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Tick Character ID

The spawn ID and star-level commands for Tick in Valheim, plus its drops, resistances, and where it spawns.
Tick — In-game trophy icon
In-game trophy icon
Creature

Ticks are hostile beings discovered in the Mistlands. Resembling enlarged versions of the creatures they're named after, their sole method of attack is to cling to their prey, inflicting continuous damage.

Overview

Tick is a Valheim creature typically found in the mistlands biome from the MistlandsMonsters faction. Its character ID is Tick, and the cheat command spawn Tick summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.

Ticks are hostile beings discovered in the Mistlands. Resembling enlarged versions of the creatures they're named after, their sole method of attack is to cling to their prey, inflicting continuous damage.

Tick drops Blood clot and Tick trophy when killed.

Character IDTick
Health50
FactionMistlandsMonsters
Main BiomeMistlands
TameableNo
Command reference
spawn

Command Builder

Quantity
Level

Spawns one Tick at level 1 (normal).

Example Commands

Spawns one Tick at your location.

Spawns one Tick at level 2 (use 1, 2, or 3).

Spawns five Tick at your location.

Drop Rates

Related creatures

Creature spawn conditions

Full reference

1 entry

Biome & terrain

0–1,000 m altitude · Inside or outside forest

Time & weather

Night only

Any weather

Progression & limits

Up to 4 nearby · Groups of 3 · 0–2 stars permitted · 50 min between attempts · 5% attempt chance

These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.

More details

blunt resistance
Normal
slash resistance
Normal
pierce resistance
Weak
chop resistance
Ignore
pickaxe resistance
Ignore
fire resistance
Normal
frost resistance
Normal
lightning resistance
Normal
poison resistance
Normal
spirit resistance
Immune
nonPlayer resistance
Normal
Tolerates water
Yes
Stagger damage factor
0.5

Biomes (curated)

Movement & behavior

Base behavior from the game data; combat and terrain can change how a creature moves.

Swimming
Cannot swim
Water
Avoids entering water
Buildings
Can target player-built structures
Game data source

The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.

Download full game settings (JSON)