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Greydwarf Shaman Character ID

The spawn ID and star-level commands for Greydwarf Shaman in Valheim, plus its drops, resistances, and where it spawns.
Greydwarf Shaman — In-game trophy icon
In-game trophy icon
Creature

Game prefab. Natural spawning and availability are not established by this record; it may be a variant, summoned creature, or internal asset.

Overview

Greydwarf Shaman is a Valheim creature from the DeepNorth faction. Its character ID is Greydwarf_Shaman_Frozen, and the cheat command spawn Greydwarf_Shaman_Frozen summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.

Game prefab. Natural spawning and availability are not established by this record; it may be a variant, summoned creature, or internal asset.

Character IDGreydwarf_Shaman_Frozen
Health120
FactionDeepNorth
TameableNo
Command reference
spawn

Command Builder

Quantity
Level

Spawns one Greydwarf Shaman at level 1 (normal).

Example Commands

Spawns one Greydwarf Shaman at your location.

Spawns one Greydwarf Shaman at level 2 (use 1, 2, or 3).

Spawns five Greydwarf Shaman at your location.

Drop Rates

Related creatures

Creature spawn conditions

Full reference

1 entry

Biome & terrain

10–1,000 m altitude · Inside or outside forest

Time & weather

Day & night

Any weather

Progression & limits

No required world key

Up to 1 nearby · Groups of 2–4 · 0–2 stars permitted · 10 min between attempts · 10% attempt chance

These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.

More details

blunt resistance
Normal
slash resistance
Normal
pierce resistance
Normal
chop resistance
Ignore
pickaxe resistance
Ignore
fire resistance
Very weak
frost resistance
Normal
lightning resistance
Normal
poison resistance
Resistant
spirit resistance
Immune
nonPlayer resistance
Normal
Tolerates water
Yes
Stagger damage factor
0.33

Movement & behavior

Base behavior from the game data; combat and terrain can change how a creature moves.

Swimming
Can swim
Water
Avoids entering water
Buildings
Can target player-built structures
Game data source

The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.

Download full game settings (JSON)