- Bait
Craft 20: 20 × Fishing bait + 1 × Drake trophy.
- Biomes
- Reeling stamina
20 / sec
60 / sec while struggling, before skill reduction
- Raw fish yield
Q1: 3 · Q2: 6 · Q3: 9 · Q4: 12 · Q5: 15
1 fish per preparation at Food Preparation Table; Q = item quality
Deep North Biome
Overview
Snow-capped hills with frozen rivers in the far north of Valheim.
Availability: Upper part of the world
Creatures in the Deep North
Locations in the Deep North
More Biomes
Fishing & bait
Full reference1 entry
| Fish | Bait | Biomes | Reeling stamina | Raw fish yield |
|---|---|---|---|---|
Craft 20: 20 × Fishing bait + 1 × Drake trophy. | 20 / sec 60 / sec while struggling, before skill reduction | Q1: 3 · Q2: 6 · Q3: 9 · Q4: 12 · Q5: 15 1 fish per preparation at Food Preparation Table; Q = item quality |
Bait acceptance is not your overall catch chance. Reeling skill and struggling affect stamina use; yields shown are base preparation yields before bonuses.
Farming & plant growth
Full reference1 entry
| Plant | Planting cost | Grows into | Growth time | Where & how |
|---|---|---|---|---|
Ivy | 1 ×VineGreenSeeds | VineGreenSeeds Possible extra harvest: 1–3 per selection; 1–3 selections, 20% table roll. | 3 min 20 sec–5 min | Cultivated soil · Clearance radius 0.5 m · Open sky · Support within 1.8 m · Shield protection in cold biomes |
- Planting cost
- 1 ×VineGreenSeeds
- Grows into
- VineGreenSeeds
Possible extra harvest: 1–3 per selection; 1–3 selections, 20% table roll.
- Growth time
3 min 20 sec–5 min
- Where & how
Cultivated soil · Clearance radius 0.5 m · Open sky · Support within 1.8 m · Shield protection in cold biomes
Growth times are base ranges. The growth radius is an obstacle check, not a guaranteed center-to-center planting distance. Farming skill and world modifiers can change harvests.
Creature spawn conditions
Full reference16 entries
| Creature | Biome & terrain | Time & weather | Progression & limits |
|---|---|---|---|
-2–5 m altitude · Inside or outside forest | Day & night Any weather | No required world key Up to 5 nearby · Groups of 1–2 · 0–2 stars permitted · 1 min 40 sec between attempts · 50% attempt chance | |
10–1,000 m altitude · Inside forest | Night only Any weather | No required world key Up to 5 nearby · Groups of 2–4 · 0–2 stars permitted · 5 min between attempts · 10% attempt chance | |
10–1,000 m altitude · Inside or outside forest | Day & night Any weather | No required world key Up to 5 nearby · Groups of 2–4 · 0–2 stars permitted · 10 min between attempts · 10% attempt chance | |
10–1,000 m altitude · Inside or outside forest | Day & night Any weather | No required world key Up to 1 nearby · Groups of 2–4 · 0–2 stars permitted · 10 min between attempts · 10% attempt chance | |
10–1,000 m altitude · Inside or outside forest | Day & night Any weather | No required world key Up to 5 nearby · Groups of 2–4 · 0–2 stars permitted · 10 min between attempts · 10% attempt chance | |
-2–5 m altitude · Inside or outside forest | Day & night Any weather | No required world key Up to 3 nearby · Groups of 1–3 · 0 stars permitted · 3 min 20 sec between attempts · 50% attempt chance |
- Biome & terrain
-2–5 m altitude · Inside or outside forest
- Time & weather
Day & night
Any weather
- Progression & limits
No required world key
Up to 5 nearby · Groups of 1–2 · 0–2 stars permitted · 1 min 40 sec between attempts · 50% attempt chance
- Biome & terrain
10–1,000 m altitude · Inside forest
- Time & weather
Night only
Any weather
- Progression & limits
No required world key
Up to 5 nearby · Groups of 2–4 · 0–2 stars permitted · 5 min between attempts · 10% attempt chance
- Biome & terrain
10–1,000 m altitude · Inside or outside forest
- Time & weather
Day & night
Any weather
- Progression & limits
No required world key
Up to 5 nearby · Groups of 2–4 · 0–2 stars permitted · 10 min between attempts · 10% attempt chance
- Biome & terrain
10–1,000 m altitude · Inside or outside forest
- Time & weather
Day & night
Any weather
- Progression & limits
No required world key
Up to 1 nearby · Groups of 2–4 · 0–2 stars permitted · 10 min between attempts · 10% attempt chance
- Biome & terrain
10–1,000 m altitude · Inside or outside forest
- Time & weather
Day & night
Any weather
- Progression & limits
No required world key
Up to 5 nearby · Groups of 2–4 · 0–2 stars permitted · 10 min between attempts · 10% attempt chance
- Biome & terrain
-2–5 m altitude · Inside or outside forest
- Time & weather
Day & night
Any weather
- Progression & limits
No required world key
Up to 3 nearby · Groups of 1–3 · 0 stars permitted · 3 min 20 sec between attempts · 50% attempt chance
These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.