Torch Item ID

It brings light and warmth, drives back the darkness.
The Torch is a Meadows-era one-handed lightsource crafted from Wood and Resin at a Workbench. It deals blunt and fire damage in melee and drives away the darkness, making it especially useful inside dungeons and against fire-vulnerable enemies.
Overview
Torch is a weapon item in Valheim. Its in-game item ID is Torch, which you can drop into the console with spawn Torch to give yourself one — append a number like spawn Torch 50 to spawn a stack.
In the in-game data it is tagged as Equipment and Weapon.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | Torch |
| Category | Equipment |
| Subcategory | Weapon |
- Command reference
- spawn
Command Builder
Spawns one Torch at your location.
Example Commands
Spawns one Torch at your location.
Spawns five Torch at your location.
Spawns twenty Torch at your location.
Stats
| Type | Torch |
| Deflection force | 20 |
| Damage | Blunt 4Fire 15 |
| Block | 3 |
| Durability | 20 |
| Movement | -5% |
| Weight | 1 |
| Teleportable | Yes |
Crafting Recipe
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Possible chest loot at
- Wood Farm 12 source definitions; woodfarm_farmhouse2 / TreasureChest_meadows (possible dungeon room); woodfarm_farmhouse3 / TreasureChest_meadows (possible dungeon room). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 11 source definition; WoodHouse1 / TreasureChest_meadows (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 101 source definition; WoodHouse10 / TreasureChest_meadows (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 111 source definition; WoodHouse11 / TreasureChest_meadows (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 121 source definition; WoodHouse12 / TreasureChest_meadows (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 131 source definition; WoodHouse13 / TreasureChest_meadows (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 21 source definition; WoodHouse2 / TreasureChest_meadows_02 (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 61 source definition; WoodHouse6 / TreasureChest_meadows_01 (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 71 source definition; WoodHouse7 / TreasureChest_meadows (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 91 source definition; WoodHouse9 / TreasureChest_meadows (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Wood Village 16 source definitions; meadowsvillage_greathall / TreasureChest_meadows (possible dungeon room); meadowsvillage_greathall / TreasureChest_meadows (1) (possible dungeon room); meadowsvillage_greathall / TreasureChest_meadows (2) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Primary attack
Base attack values before skill bonuses. Damage multipliers apply to the weapon's base damage; enemy resistances affect the final hit.
- Stamina cost
- 4
- Combo length
- 3 attacks
- Final combo hit
- ×2 damage
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)