- Possible drops
1–2 per selection
1–2 per selection
2–3 per selection
2 selections · 50% table roll
- Health & tool
80 health
Minimum tool tier 0
- Regrowth / next stage
Resin Item ID

Sticky tree resin which insulates well. If put to the flame it burns slow and steady.
Resin is a sticky tree material gathered from Greydwarves and from chopping Fir trees. It is used to craft Torches, Fire arrows, and as fuel for Standing torches.
Overview
Resin is a material item in Valheim. Its in-game item ID is Resin, which you can drop into the console with spawn Resin to give yourself one — append a number like spawn Resin 50 to spawn a stack.
In the in-game data it is tagged as Item drop and Material.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | Resin |
| Category | Item drop |
| Subcategory | Material |
- Command reference
- spawn
Command Builder
Spawns one Resin at your location.
Example Commands
Spawns one Resin at your location.
Spawns five Resin at your location.
Spawns twenty Resin at your location.
Stats
| Type | Material |
| Weight | 0.3 |
| Stack size | 50 |
| Teleportable | Yes |
Gathering & resource nodes
Full reference16 entries
| Resource source | Possible drops | Health & tool | Regrowth / next stage |
|---|---|---|---|
1–2 per selection 1–2 per selection 2–3 per selection 2 selections · 50% table roll | 80 health Minimum tool tier 0 | ||
1–2 per selection 1–2 per selection 1–2 per selection 2 selections · 50% table roll | 80 health Minimum tool tier 2 | ||
1–2 per selection 1–2 per selection 1–2 per selection 1–2 selections · 50% table roll | 80 health Minimum tool tier 2 | ||
1–2 per selection 1–2 per selection 1–2 per selection 1–2 selections · 50% table roll | 80 health Minimum tool tier 2 | ||
1–2 per selection 1–2 per selection 1–2 per selection 1–2 selections · 50% table roll | 80 health Minimum tool tier 2 | ||
80 health Minimum tool tier 0 |
- Possible drops
1–2 per selection
1–2 per selection
1–2 per selection
2 selections · 50% table roll
- Health & tool
80 health
Minimum tool tier 2
- Regrowth / next stage
- Possible drops
1–2 per selection
1–2 per selection
1–2 per selection
1–2 selections · 50% table roll
- Health & tool
80 health
Minimum tool tier 2
- Regrowth / next stage
- Possible drops
1–2 per selection
1–2 per selection
1–2 per selection
1–2 selections · 50% table roll
- Health & tool
80 health
Minimum tool tier 2
- Regrowth / next stage
- Possible drops
1–2 per selection
1–2 per selection
1–2 per selection
1–2 selections · 50% table roll
- Health & tool
80 health
Minimum tool tier 2
- Regrowth / next stage
- Possible drops
- Health & tool
80 health
Minimum tool tier 0
- Regrowth / next stage
Destruction tables list possible drops, not guaranteed totals. Weights describe relative selection within a table. Tree, log, and rock-section drops are separate stages; resource modifiers can change yields.
Building mechanics
Full reference5 entries
| Building piece | Structural support | Weather & damage | Storage & fuel |
|---|---|---|---|
Wood 100 maximum · 10 minimum support · Does not support other pieces | No rain wear blunt: Weak · slash: Weak · pierce: Weak · chop: Weak · pickaxe: Weak · fire: Resistant · frost: Immune · lightning: Immune · poison: Immune · spirit: Immune · Needs protection from Ashlands ash · Heavy snow can damage weakly supported pieces | 1 h 23 min 20 sec per fuel · 3 capacity · 4 h 10 min from full | |
Wood 100 maximum · 10 minimum support · Does not support other pieces | No rain wear pierce: Resistant · fire: Immune · frost: Immune · poison: Immune · spirit: Immune · Needs protection from Ashlands ash · Heavy snow can damage weakly supported pieces | 5 h 33 min 20 sec per fuel · 6 capacity · 33 h 20 min from full | |
Wood 100 maximum · 10 minimum support · Does not support other pieces | No rain wear slash: Weak · pierce: Resistant · chop: Weak · poison: Immune · spirit: Immune · Needs protection from Ashlands ash · Heavy snow can damage weakly supported pieces | 2 h 46 min 40 sec per fuel · 4 capacity · 11 h 6 min 40 sec from full | |
Wood 100 maximum · 10 minimum support | Rain wears exposed pieces down to 50% health pierce: Resistant · chop: Weak · poison: Immune · spirit: Immune · Needs protection from Ashlands ash · Heavy snow can damage weakly supported pieces | 5 h 33 min 20 sec per fuel · 6 capacity · 33 h 20 min from full | |
