- Food & taming
30 min base taming · fed for 10 min per meal
- Breeding requirements
Fewer than 5 within 10 m
Partner within 3 m · fed and calm; adults and offspring count toward the limit
- Offspring & growth
1 min pregnancy after successful breeding
Moose Calf Character ID
Game prefab. Natural spawning and availability are not established by this record; it may be a variant, summoned creature, or internal asset.
Overview
Moose Calf is a Valheim creature from the DeepNorth faction. Its character ID is Moose_calf, and the cheat command spawn Moose_calf summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.
Game prefab. Natural spawning and availability are not established by this record; it may be a variant, summoned creature, or internal asset.
| Character ID | Moose_calf |
| Health | 1000 |
| Faction | DeepNorth |
| Tameable | No |
- Command reference
- spawn
Command Builder
Spawns one Moose Calf at level 1 (normal).
Example Commands
Spawns one Moose Calf at your location.
Spawns one Moose Calf at level 2 (use 1, 2, or 3).
Spawns five Moose Calf at your location.
Related creatures
Taming & breeding
Full reference2 entries
| Animal / egg | Food & taming | Breeding requirements | Offspring & growth |
|---|---|---|---|
30 min base taming · fed for 10 min per meal | Fewer than 5 within 10 m Partner within 3 m · fed and calm; adults and offspring count toward the limit | 1 min pregnancy after successful breeding | |
Grows with time Growth requires the area to be active. | Not at this stage | 50 min to grow up |
- Food & taming
Grows with time
Growth requires the area to be active.
- Breeding requirements
Not at this stage
- Offspring & growth
50 min to grow up
Animals need food and calm conditions to make taming or breeding progress. Keep the area active by staying nearby. Pregnancy time starts after successful breeding; it is not the full interval between births.
More details
- blunt resistance
- Resistant
- slash resistance
- Resistant
- pierce resistance
- Normal
- chop resistance
- Ignore
- pickaxe resistance
- Ignore
- fire resistance
- Weak
- frost resistance
- Resistant
- lightning resistance
- Normal
- poison resistance
- Normal
- spirit resistance
- Immune
- nonPlayer resistance
- Normal
- Tolerates water
- Yes
- Stagger damage factor
- 0.3
Offspring of
Movement & behavior
Base behavior from the game data; combat and terrain can change how a creature moves.
- Swimming
- Can swim
- Water
- Avoids entering water
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)