- Biome & terrain
0–1,000 m altitude · Inside or outside forest
- Time & weather
No day/night window
Any weather
- Progression & limits
No required world key
Up to 1 nearby · Groups of 1–2 · 0–2 stars permitted · 16 min 40 sec between attempts · 20% attempt chance
Fuling Berserker Character ID

Fuling berserkers are hostile entities located in Plains, stationed as guards in Fuling Villages and Stonehenges. These sizable, powerful goblin-like creatures exhibit distinct tribal traits. Runestones and totems hint at their worship of Yagluth, a king long gone from history.
Overview
Fuling Berserker is a Valheim creature typically found in the plains biome from the PlainsMonsters faction. Its character ID is GoblinBrute, and the cheat command spawn GoblinBrute summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.
Fuling berserkers are hostile entities located in Plains, stationed as guards in Fuling Villages and Stonehenges. These sizable, powerful goblin-like creatures exhibit distinct tribal traits. Runestones and totems hint at their worship of Yagluth, a king long gone from history.
Fuling Berserker drops Black metal scrap, Coins, Fuling totem, and Fuling berserker trophy when killed.
| Character ID | GoblinBrute |
| Health | 800 |
| Faction | PlainsMonsters |
| Main Biome | Plains |
| Tameable | No |
- Command reference
- spawn
Command Builder
Spawns one Fuling Berserker at level 1 (normal).
Example Commands
Spawns one Fuling Berserker at your location.
Spawns one Fuling Berserker at level 2 (use 1, 2, or 3).
Spawns five Fuling Berserker at your location.
Drop Rates
- Coins5–20
- Black metal scrap3–5
- Fuling totem1 · 10%
- Fuling berserker trophy1 · 5%
Related creatures
Creature spawn conditions
Full reference1 entry
| Creature | Biome & terrain | Time & weather | Progression & limits |
|---|---|---|---|
0–1,000 m altitude · Inside or outside forest | No day/night window Any weather | No required world key Up to 1 nearby · Groups of 1–2 · 0–2 stars permitted · 16 min 40 sec between attempts · 20% attempt chance |
These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.
More details
- blunt resistance
- Normal
- slash resistance
- Normal
- pierce resistance
- Normal
- chop resistance
- Ignore
- pickaxe resistance
- Ignore
- fire resistance
- Normal
- frost resistance
- Normal
- lightning resistance
- Normal
- poison resistance
- Normal
- spirit resistance
- Immune
- nonPlayer resistance
- Normal
- Tolerates water
- Yes
- Stagger damage factor
- 0.3
Biomes (curated)
Drops
Appears in events
Location-specific spawners at
- Goblin Camp 24 source definitions; gobvill_bonfire / Spawner_GoblinBrute (possible dungeon room); gobvill_campfire / Spawner_GoblinBrute (possible dungeon room); gobvill_hut02 / Spawner_GoblinBrute (possible dungeon room); more in source tables. Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Henge 13 source definitions; StoneHenge1 / Spawner_GoblinBrute (location prefab); StoneHenge1 / Spawner_GoblinBrute (1) (location prefab); StoneHenge1 / Spawner_GoblinBrute (2) (location prefab). Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Henge 23 source definitions; StoneHenge2 / Spawner_GoblinBrute (location prefab); StoneHenge2 / Spawner_GoblinBrute (1) (location prefab); StoneHenge2 / Spawner_GoblinBrute (2) (location prefab). Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Henge 33 source definitions; StoneHenge3 / Spawner_GoblinBrute (location prefab); StoneHenge3 / Spawner_GoblinBrute (1) (location prefab); StoneHenge3 / Spawner_GoblinBrute (2) (location prefab). Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Henge 41 source definition; StoneHenge4 / Spawner_GoblinBrute (location prefab). Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
Movement & behavior
Base behavior from the game data; combat and terrain can change how a creature moves.
- Swimming
- Can swim
- Water
- Avoids entering water
- Buildings
- Can target player-built structures
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)