- Biome & terrain
0–1,000 m altitude · Inside or outside forest
- Time & weather
Night only
Any weather
- Progression & limits
No required world key
Up to 2 nearby · Groups of 2–3 · 0–1 stars permitted · 2 min between attempts · 15% attempt chance
Elaking Character ID

Game prefab. Natural spawning and availability are not established by this record; it may be a variant, summoned creature, or internal asset.
Overview
Elaking is a Valheim creature from the DeepNorth faction. Its character ID is Elaking, and the cheat command spawn Elaking summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.
Game prefab. Natural spawning and availability are not established by this record; it may be a variant, summoned creature, or internal asset.
| Character ID | Elaking |
| Health | 350 |
| Faction | DeepNorth |
| Tameable | No |
- Command reference
- spawn
Command Builder
Spawns one Elaking at level 1 (normal).
Example Commands
Spawns one Elaking at your location.
Spawns one Elaking at level 2 (use 1, 2, or 3).
Spawns five Elaking at your location.
Drop Rates
- Elaking Hair Bundle1–2
- Elaking Trophy1 · 10%
- Mould: Intricate Key1 · 20%
Related creatures
Creature spawn conditions
Full reference2 entries
| Creature | Biome & terrain | Time & weather | Progression & limits |
|---|---|---|---|
0–1,000 m altitude · Inside or outside forest | Night only Any weather | No required world key Up to 2 nearby · Groups of 2–3 · 0–1 stars permitted · 2 min between attempts · 15% attempt chance | |
Day & night Any weather | No required world key Requires event: jotun invasion · Up to 6 nearby · Groups of 1–3 · 0 stars permitted · 16 min 40 sec between attempts · 100% attempt chance |
- Biome & terrain
- Time & weather
Day & night
Any weather
- Progression & limits
No required world key
Requires event: jotun invasion · Up to 6 nearby · Groups of 1–3 · 0 stars permitted · 16 min 40 sec between attempts · 100% attempt chance
These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.
More details
- blunt resistance
- Normal
- slash resistance
- Normal
- pierce resistance
- Normal
- chop resistance
- Ignore
- pickaxe resistance
- Ignore
- fire resistance
- Weak
- frost resistance
- Resistant
- lightning resistance
- Normal
- poison resistance
- Normal
- spirit resistance
- Immune
- nonPlayer resistance
- Normal
- Tolerates water
- Yes
- Stagger damage factor
- 0.3
Movement & behavior
Base behavior from the game data; combat and terrain can change how a creature moves.
- Swimming
- Can swim
- Water
- Avoids entering water
- Buildings
- Can target player-built structures
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)