- Bait
Craft 20: 20 × Fishing bait + 1 × Serpent trophy.
- Biomes
- Reeling stamina
7 / sec
20 / sec while struggling, before skill reduction
- Raw fish yield
Q1: 2 · Q2: 5 · Q3: 8 · Q4: 11 · Q5: 14
1 fish per preparation at Food Preparation Table; Q = item quality
Tuna Character ID

Tuna are peaceful fish located in the Ocean biome. They can be reeled in using a fishing pole and Heavy fishing bait, which is crafted at a Cauldron using Fishing bait and a Serpent trophy.
Overview
Tuna is a Valheim creature typically found in the ocean biome from the Fish faction. Its character ID is Fish3, and the cheat command spawn Fish3 summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.
Tuna are peaceful fish located in the Ocean biome.
They can be reeled in using a fishing pole and Heavy fishing bait, which is crafted at a Cauldron using Fishing bait and a Serpent trophy.
| Character ID | Fish3 |
| Faction | Fish |
| Main Biome | Ocean |
| Tameable | No |
- Command reference
- spawn
Command Builder
Spawns one Tuna at level 1 (normal).
Example Commands
Spawns one Tuna at your location.
Spawns one Tuna at level 2 (use 1, 2, or 3).
Spawns five Tuna at your location.
Related creatures
Fishing & bait
Full reference1 entry
| Fish | Bait | Biomes | Reeling stamina | Raw fish yield |
|---|---|---|---|---|
Craft 20: 20 × Fishing bait + 1 × Serpent trophy. | 7 / sec 20 / sec while struggling, before skill reduction | Q1: 2 · Q2: 5 · Q3: 8 · Q4: 11 · Q5: 14 1 fish per preparation at Food Preparation Table; Q = item quality |
Bait acceptance is not your overall catch chance. Reeling skill and struggling affect stamina use; yields shown are base preparation yields before bonuses.
Creature spawn conditions
Full reference1 entry
| Creature | Biome & terrain | Time & weather | Progression & limits |
|---|---|---|---|
-999–-5 m altitude · Inside or outside forest | Day & night Any weather | No required world key Up to 3 nearby · Groups of 1–2 · Quality 1–5 permitted · 2 min between attempts · 50% attempt chance |
These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.