- Biome & terrain
1–1,000 m altitude · Inside or outside forest
- Time & weather
Day & night
Any weather
- Progression & limits
No required world key
Up to 3 nearby · Groups of 1–2 · 0 stars permitted · 8 min 20 sec between attempts · 20% attempt chance
Deathsquito Character ID

Deathsquitos are hostile insects located in the Plains. As implied by their name, they are oversized mosquito-like pests that emit a distinct buzzing sound.
Overview
Deathsquito is a Valheim creature typically found in the plains biome from the PlainsMonsters faction. Its character ID is Deathsquito, and the cheat command spawn Deathsquito summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.
Deathsquitos are hostile insects located in the Plains. As implied by their name, they are oversized mosquito-like pests that emit a distinct buzzing sound.
Deathsquito drops Deathsquito trophy and Needle when killed.
| Character ID | Deathsquito |
| Health | 10 |
| Faction | PlainsMonsters |
| Main Biome | Plains |
| Tameable | No |
- Command reference
- spawn
Command Builder
Spawns one Deathsquito at level 1 (normal).
Example Commands
Spawns one Deathsquito at your location.
Spawns one Deathsquito at level 2 (use 1, 2, or 3).
Spawns five Deathsquito at your location.
Drop Rates
- Needle1
- Deathsquito trophy1 · 5%
Related creatures
Creature spawn conditions
Full reference1 entry
| Creature | Biome & terrain | Time & weather | Progression & limits |
|---|---|---|---|
1–1,000 m altitude · Inside or outside forest | Day & night Any weather | No required world key Up to 3 nearby · Groups of 1–2 · 0 stars permitted · 8 min 20 sec between attempts · 20% attempt chance |
These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.
More details
- blunt resistance
- Normal
- slash resistance
- Normal
- pierce resistance
- Normal
- chop resistance
- Ignore
- pickaxe resistance
- Ignore
- fire resistance
- Normal
- frost resistance
- Normal
- lightning resistance
- Normal
- poison resistance
- Normal
- spirit resistance
- Immune
- nonPlayer resistance
- Normal
- Tolerates water
- Yes
- Stagger damage factor
- 0.5
Biomes (curated)
Movement & behavior
Base behavior from the game data; combat and terrain can change how a creature moves.
- Movement
- Can fly
- Swimming
- Cannot swim
- Water
- Avoids entering water
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)