- Planting cost
1 ×Beech seeds- Grows into
- Growth time
50 min–1 h 23 min 20 sec
- Where & how
Plains Biome
Overview
Warm sunny area with golden grass and killer bugs. Home to the Fuling clan, Loxes and Deathsquitos.
Availability: From 2900 to 8000 meters
Creatures in the Plains
Locations in the Plains
- Goblin Camp 1
- Goblin Camp 2
- Goblin King
- Hildir plainsfortress
- Ruin 3
- Runestone Plains
- Ship Wreck 2
- Ship Wreck 3
- Ship Wreck 4
- Stone Henge 1
- Stone Henge 2
- Stone Henge 3
- Stone Henge 4
- Stone Henge 5
- Stone Henge 6
- Stone House 1 heath
- Stone House 2 heath
- Stone House 5 heath
- Stone Tower 1
- Stone Tower 2
- Stone Tower 3
- Stone Tower 4
- Tar Pit 1
- Tar Pit 2
- Tar Pit 3
More Biomes
Farming & plant growth
Full reference20 entries
| Plant | Planting cost | Grows into | Growth time | Where & how |
|---|---|---|---|---|
50 min–1 h 23 min 20 sec | ||||
Birch Sapling | 1 h 23 min 20 sec–1 h 56 min 40 sec | |||
50 min–1 h 23 min 20 sec | ||||
Timberwood Sapling | 50 min–1 h 23 min 20 sec | |||
Oak Sapling | 1 h 40 min–2 h 13 min 20 sec | |||
50 min–1 h 23 min 20 sec |
- Planting cost
1 ×Birch seeds- Growth time
1 h 23 min 20 sec–1 h 56 min 40 sec
- Where & how
- Planting cost
1 ×Fir cone- Grows into
- Growth time
50 min–1 h 23 min 20 sec
- Where & how
- Planting cost
- Grows into
- Growth time
50 min–1 h 23 min 20 sec
- Where & how
- Planting cost
1 ×Acorn- Grows into
- Growth time
1 h 40 min–2 h 13 min 20 sec
- Where & how
- Planting cost
1 ×Pine cone- Grows into
- Growth time
50 min–1 h 23 min 20 sec
- Where & how
Growth times are base ranges. The growth radius is an obstacle check, not a guaranteed center-to-center planting distance. Farming skill and world modifiers can change harvests.
Fishing & bait
Full reference3 entries
| Fish | Bait | Biomes | Reeling stamina | Raw fish yield |
|---|---|---|---|---|
Haldor sells 20 for 10 coins. | 3 / sec 10 / sec while struggling, before skill reduction | Q1: 1 · Q2: 4 · Q3: 7 · Q4: 10 · Q5: 13 1 fish per preparation at Food Preparation Table; Q = item quality | ||
Haldor sells 20 for 10 coins. | 5 / sec 15 / sec while struggling, before skill reduction | Q1: 1 · Q2: 4 · Q3: 7 · Q4: 10 · Q5: 13 1 fish per preparation at Food Preparation Table; Q = item quality | ||
Craft 20: 20 × Fishing bait + 1 × Fuling trophy. | 12 / sec 32 / sec while struggling, before skill reduction | Q1: 2 · Q2: 5 · Q3: 8 · Q4: 11 · Q5: 14 1 fish per preparation at Food Preparation Table; Q = item quality |
- Bait
Haldor sells 20 for 10 coins.
- Reeling stamina
3 / sec
10 / sec while struggling, before skill reduction
- Raw fish yield
Q1: 1 · Q2: 4 · Q3: 7 · Q4: 10 · Q5: 13
1 fish per preparation at Food Preparation Table; Q = item quality
- Bait
Haldor sells 20 for 10 coins.
