- Bait
Craft 20: 20 × Fishing bait + 1 × Warrior Trophy.
- Biomes
- Reeling stamina
18 / sec
50 / sec while struggling, before skill reduction
- Raw fish yield
Q1: 3 · Q2: 6 · Q3: 9 · Q4: 12 · Q5: 15
1 fish per preparation at Food Preparation Table; Q = item quality
Ashlands Biome
Overview
Small, fiery islands covering the south of Valheim.
Creatures in the Ashlands
Locations in the Ashlands
- Ashland Ruins
- Charred Fortress
- Charred Ruins 1
- Charred Ruins 2
- Charred Ruins 3
- Charred Ruins 4
- Charred Stone Spawner
- Charred Tower Ruins 1
- Charred Tower Ruins 1 dvergr
- Charred Tower Ruins 2
- Charred Tower Ruins 3
- Dev Wall Ash
- Fader Location
- Fortress Ruins
- Leviathan Lava
- Meteorite
- Morgen Hole 1
- Morgen Hole 2
- Morgen Hole 3
- Placeof Mystery 1
- Placeof Mystery 2
- Placeof Mystery 3
- Runestone Ashlands
- Sulfur Arch
- Volture Nest
More Biomes
Fishing & bait
Full reference1 entry
| Fish | Bait | Biomes | Reeling stamina | Raw fish yield |
|---|---|---|---|---|
Craft 20: 20 × Fishing bait + 1 × Warrior Trophy. | 18 / sec 50 / sec while struggling, before skill reduction | Q1: 3 · Q2: 6 · Q3: 9 · Q4: 12 · Q5: 15 1 fish per preparation at Food Preparation Table; Q = item quality |
Bait acceptance is not your overall catch chance. Reeling skill and struggling affect stamina use; yields shown are base preparation yields before bonuses.
Farming & plant growth
Full reference11 entries
| Plant | Planting cost | Grows into | Growth time | Where & how |
|---|---|---|---|---|
Ashvine | 1 ×VineberrySeeds | VineberrySeeds Possible extra harvest: 1–3 per selection; 1–3 selections, 20% table roll. | 3 min 20 sec–5 min | Cultivated soil · Clearance radius 0.5 m · Open sky · Support within 1.8 m |
1 h 6 min 40 sec–1 h 23 min 20 sec | Cultivated soil · Clearance radius 0.5 m · Open sky · Shield protection in Ashlands | |||
1 h 6 min 40 sec–1 h 23 min 20 sec | Cultivated soil · Clearance radius 0.5 m · Open sky · Shield protection in Ashlands | |||
1 h 6 min 40 sec–1 h 23 min 20 sec | Cultivated soil · Clearance radius 0.5 m · Open sky · Shield protection in Ashlands | |||
1 h 6 min 40 sec–1 h 23 min 20 sec | Cultivated soil · Clearance radius 0.5 m · Open sky · Shield protection in Ashlands | |||
Possible extra harvest: 1–2 per selection; 1 selections, 100% table roll. | 1 h 6 min 40 sec–1 h 23 min 20 sec | Cultivated soil · Clearance radius 0.5 m · Open sky · Shield protection in Ashlands |
- Planting cost
- 1 ×VineberrySeeds
- Grows into
- VineberrySeeds
Possible extra harvest: 1–3 per selection; 1–3 selections, 20% table roll.
- Growth time
3 min 20 sec–5 min
- Where & how
Cultivated soil · Clearance radius 0.5 m · Open sky · Support within 1.8 m
- Planting cost
1 ×Kale Seeds- Grows into
3 ×Kale- Growth time
1 h 6 min 40 sec–1 h 23 min 20 sec
- Where & how
Cultivated soil · Clearance radius 0.5 m · Open sky · Shield protection in Ashlands
- Planting cost
1 ×Carrot seeds- Grows into
1 ×Carrot- Growth time
1 h 6 min 40 sec–1 h 23 min 20 sec
- Where & how
Cultivated soil · Clearance radius 0.5 m · Open sky · Shield protection in Ashlands
- Planting cost
1 ×Onion seeds- Grows into
1 ×Onion- Growth time
1 h 6 min 40 sec–1 h 23 min 20 sec
- Where & how
Cultivated soil · Clearance radius 0.5 m · Open sky · Shield protection in Ashlands
- Planting cost
1 ×Seed Poteitr- Grows into
3 ×PoteitrPossible extra harvest: 1–2 per selection; 1 selections, 100% table roll.
