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Ocean Biome

Found off the coast in deep waters. Home to Leviathans and Sea Serpents.

Overview

Found off the coast in deep waters. Home to Leviathans and Sea Serpents.

Availability: Below -26 meters altitude (excluding Ashlands)

Creatures in the Ocean

Locations in the Ocean

More Biomes

Fishing & bait

Full reference

3 entries

Bait

Craft 20: 20 × Fishing bait + 1 × Lox trophy.

Reeling stamina

14 / sec

40 / sec while struggling, before skill reduction

Raw fish yield

Q1: 3 · Q2: 6 · Q3: 9 · Q4: 12 · Q5: 15

1 fish per preparation at Food Preparation Table; Q = item quality

Bait

Craft 20: 20 × Fishing bait + 1 × Serpent trophy.

Biomes
Reeling stamina

7 / sec

20 / sec while struggling, before skill reduction

Raw fish yield

Q1: 2 · Q2: 5 · Q3: 8 · Q4: 11 · Q5: 14

1 fish per preparation at Food Preparation Table; Q = item quality

Bait

Craft 20: 20 × Fishing bait + 1 × Serpent trophy.

Biomes
Reeling stamina

12 / sec

34 / sec while struggling, before skill reduction

Raw fish yield

Q1: 2 · Q2: 5 · Q3: 8 · Q4: 11 · Q5: 14

1 fish per preparation at Food Preparation Table; Q = item quality

Bait acceptance is not your overall catch chance. Reeling skill and struggling affect stamina use; yields shown are base preparation yields before bonuses.

Farming & plant growth

Full reference

2 entries

Ashvine
Planting cost
1 ×VineberrySeeds
Grows into
VineberrySeeds

Possible extra harvest: 1–3 per selection; 1–3 selections, 20% table roll.

Growth time

3 min 20 sec–5 min

Where & how

Cultivated soil · Clearance radius 0.5 m · Open sky · Support within 1.8 m

Ivy
Planting cost
1 ×VineGreenSeeds
Grows into
VineGreenSeeds

Possible extra harvest: 1–3 per selection; 1–3 selections, 20% table roll.

Growth time

3 min 20 sec–5 min

Where & how

Cultivated soil · Clearance radius 0.5 m · Open sky · Support within 1.8 m · Shield protection in cold biomes

Growth times are base ranges. The growth radius is an obstacle check, not a guaranteed center-to-center planting distance. Farming skill and world modifiers can change harvests.

Creature spawn conditions

Full reference

8 entries

Biome & terrain

-1,000–1,000 m altitude · Inside or outside forest

Time & weather

Day & night

Any weather

Progression & limits

No required world key

Requires event: jotun invasion · Up to 4 nearby · Groups of 1–2 · 0 stars permitted · 8 min 20 sec between attempts · 100% attempt chance

Biome & terrain

-1,000–1,000 m altitude · Inside or outside forest

Time & weather

Day & night

Any weather

Progression & limits

No required world key

Requires event: jotun invasion · Up to 2 nearby · Groups of 1 · 0 stars permitted · 8 min 20 sec between attempts · 100% attempt chance

Biome & terrain

-1,000–1,000 m altitude · Inside or outside forest

Time & weather

Day & night

Any weather

Progression & limits

No required world key

Requires event: jotun invasion · Up to 6 nearby · Groups of 1–3 · 0 stars permitted · 16 min 40 sec between attempts · 100% attempt chance

Biome & terrain

-999–-5 m altitude · Inside or outside forest

Time & weather

Day & night

Any weather

Progression & limits

No required world key

Up to 3 nearby · Groups of 1–2 · Quality 1–5 permitted · 2 min between attempts · 50% attempt chance

Biome & terrain

-999–-5 m altitude · Inside or outside forest

Time & weather

Day & night

Any weather

Progression & limits

No required world key

Up to 10 nearby · Groups of 2–7 · Quality 1–5 permitted · 1 min 20 sec between attempts · 50% attempt chance

Biome & terrain

-999–-6 m altitude · Inside or outside forest

Time & weather

Day & night

Any weather

Progression & limits

No required world key

Up to 8 nearby · Groups of 2–5 · Quality 1–5 permitted · 1 min 20 sec between attempts · 40% attempt chance

These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.

Creatures (curated biome association)

Resources from associated creature drops