- Input
20 ×Bronzehead arrow
20 ×Fire arrow
20 ×Flinthead arrow
20 ×Frost arrow
20 ×Ironhead arrowAny one listed ingredient; do not combine partial stacks.
- Output
1 ×Coal- Time
Pull the lever
- Fuel & capacity
No fuel
Conversion priority 1; higher priorities run first.
Flinthead arrow Item ID

A hide-breaker with a head of flint.
Flinthead arrows are an early Meadows-era ammunition crafted at a Workbench from Wood, Feathers, and Flint. Each arrow deals 27 Pierce damage and is the typical upgrade from Wood arrows.
Overview
Flinthead arrow is a arrow item in Valheim. Its in-game item ID is ArrowFlint, which you can drop into the console with spawn ArrowFlint to give yourself one — append a number like spawn ArrowFlint 50 to spawn a stack.
In the in-game data it is tagged as Equipment and Arrow.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | ArrowFlint |
| Category | Equipment |
| Subcategory | Arrow |
- Command reference
- spawn
Command Builder
Spawns one Flinthead arrow at your location.
Example Commands
Spawns one Flinthead arrow at your location.
Spawns five Flinthead arrow at your location.
Spawns twenty Flinthead arrow at your location.
Stats
| Type | Ammo |
| Damage | Pierce 27 |
| Weight | 0.1 |
| Stack size | 100 |
| Teleportable | Yes |
Crafting Recipe
Related Items
Abyssal harpoon
Abyssal razor/knife
Ancient bark spear
Antler pickaxe
Arbalest
Ashlands Bow
Banded shield
Basalt Bomb
Battleaxe
Berserkir Axes
Bile Bomb
Black Metal Battleaxe
Black Metal Bolt
Black Metal Pickaxe
Black metal shield
Black metal tower shield
Blackmetal atgeir
Blackmetal axe
Blackmetal knife
Blackmetal sword
Bleeding Berserkir Axes
Blob Bomb: Elite Poison
Blob Bomb: Frost
Blob Bomb: Lava
Blob Bomb: Poison
Blob Bomb: Pulp
Blob Bomb: Tar
Blood Fang
Bloodgeon
Bloodgold Arrow
Processing & production
Full reference1 entry
| Station | Input | Output | Time | Fuel & capacity |
|---|---|---|---|---|
Any one listed ingredient; do not combine partial stacks. | Pull the lever | No fuel Conversion priority 1; higher priorities run first. |
Times are base processing times while the station can operate. Wind, blocked smoke, shelter, skills, and world settings can change actual production.
Crafted at
Recipe ingredients
Possible chest loot at
- Crypt 25 source definitions; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_BurialChamber02 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_Burialchamber03 / TreasureChest_forestcrypt (possible dungeon room); more in source tables. Serialized stack ranges: 5–10. Conditions and weights are in the source tables; content is not guaranteed.
- Crypt 35 source definitions; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_BurialChamber02 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_Burialchamber03 / TreasureChest_forestcrypt (possible dungeon room); more in source tables. Serialized stack ranges: 5–10. Conditions and weights are in the source tables; content is not guaranteed.
- Crypt 45 source definitions; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_BurialChamber02 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_Burialchamber03 / TreasureChest_forestcrypt (possible dungeon room); more in source tables. Serialized stack ranges: 5–10. Conditions and weights are in the source tables; content is not guaranteed.
- Hildir crypt1 source definition; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room). Serialized stack ranges: 5–10. Conditions and weights are in the source tables; content is not guaranteed.
- Ruin 11 source definition; Ruin1 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 5–10. Conditions and weights are in the source tables; content is not guaranteed.
- Ruin 21 source definition; Ruin2 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 5–10. Conditions and weights are in the source tables; content is not guaranteed.
- Stone House 31 source definition; StoneHouse3 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 5–10. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 31 source definition; StoneTowerRuins03 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 5–10. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 71 source definition; StoneTowerRuins07 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 5–10. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 81 source definition; StoneTowerRuins08 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 5–10. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 91 source definition; StoneTowerRuins09 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 5–10. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 101 source definition; StoneTowerRuins10 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 5–10. Conditions and weights are in the source tables; content is not guaranteed.
- Swamp Hut 11 source definition; SwampHut1 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 5–10. Conditions and weights are in the source tables; content is not guaranteed.
- Swamp Hut 21 source definition; SwampHut2 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 5–10. Conditions and weights are in the source tables; content is not guaranteed.
- Swamp Hut 31 source definition; SwampHut3 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 5–10. Conditions and weights are in the source tables; content is not guaranteed.
- Swamp Hut 41 source definition; SwampHut4 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 5–10. Conditions and weights are in the source tables; content is not guaranteed.
- Swamp Hut 51 source definition; SwampHut5 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 5–10. Conditions and weights are in the source tables; content is not guaranteed.
- Troll Cave 22 source definitions; TrollCave02 / TreasureChest_blackforest (location prefab); TrollCave02 / TreasureChest_blackforest (1) (location prefab). Serialized stack ranges: 5–10. Conditions and weights are in the source tables; content is not guaranteed.
- Wood Farm 12 source definitions; woodfarm_farmhouse2 / TreasureChest_meadows (possible dungeon room); woodfarm_farmhouse3 / TreasureChest_meadows (possible dungeon room). Serialized stack ranges: 10–20. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 11 source definition; WoodHouse1 / TreasureChest_meadows (location prefab). Serialized stack ranges: 10–20. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 101 source definition; WoodHouse10 / TreasureChest_meadows (location prefab). Serialized stack ranges: 10–20. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 111 source definition; WoodHouse11 / TreasureChest_meadows (location prefab). Serialized stack ranges: 10–20. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 121 source definition; WoodHouse12 / TreasureChest_meadows (location prefab). Serialized stack ranges: 10–20. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 131 source definition; WoodHouse13 / TreasureChest_meadows (location prefab). Serialized stack ranges: 10–20. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 21 source definition; WoodHouse2 / TreasureChest_meadows_02 (location prefab). Serialized stack ranges: 10–20. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 61 source definition; WoodHouse6 / TreasureChest_meadows_01 (location prefab). Serialized stack ranges: 10–20. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 71 source definition; WoodHouse7 / TreasureChest_meadows (location prefab). Serialized stack ranges: 10–20. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 91 source definition; WoodHouse9 / TreasureChest_meadows (location prefab). Serialized stack ranges: 10–20. Conditions and weights are in the source tables; content is not guaranteed.
- Wood Village 16 source definitions; meadowsvillage_greathall / TreasureChest_meadows (possible dungeon room); meadowsvillage_greathall / TreasureChest_meadows (1) (possible dungeon room); meadowsvillage_greathall / TreasureChest_meadows (2) (possible dungeon room); more in source tables. Serialized stack ranges: 10–20. Conditions and weights are in the source tables; content is not guaranteed.
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)