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Dvergr rogue Character ID

The spawn ID and star-level commands for Dvergr rogue in Valheim, plus its drops, resistances, and where it spawns.
Dvergr rogue — In-game trophy icon
In-game trophy icon
Creature

Dvergr rogues are bow-wielding members of the Dvergr Mistlands faction. They are passive until provoked, and when hostile they fire pierce-damage arrows from atop Dvergr structures. They drop Black marble and Soft tissue when killed.

Overview

Dvergr rogue is a Valheim creature typically found in the mistlands biome from the Dverger faction. Its character ID is Dverger, and the cheat command spawn Dverger summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.

Dvergr rogues are bow-wielding members of the Dvergr Mistlands faction. They are passive until provoked, and when hostile they fire pierce-damage arrows from atop Dvergr structures. They drop Black marble and Soft tissue when killed.

Dvergr rogue drops Coins, Black marble, Soft tissue, and Dvergr trophy when killed.

Character IDDverger
Health350
FactionDverger
Main BiomeMistlands
TameableNo
Stagger Limit30%
Command reference
spawn

Command Builder

Quantity
Level

Spawns one Dvergr rogue at level 1 (normal).

Example Commands

Spawns one Dvergr rogue at your location.

Spawns one Dvergr rogue at level 2 (use 1, 2, or 3).

Spawns five Dvergr rogue at your location.

Drop Rates

Related creatures

Creature spawn conditions

Full reference

1 entry

Biome & terrain

0–1,000 m altitude · Inside or outside forest

Time & weather

Day only

Any weather

Progression & limits

No required world key

Up to 2 nearby · Groups of 1–2 · 0–2 stars permitted · 16 min 40 sec between attempts · 30% attempt chance

These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.

More details

blunt resistance
Normal
slash resistance
Normal
pierce resistance
Normal
chop resistance
Ignore
pickaxe resistance
Ignore
fire resistance
Normal
frost resistance
Normal
lightning resistance
Normal
poison resistance
Normal
spirit resistance
Immune
nonPlayer resistance
Normal
Tolerates water
Yes
Stagger damage factor
0.3

Biomes (curated)

Location-specific spawners at

Movement & behavior

Base behavior from the game data; combat and terrain can change how a creature moves.

Swimming
Can swim
Water
Avoids entering water
Buildings
Can target player-built structures
Aggression
Can become hostile when provoked
Game data source

The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.

Download full game settings (JSON)