- Biome & terrain
0–1,000 m altitude · Inside or outside forest
- Time & weather
Night only
Any weather
- Progression & limits
Up to 4 nearby · Groups of 3 · 0–2 stars permitted · 50 min between attempts · 5% attempt chance
Tick Character ID

Ticks are hostile beings discovered in the Mistlands. Resembling enlarged versions of the creatures they're named after, their sole method of attack is to cling to their prey, inflicting continuous damage.
Overview
Tick is a Valheim creature typically found in the mistlands biome from the MistlandsMonsters faction. Its character ID is Tick, and the cheat command spawn Tick summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.
Ticks are hostile beings discovered in the Mistlands. Resembling enlarged versions of the creatures they're named after, their sole method of attack is to cling to their prey, inflicting continuous damage.
Tick drops Blood clot and Tick trophy when killed.
| Character ID | Tick |
| Health | 50 |
| Faction | MistlandsMonsters |
| Main Biome | Mistlands |
| Tameable | No |
- Command reference
- spawn
Command Builder
Spawns one Tick at level 1 (normal).
Example Commands
Spawns one Tick at your location.
Spawns one Tick at level 2 (use 1, 2, or 3).
Spawns five Tick at your location.
Drop Rates
- Blood clot1
- Tick Trophy1 · 5%
Related creatures
Creature spawn conditions
Full reference1 entry
| Creature | Biome & terrain | Time & weather | Progression & limits |
|---|---|---|---|
0–1,000 m altitude · Inside or outside forest | Night only Any weather | Up to 4 nearby · Groups of 3 · 0–2 stars permitted · 50 min between attempts · 5% attempt chance |
These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.
More details
- blunt resistance
- Normal
- slash resistance
- Normal
- pierce resistance
- Weak
- chop resistance
- Ignore
- pickaxe resistance
- Ignore
- fire resistance
- Normal
- frost resistance
- Normal
- lightning resistance
- Normal
- poison resistance
- Normal
- spirit resistance
- Immune
- nonPlayer resistance
- Normal
- Tolerates water
- Yes
- Stagger damage factor
- 0.5
Biomes (curated)
Location-specific spawners at
- Mistlands Dvergr Town Entrance 140 source definitions; dvergr_room01 / Spawner_Tick_stared (possible dungeon room); dvergr_room01 / Spawner_Tick_stared (1) (possible dungeon room); dvergr_room01 / Spawner_Tick_stared_respawn_240 (possible dungeon room); more in source tables. Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Dvergr Town Entrance 240 source definitions; dvergr_room01 / Spawner_Tick_stared (possible dungeon room); dvergr_room01 / Spawner_Tick_stared (1) (possible dungeon room); dvergr_room01 / Spawner_Tick_stared_respawn_240 (possible dungeon room); more in source tables. Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Giant 15 source definitions; Mistlands_Giant1 / Spawner_Tick (location prefab); Mistlands_Giant1 / Spawner_Tick (1) (location prefab); Mistlands_Giant1 / Spawner_Tick (2) (location prefab); more in source tables. Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
Movement & behavior
Base behavior from the game data; combat and terrain can change how a creature moves.
- Swimming
- Cannot swim
- Water
- Avoids entering water
- Buildings
- Can target player-built structures
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)