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Yagluth Character ID

The spawn ID and star-level commands for Yagluth in Valheim, plus its drops, resistances, and where it spawns.
Yagluth — In-game trophy icon
In-game trophy icon
Creature

Long ages past, he wore a crown, beneath a blood-red sky. Now naught is left of all he was, but his spirit cannot die. Yagluth is the fifth boss in Valheim. He manifests as a venerable fuling spirit occupying a now decayed skeletal structure consisting of a head, two arms, and a torso. The crown perched on his skull suggests he once was, or perhaps still remains, a ruler of some kind.

Overview

Yagluth is a Valheim creature typically found in the plains biome from the Boss faction. Its character ID is GoblinKing, and the cheat command spawn GoblinKing summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.

Long ages past, he wore a crown, beneath a blood-red sky. Now naught is left of all he was, but his spirit cannot die.

Yagluth is the fifth boss in Valheim. He manifests as a venerable fuling spirit occupying a now decayed skeletal structure consisting of a head, two arms, and a torso. The crown perched on his skull suggests he once was, or perhaps still remains, a ruler of some kind.

Yagluth drops Yagluth trophy, Torn spirit, and Yagluth Power when killed.

Character IDGoblinKing
Health10000
FactionBoss
Main BiomePlains
TameableNo
BossYes
Command reference
spawn

Command Builder

Quantity
Level

Spawns one Yagluth at level 1 (normal).

Example Commands

Spawns one Yagluth at your location.

Spawns one Yagluth at level 2 (use 1, 2, or 3).

Spawns five Yagluth at your location.

Drop Rates

Related creatures

More details

blunt resistance
Normal
slash resistance
Normal
pierce resistance
Very resistant
chop resistance
Ignore
pickaxe resistance
Ignore
fire resistance
Resistant
frost resistance
Normal
lightning resistance
Normal
poison resistance
Immune
spirit resistance
Normal
nonPlayer resistance
Normal
Tolerates water
Yes
Stagger damage factor
0

Defeat sets world key

Biomes (curated)

Movement & behavior

Base behavior from the game data; combat and terrain can change how a creature moves.

Swimming
Can swim
Water
Avoids entering water
Buildings
Can target player-built structures
Game data source

The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.

Download full game settings (JSON)