- Reeling stamina
5 / sec
15 / sec while struggling, before skill reduction
- Raw fish yield
Q1: 1 · Q2: 4 · Q3: 7 · Q4: 10 · Q5: 13
1 fish per preparation at Food Preparation Table; Q = item quality
- Bait
Craft 20: 20 × Fishing bait + 1 × Fuling trophy.
- Biomes
- Reeling stamina
12 / sec
32 / sec while struggling, before skill reduction
- Raw fish yield
Q1: 2 · Q2: 5 · Q3: 8 · Q4: 11 · Q5: 14
1 fish per preparation at Food Preparation Table; Q = item quality
Bait acceptance is not your overall catch chance. Reeling skill and struggling affect stamina use; yields shown are base preparation yields before bonuses.
Creature spawn conditions
Full reference17 entries
| Creature | Biome & terrain | Time & weather | Progression & limits |
|---|---|---|---|
Day & night Any weather | No required world key Requires event: jotun invasion · Up to 4 nearby · Groups of 1–2 · 0 stars permitted · 8 min 20 sec between attempts · 100% attempt chance | ||
Day & night Any weather | No required world key Requires event: jotun invasion · Up to 2 nearby · Groups of 1 · 0 stars permitted · 8 min 20 sec between attempts · 100% attempt chance | ||
Day & night Any weather | No required world key Requires event: jotun invasion · Up to 6 nearby · Groups of 1–3 · 0 stars permitted · 16 min 40 sec between attempts · 100% attempt chance | ||
Night only Any weather | Up to 3 nearby · Groups of 1–3 · 0 stars permitted · 50 min between attempts · 5% attempt chance | ||
Night only Any weather | Up to 3 nearby · Groups of 1–3 · 0 stars permitted · 50 min between attempts · 5% attempt chance | ||
Day & night Any weather | No required world key Up to 5 nearby · Groups of 2–6 · Quality 1–5 permitted · 2 min between attempts · 50% attempt chance |
- Biome & terrain
- Time & weather
Day & night
Any weather
- Progression & limits
No required world key
Requires event: jotun invasion · Up to 4 nearby · Groups of 1–2 · 0 stars permitted · 8 min 20 sec between attempts · 100% attempt chance
- Biome & terrain
- Time & weather
Day & night
Any weather
- Progression & limits
No required world key
Requires event: jotun invasion · Up to 2 nearby · Groups of 1 · 0 stars permitted · 8 min 20 sec between attempts · 100% attempt chance
- Biome & terrain
- Time & weather
Day & night
Any weather
- Progression & limits
No required world key
Requires event: jotun invasion · Up to 6 nearby · Groups of 1–3 · 0 stars permitted · 16 min 40 sec between attempts · 100% attempt chance
- Biome & terrain
- Time & weather
Night only
Any weather
- Progression & limits
Up to 3 nearby · Groups of 1–3 · 0 stars permitted · 50 min between attempts · 5% attempt chance
- Biome & terrain
- Time & weather
Night only
Any weather
- Progression & limits
Up to 3 nearby · Groups of 1–3 · 0 stars permitted · 50 min between attempts · 5% attempt chance
- Biome & terrain
- Time & weather
Day & night
Any weather
- Progression & limits
No required world key
Up to 5 nearby · Groups of 2–6 · Quality 1–5 permitted · 2 min between attempts · 50% attempt chance
These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.
Creatures (curated biome association)
Events
Locations
- Goblin Camp 1
- Goblin Camp 2
- Goblin King
- Hildir plainsfortress
- Ruin 3
- Runestone Plains
- Ship Wreck 2
- Ship Wreck 3
- Ship Wreck 4
- Stone Henge 1
- Stone Henge 2
- Stone Henge 3
- Stone Henge 4
- Stone Henge 5
- Stone Henge 6
- Stone House 1 heath
- Stone House 2 heath
- Stone House 5 heath
- Stone Tower 1
- Stone Tower 2
- Stone Tower 3
- Stone Tower 4
- Tar Pit 1
- Tar Pit 2
- Tar Pit 3