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Fuling Character ID

The spawn ID and star-level commands for Fuling in Valheim, plus its drops, resistances, and where it spawns.
Fuling — In-game trophy icon
In-game trophy icon
Creature

Fulings are hostile entities found in Plains, particularly within Fuling villages. They take the form of small, goblin-like creatures that exhibit distinct tribal characteristics. Runestones and totems suggest that they worship Yagluth, a deceased king from their history.

Overview

Fuling is a Valheim creature typically found in the plains biome from the PlainsMonsters faction. Its character ID is Goblin, and the cheat command spawn Goblin summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.

Fulings are hostile entities found in Plains, particularly within Fuling villages. They take the form of small, goblin-like creatures that exhibit distinct tribal characteristics. Runestones and totems suggest that they worship Yagluth, a deceased king from their history.

Fuling drops Black metal scrap, Coins, and Fuling trophy when killed.

Character IDGoblin
Health175
FactionPlainsMonsters
Main BiomePlains
TameableNo
Command reference
spawn

Command Builder

Quantity
Level

Spawns one Fuling at level 1 (normal).

Example Commands

Spawns one Fuling at your location.

Spawns one Fuling at level 2 (use 1, 2, or 3).

Spawns five Fuling at your location.

Drop Rates

Related creatures

Creature spawn conditions

Full reference

3 entries

Biome & terrain

0–1,000 m altitude · Inside or outside forest

Time & weather

Night only

Any weather

Progression & limits

Up to 3 nearby · Groups of 3 · 0 stars permitted · 50 min between attempts · 5% attempt chance

Biome & terrain

0–1,000 m altitude · Inside or outside forest

Time & weather

Night only

Any weather

Progression & limits

No required world key

Up to 5 nearby · Groups of 3–5 · 0–2 stars permitted · 1 min between attempts · 33% attempt chance

Biome & terrain

0–1,000 m altitude · Inside or outside forest

Time & weather

Day only

Any weather

Progression & limits

No required world key

Up to 2 nearby · Groups of 1–2 · 0–2 stars permitted · 16 min 40 sec between attempts · 33% attempt chance

These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.

More details

blunt resistance
Normal
slash resistance
Normal
pierce resistance
Normal
chop resistance
Ignore
pickaxe resistance
Ignore
fire resistance
Normal
frost resistance
Normal
lightning resistance
Normal
poison resistance
Normal
spirit resistance
Immune
nonPlayer resistance
Normal
Tolerates water
Yes
Stagger damage factor
0.3

Biomes (curated)

Appears in events

Location-specific spawners at

Movement & behavior

Base behavior from the game data; combat and terrain can change how a creature moves.

Swimming
Can swim
Water
Avoids entering water
Buildings
Can target player-built structures
Game data source

The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.

Download full game settings (JSON)