- Biome & terrain
-2–5 m altitude · Inside or outside forest
- Time & weather
Day & night
Any weather
- Progression & limits
No required world key
Up to 5 nearby · Groups of 1–2 · 0–2 stars permitted · 1 min 40 sec between attempts · 50% attempt chance
Seal Character ID

Game prefab. Natural spawning and availability are not established by this record; it may be a variant, summoned creature, or internal asset.
Overview
Seal is a Valheim creature from the DeepNorth faction. Its character ID is Seal, and the cheat command spawn Seal summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.
Game prefab. Natural spawning and availability are not established by this record; it may be a variant, summoned creature, or internal asset.
| Character ID | Seal |
| Health | 400 |
| Faction | DeepNorth |
| Tameable | No |
- Command reference
- spawn
Command Builder
Spawns one Seal at level 1 (normal).
Example Commands
Spawns one Seal at your location.
Spawns one Seal at level 2 (use 1, 2, or 3).
Spawns five Seal at your location.
Drop Rates
- Seal Pelt2–3
- Seal Trophy1 · 10%
- Seal Blubber2–3
Related creatures
Creature spawn conditions
Full reference1 entry
| Creature | Biome & terrain | Time & weather | Progression & limits |
|---|---|---|---|
-2–5 m altitude · Inside or outside forest | Day & night Any weather | No required world key Up to 5 nearby · Groups of 1–2 · 0–2 stars permitted · 1 min 40 sec between attempts · 50% attempt chance |
These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.
More details
- blunt resistance
- Normal
- slash resistance
- Normal
- pierce resistance
- Normal
- chop resistance
- Ignore
- pickaxe resistance
- Ignore
- fire resistance
- Weak
- frost resistance
- Normal
- lightning resistance
- Normal
- poison resistance
- Normal
- spirit resistance
- Immune
- nonPlayer resistance
- Normal
- Tolerates water
- Yes
- Stagger damage factor
- 0
Movement & behavior
Base behavior from the game data; combat and terrain can change how a creature moves.
- Swimming
- Can swim
- Fire
- Afraid of fire
- Aggression
- Can become hostile when provoked
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)