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Fuling Berserker Character ID

The spawn ID and star-level commands for Fuling Berserker in Valheim, plus its drops, resistances, and where it spawns.
Fuling Berserker — In-game trophy icon
In-game trophy icon
Creature

Fuling berserkers are hostile entities located in Plains, stationed as guards in Fuling Villages and Stonehenges. These sizable, powerful goblin-like creatures exhibit distinct tribal traits. Runestones and totems hint at their worship of Yagluth, a king long gone from history.

Overview

Fuling Berserker is a Valheim creature typically found in the plains biome from the PlainsMonsters faction. Its character ID is GoblinBrute, and the cheat command spawn GoblinBrute summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.

Fuling berserkers are hostile entities located in Plains, stationed as guards in Fuling Villages and Stonehenges. These sizable, powerful goblin-like creatures exhibit distinct tribal traits. Runestones and totems hint at their worship of Yagluth, a king long gone from history.

Fuling Berserker drops Black metal scrap, Coins, Fuling totem, and Fuling berserker trophy when killed.

Character IDGoblinBrute
Health800
FactionPlainsMonsters
Main BiomePlains
TameableNo
Command reference
spawn

Command Builder

Quantity
Level

Spawns one Fuling Berserker at level 1 (normal).

Example Commands

Spawns one Fuling Berserker at your location.

Spawns one Fuling Berserker at level 2 (use 1, 2, or 3).

Spawns five Fuling Berserker at your location.

Drop Rates

Related creatures

Creature spawn conditions

Full reference

1 entry

Biome & terrain

0–1,000 m altitude · Inside or outside forest

Time & weather

No day/night window

Any weather

Progression & limits

No required world key

Up to 1 nearby · Groups of 1–2 · 0–2 stars permitted · 16 min 40 sec between attempts · 20% attempt chance

These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.

More details

blunt resistance
Normal
slash resistance
Normal
pierce resistance
Normal
chop resistance
Ignore
pickaxe resistance
Ignore
fire resistance
Normal
frost resistance
Normal
lightning resistance
Normal
poison resistance
Normal
spirit resistance
Immune
nonPlayer resistance
Normal
Tolerates water
Yes
Stagger damage factor
0.3

Biomes (curated)

Appears in events

Location-specific spawners at

Movement & behavior

Base behavior from the game data; combat and terrain can change how a creature moves.

Swimming
Can swim
Water
Avoids entering water
Buildings
Can target player-built structures
Game data source

The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.

Download full game settings (JSON)