Needle Item ID

The pointy end of a Deathsquito.
A Needle is a barbed spike dropped by Deathsquitos in the Plains. It is the key material for Needle arrows and the Porcupine mace.
Overview
Needle is a material item in Valheim. Its in-game item ID is Needle, which you can drop into the console with spawn Needle to give yourself one — append a number like spawn Needle 50 to spawn a stack.
In the in-game data it is tagged as Item drop and Material.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | Needle |
| Category | Item drop |
| Subcategory | Material |
- Command reference
- spawn
Command Builder
Spawns one Needle at your location.
Example Commands
Spawns one Needle at your location.
Spawns five Needle at your location.
Spawns twenty Needle at your location.
Stats
| Type | Material |
| Weight | 0.5 |
| Stack size | 50 |
| Teleportable | Yes |
Related Items
Acorn
Amber
Amber Pearl
Ancient bark
Ancient Seed
Barley
Barley flour
Beech seeds
Bilebag
Birch seeds
Black metal
Black Metal Missile
Black metal scrap
Blood clot
Blood pudding
Bloodbag
Bloodgold Missile
Blue mushroom
Blueberries
Boar jerky
Boar meat
Bone fragments
Bread
Bread dough
Bronze
Bronze nails
Bukeperries
Carrot
Carrot seeds
Carrot soup
Dropped by
Used in recipes
Biomes via creature drops
Possible chest loot at
- Dev House 31 source definition; DevHouse3 / piece_chest_blackmetal (4) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Dev House 41 source definition; DevHouse4 / piece_chest_blackmetal (4) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Goblin Camp 25 source definitions; gobvill_crafting / TreasureChest_heath (possible dungeon room); gobvill_tent1 / TreasureChest_heath (1) (possible dungeon room); gobvill_tent02 / TreasureChest_heath (1) (possible dungeon room); more in source tables. Serialized stack ranges: 2–5. Conditions and weights are in the source tables; content is not guaranteed.
- Hildir plainsfortress9 source definitions; plainsfortress_Hildir_Start / TreasureChest_heath (1) (possible dungeon room); plainsfortress_Hildir_Floor0 / TreasureChest_heath (1) (possible dungeon room); plainsfortress_Hildir_Floor1 / TreasureChest_heath (1) (possible dungeon room); more in source tables. Serialized stack ranges: 2–5. Conditions and weights are in the source tables; content is not guaranteed.
- Ruin 31 source definition; Ruin3 / TreasureChest_heath (location prefab). Serialized stack ranges: 2–5. Conditions and weights are in the source tables; content is not guaranteed.
- Stone House 1 heath1 source definition; StoneHouse1_heath / TreasureChest_heath (location prefab). Serialized stack ranges: 2–5. Conditions and weights are in the source tables; content is not guaranteed.
- Stone House 5 heath1 source definition; StoneHouse5_heath / TreasureChest_heath (location prefab). Serialized stack ranges: 2–5. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower 11 source definition; StoneTower1 / TreasureChest_heath (location prefab). Serialized stack ranges: 2–5. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower 31 source definition; StoneTower3 / TreasureChest_heath (location prefab). Serialized stack ranges: 2–5. Conditions and weights are in the source tables; content is not guaranteed.
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)