- Biome & terrain
0–1,000 m altitude · Inside or outside forest
- Time & weather
Day & night
Any weather
- Progression & limits
No required world key
Up to 10 nearby · Groups of 1–3 · 0–2 stars permitted · 1 min 40 sec between attempts · 50% attempt chance
Hare Character ID

Hares are docile beings located in the Mistlands. While Mistlands Hares resemble their real-life counterparts, they are distinguished by their valuable scaly hide.
Overview
Hare is a Valheim creature typically found in the mistlands biome from the AnimalsVeg faction. Its character ID is Hare, and the cheat command spawn Hare summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.
Hares are docile beings located in the Mistlands. While Mistlands Hares resemble their real-life counterparts, they are distinguished by their valuable scaly hide.
Hare drops Hare meat, Scale hide, and Hare trophy when killed.
| Character ID | Hare |
| Health | 10 |
| Faction | AnimalsVeg |
| Main Biome | Mistlands |
| Tameable | No |
- Command reference
- spawn
Command Builder
Spawns one Hare at level 1 (normal).
Example Commands
Spawns one Hare at your location.
Spawns one Hare at level 2 (use 1, 2, or 3).
Spawns five Hare at your location.
Drop Rates
- Hare Meat1
- Scale hide1–3
- Hare Trophy1 · 5%
Related creatures
Creature spawn conditions
Full reference1 entry
| Creature | Biome & terrain | Time & weather | Progression & limits |
|---|---|---|---|
0–1,000 m altitude · Inside or outside forest | Day & night Any weather | No required world key Up to 10 nearby · Groups of 1–3 · 0–2 stars permitted · 1 min 40 sec between attempts · 50% attempt chance |
These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.
More details
- blunt resistance
- Normal
- slash resistance
- Normal
- pierce resistance
- Normal
- chop resistance
- Ignore
- pickaxe resistance
- Ignore
- fire resistance
- Normal
- frost resistance
- Normal
- lightning resistance
- Normal
- poison resistance
- Normal
- spirit resistance
- Immune
- nonPlayer resistance
- Normal
- Tolerates water
- Yes
- Stagger damage factor
- 0
Biomes (curated)
Movement & behavior
Base behavior from the game data; combat and terrain can change how a creature moves.
- Swimming
- Can swim
- Fire
- Afraid of fire
- Water
- Avoids entering water
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)