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Hexen Character ID

The spawn ID and star-level commands for Hexen in Valheim, plus its drops, resistances, and where it spawns.
Hexen — In-game trophy icon
In-game trophy icon
Creature

Game prefab. Natural spawning and availability are not established by this record; it may be a variant, summoned creature, or internal asset.

Overview

Hexen is a Valheim creature from the DeepNorth faction. Its character ID is JotunWitch, and the cheat command spawn JotunWitch summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.

Game prefab. Natural spawning and availability are not established by this record; it may be a variant, summoned creature, or internal asset.

Character IDJotunWitch
Health800
FactionDeepNorth
TameableNo
Command reference
spawn

Command Builder

Quantity
Level

Spawns one Hexen at level 1 (normal).

Example Commands

Spawns one Hexen at your location.

Spawns one Hexen at level 2 (use 1, 2, or 3).

Spawns five Hexen at your location.

Drop Rates

Related creatures

Creature spawn conditions

Full reference

2 entries

Biome & terrain

0–1,000 m altitude · Inside or outside forest

Time & weather

Day only

Any weather

Progression & limits

Up to 2 nearby · Groups of 1 · 0 stars permitted · 50 min between attempts · 5% attempt chance

Biome & terrain

-1,000–1,000 m altitude · Inside or outside forest

Time & weather

Day & night

Any weather

Progression & limits

No required world key

Requires event: jotun invasion · Up to 2 nearby · Groups of 1 · 0 stars permitted · 8 min 20 sec between attempts · 100% attempt chance

These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.

More details

blunt resistance
Normal
slash resistance
Normal
pierce resistance
Normal
chop resistance
Ignore
pickaxe resistance
Ignore
fire resistance
Weak
frost resistance
Very resistant
lightning resistance
Normal
poison resistance
Immune
spirit resistance
Immune
nonPlayer resistance
Normal
Tolerates water
Yes
Stagger damage factor
0.5

Defeat sets world key

Movement & behavior

Base behavior from the game data; combat and terrain can change how a creature moves.

Movement
Can fly
Swimming
Cannot swim
Water
Avoids entering water
Buildings
Can target player-built structures
Game data source

The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.

Download full game settings (JSON)