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Gjall Character ID

The spawn ID and star-level commands for Gjall in Valheim, plus its drops, resistances, and where it spawns.
Gjall — In-game trophy icon
In-game trophy icon
Creature

Gjall are immense flying hostile beings located in the Mistlands. Their presence is signaled by a distinctive sound, reminiscent of a blend between a plane and an airhorn. Moreover, the mist surrounding a Gjall takes on a fiery orange tint.

Overview

Gjall is a Valheim creature typically found in the mistlands biome from the MistlandsMonsters faction. Its character ID is Gjall, and the cheat command spawn Gjall summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.

Gjall are immense flying hostile beings located in the Mistlands. Their presence is signaled by a distinctive sound, reminiscent of a blend between a plane and an airhorn. Moreover, the mist surrounding a Gjall takes on a fiery orange tint.

Gjall drops Bilebag and Gjall trophy when killed.

Character IDGjall
Health1500
FactionMistlandsMonsters
Main BiomeMistlands
TameableNo
Command reference
spawn

Command Builder

Quantity
Level

Spawns one Gjall at level 1 (normal).

Example Commands

Spawns one Gjall at your location.

Spawns one Gjall at level 2 (use 1, 2, or 3).

Spawns five Gjall at your location.

Drop Rates

Related creatures

Creature spawn conditions

Full reference

2 entries

Biome & terrain

0–1,000 m altitude · Inside or outside forest

Time & weather

Day only

Any weather

Progression & limits

No required world key

Up to 1 nearby · Groups of 1 · 0 stars permitted · 1 h 6 min 40 sec between attempts · 10% attempt chance

Biome & terrain

0–1,000 m altitude · Inside or outside forest

Time & weather

Night only

Any weather

Progression & limits

No required world key

Up to 1 nearby · Groups of 1 · 0–2 stars permitted · 1 h 6 min 40 sec between attempts · 10% attempt chance

These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.

More details

blunt resistance
Normal
slash resistance
Normal
pierce resistance
Normal
chop resistance
Ignore
pickaxe resistance
Ignore
fire resistance
Resistant
frost resistance
Normal
lightning resistance
Normal
poison resistance
Normal
spirit resistance
Immune
nonPlayer resistance
Normal
Tolerates water
Yes
Stagger damage factor
0

Biomes (curated)

Movement & behavior

Base behavior from the game data; combat and terrain can change how a creature moves.

Movement
Can fly
Swimming
Cannot swim
Water
Avoids entering water
Buildings
Can target player-built structures
Game data source

The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.

Download full game settings (JSON)