvergerArbalest (2) (location prefab); more in source tables. Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Guard Tower 1 new4 source definitions; Mistlands_GuardTower1_new / Spawner_DvergerArbalest (location prefab); Mistlands_GuardTower1_new / Spawner_DvergerArbalest (1) (location prefab); Mistlands_GuardTower1_new / Spawner_DvergerArbalest (2) (location prefab); more in source tables. Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Guard Tower 2 new4 source definitions; Mistlands_GuardTower2_new / Spawner_DvergerArbalest (location prefab); Mistlands_GuardTower2_new / Spawner_DvergerArbalest (1) (location prefab); Mistlands_GuardTower2_new / Spawner_DvergerArbalest (2) (location prefab); more in source tables. Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Guard Tower 3 new4 source definitions; Mistlands_GuardTower3_new / Spawner_DvergerArbalest (location prefab); Mistlands_GuardTower3_new / Spawner_DvergerArbalest (1) (location prefab); Mistlands_GuardTower3_new / Spawner_DvergerArbalest (2) (location prefab); more in source tables. Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Harbour 12 source definitions; Mistlands_Harbour1 / Spawner_DvergerArbalest (1) (location prefab); Mistlands_Harbour1 / Spawner_DvergerArbalest (location prefab). Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Lighthouse 1 new3 source definitions; Mistlands_Lighthouse1_new / Spawner_DvergerArbalest (location prefab); Mistlands_Lighthouse1_new / Spawner_DvergerArbalest (1) (location prefab); Mistlands_Lighthouse1_new / Spawner_DvergerArbalest (2) (location prefab). Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Road Post 11 source definition; Mistlands_RoadPost1 / Spawner_DvergerArbalest (location prefab). Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
Movement & behavior
Base behavior from the game data; combat and terrain can change how a creature moves.
- Swimming
- Can swim
- Water
- Avoids entering water
- Buildings
- Can target player-built structures
- Aggression
- Can become hostile when provoked
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)