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Moose Character ID

The spawn ID and star-level commands for Moose in Valheim, plus its drops, resistances, and where it spawns.
Moose — In-game trophy icon
In-game trophy icon
Creature

Game prefab. Natural spawning and availability are not established by this record; it may be a variant, summoned creature, or internal asset.

Overview

Moose is a Valheim creature from the DeepNorth faction. Its character ID is Moose, and the cheat command spawn Moose summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.

Game prefab. Natural spawning and availability are not established by this record; it may be a variant, summoned creature, or internal asset.

Moose can be tamed.

Character IDMoose
Health1000
FactionDeepNorth
TameableYes
Taming Time30 min
BreedableYes
Command reference
spawn

Command Builder

Quantity
Level

Spawns one Moose at level 1 (normal).

Example Commands

Spawns one Moose at your location.

Spawns one Moose at level 2 (use 1, 2, or 3).

Spawns five Moose at your location.

Drop Rates

Related creatures

Taming & breeding

Full reference

2 entries

Food & taming

30 min base taming · fed for 10 min per meal

Breeding requirements

Fewer than 5 within 10 m

Partner within 3 m · fed and calm; adults and offspring count toward the limit

Offspring & growth

1 min pregnancy after successful breeding

Food & taming

Grows with time

Growth requires the area to be active.

Breeding requirements

Not at this stage

Offspring & growth

50 min to grow up

Animals need food and calm conditions to make taming or breeding progress. Keep the area active by staying nearby. Pregnancy time starts after successful breeding; it is not the full interval between births.

Creature spawn conditions

Full reference

1 entry

Biome & terrain

3–1,000 m altitude · Inside or outside forest

Time & weather

Day & night

Any weather

Progression & limits

No required world key

Up to 3 nearby · Groups of 1 · 0–2 stars permitted · 20 min between attempts · 10% attempt chance

These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.

More details

blunt resistance
Resistant
slash resistance
Resistant
pierce resistance
Normal
chop resistance
Ignore
pickaxe resistance
Ignore
fire resistance
Weak
frost resistance
Resistant
lightning resistance
Normal
poison resistance
Normal
spirit resistance
Immune
nonPlayer resistance
Normal
Tolerates water
Yes
Stagger damage factor
0.3

Offspring

Movement & behavior

Base behavior from the game data; combat and terrain can change how a creature moves.

Swimming
Can swim
Water
Avoids entering water
Buildings
Can target player-built structures
Game data source

The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.

Download full game settings (JSON)