- Growth time
1 h 6 min 40 sec–1 h 23 min 20 sec
- Where & how
Cultivated soil · Clearance radius 0.5 m · Open sky · Shield protection in Ashlands
Growth times are base ranges. The growth radius is an obstacle check, not a guaranteed center-to-center planting distance. Farming skill and world modifiers can change harvests.
Creature spawn conditions
Full reference16 entries
| Creature | Biome & terrain | Time & weather | Progression & limits |
|---|---|---|---|
Day & night Any weather | No required world key Requires event: jotun invasion · Up to 4 nearby · Groups of 1–2 · 0 stars permitted · 8 min 20 sec between attempts · 100% attempt chance | ||
Day & night Any weather | No required world key Requires event: jotun invasion · Up to 2 nearby · Groups of 1 · 0 stars permitted · 8 min 20 sec between attempts · 100% attempt chance | ||
Day & night Any weather | No required world key Requires event: jotun invasion · Up to 6 nearby · Groups of 1–3 · 0 stars permitted · 16 min 40 sec between attempts · 100% attempt chance | ||
-1,000–-5 m altitude · Inside or outside forest | Day & night Any weather | No required world key Up to 1 nearby · Groups of 1 · 0 stars permitted · 16 min 40 sec between attempts · 20% attempt chance | |
15–1,000 m altitude · Inside or outside forest | Day & night Any weather | No required world key Up to 1 nearby · Groups of 1 · 0 stars permitted · 1 h 6 min 40 sec between attempts · 15% attempt chance | |
0–1,000 m altitude · Inside or outside forest | Day & night Any weather | No required world key Up to 1 nearby · Groups of 1 · 0 stars permitted · 1 h 6 min 40 sec between attempts · 5% attempt chance |
- Biome & terrain
- Time & weather
Day & night
Any weather
- Progression & limits
No required world key
Requires event: jotun invasion · Up to 4 nearby · Groups of 1–2 · 0 stars permitted · 8 min 20 sec between attempts · 100% attempt chance
- Biome & terrain
- Time & weather
Day & night
Any weather
- Progression & limits
No required world key
Requires event: jotun invasion · Up to 2 nearby · Groups of 1 · 0 stars permitted · 8 min 20 sec between attempts · 100% attempt chance
- Biome & terrain
- Time & weather
Day & night
Any weather
- Progression & limits
No required world key
Requires event: jotun invasion · Up to 6 nearby · Groups of 1–3 · 0 stars permitted · 16 min 40 sec between attempts · 100% attempt chance
- Biome & terrain
-1,000–-5 m altitude · Inside or outside forest
- Time & weather
Day & night
Any weather
- Progression & limits
No required world key
Up to 1 nearby · Groups of 1 · 0 stars permitted · 16 min 40 sec between attempts · 20% attempt chance
- Biome & terrain
15–1,000 m altitude · Inside or outside forest
- Time & weather
Day & night
Any weather
- Progression & limits
No required world key
Up to 1 nearby · Groups of 1 · 0 stars permitted · 1 h 6 min 40 sec between attempts · 15% attempt chance
- Biome & terrain
0–1,000 m altitude · Inside or outside forest
- Time & weather
Day & night
Any weather
- Progression & limits
No required world key
Up to 1 nearby · Groups of 1 · 0 stars permitted · 1 h 6 min 40 sec between attempts · 5% attempt chance
These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.
Creatures (curated biome association)
Locations
- Ashland Ruins
- Charred Fortress
- Charred Ruins 1
- Charred Ruins 2
- Charred Ruins 3
- Charred Ruins 4
- Charred Stone Spawner
- Charred Tower Ruins 1
- Charred Tower Ruins 1 dvergr
- Charred Tower Ruins 2
- Charred Tower Ruins 3
- Dev Wall Ash
- Fader Location
- Fortress Ruins
- Leviathan Lava
- Meteorite
- Morgen Hole 1
- Morgen Hole 2
- Morgen Hole 3
- Placeof Mystery 1
- Placeof Mystery 2
- Placeof Mystery 3
- Runestone Ashlands
- Sulfur Arch
- Volture Nest