Wood 100 maximum · 10 minimum support · Does not support other pieces | No rain wear blunt: Weak · poison: Immune · spirit: Immune · Needs protection from Ashlands ash · Heavy snow can damage weakly supported pieces | 5 h 33 min 20 sec per fuel · 6 capacity · 33 h 20 min from full |
- Structural support
Wood
100 maximum · 10 minimum support · Does not support other pieces
- Weather & damage
No rain wear
blunt: Weak · slash: Weak · pierce: Weak · chop: Weak · pickaxe: Weak · fire: Resistant · frost: Immune · lightning: Immune · poison: Immune · spirit: Immune · Needs protection from Ashlands ash · Heavy snow can damage weakly supported pieces
- Storage & fuel
1 h 23 min 20 sec per fuel · 3 capacity · 4 h 10 min from full
- Structural support
Wood
100 maximum · 10 minimum support · Does not support other pieces
- Weather & damage
No rain wear
pierce: Resistant · fire: Immune · frost: Immune · poison: Immune · spirit: Immune · Needs protection from Ashlands ash · Heavy snow can damage weakly supported pieces
- Storage & fuel
5 h 33 min 20 sec per fuel · 6 capacity · 33 h 20 min from full
- Structural support
Wood
100 maximum · 10 minimum support · Does not support other pieces
- Weather & damage
No rain wear
slash: Weak · pierce: Resistant · chop: Weak · poison: Immune · spirit: Immune · Needs protection from Ashlands ash · Heavy snow can damage weakly supported pieces
- Storage & fuel
2 h 46 min 40 sec per fuel · 4 capacity · 11 h 6 min 40 sec from full
- Structural support
Wood
100 maximum · 10 minimum support
- Weather & damage
Rain wears exposed pieces down to 50% health
pierce: Resistant · chop: Weak · poison: Immune · spirit: Immune · Needs protection from Ashlands ash · Heavy snow can damage weakly supported pieces
- Storage & fuel
5 h 33 min 20 sec per fuel · 6 capacity · 33 h 20 min from full
- Structural support
Wood
100 maximum · 10 minimum support · Does not support other pieces
- Weather & damage
No rain wear
blunt: Weak · poison: Immune · spirit: Immune · Needs protection from Ashlands ash · Heavy snow can damage weakly supported pieces
- Storage & fuel
5 h 33 min 20 sec per fuel · 6 capacity · 33 h 20 min from full
Support depends on contact geometry and the pieces underneath. Maximum support is not a safe height in meters. Damage multipliers are before other game effects.
Dropped by
Used in recipes
Bile Bomb3 required; +2 per upgrade level
Blob Bomb: Elite Poison3 required; +2 per upgrade level
Blob Bomb: Frost3 required; +2 per upgrade level
Blob Bomb: Poison3 required; +2 per upgrade level
Fire arrow8 required; +1 per upgrade level
Mead horn of Odin2 required; +1 per upgrade level
Ooze bomb3 required; +2 per upgrade level
Tankard2 required; +1 per upgrade level
Torch1 required; +1 per upgrade level
Wood shield4 required; +2 per upgrade level
Biomes via creature drops
Used to build
Destructible drops at
- Greydwarf camp 13 source definitions; Greydwarf_camp1 / Greydwarf_Root (location prefab); Greydwarf_camp1 / Greydwarf_Root (1) (location prefab); Greydwarf_camp1 / Greydwarf_Root (2) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Ruin 21 source definition; Ruin2 / barrell (location prefab). Serialized stack ranges: 3–6. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 133 source definitions; WoodHouse13 / Beech_small1 (location prefab); WoodHouse13 / Beech_small2 (location prefab); WoodHouse13 / Beech_small1 (1) (location prefab). Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
Possible chest loot at
- Dev House 31 source definition; DevHouse3 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Dev House 41 source definition; DevHouse4 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)More Item drop Items
Acorn
Amber
Amber Pearl
Ancient bark
Ancient Seed
Barley
Barley flour
Beech seeds
Bilebag
Birch seeds
Black metal
Black Metal Missile
Black metal scrap
Blood clot
Blood pudding
Bloodbag
Bloodgold Missile
Blue mushroom
Blueberries
Boar jerky
Boar meat
Bone fragments
Bread
Bread dough
Bronze
Bronze nails
Bukeperries
Carrot
Carrot seeds
Carrot soup
Chitin
Cloudberries
Coal
Coins
Cooked boar meat
Cooked deer meat
Cooked fish
Cooked lox meat
Cooked serpent meat
Cooked wolf meat
Copper
Copper ore
Core wood
Crystal
Dandelion
Deer hide
Deer meat
Deer stew
Dragon egg
Dragon tear
Entrails
Eyescream
Feathers
Fine wood
Fir cone
Fish wraps
Fishing bait
Flametal
Flametal Missile
Flametal ore
Flax
Flint
Freeze gland
Greydwarf eye
Grilled neck tail
Guck
Hard antler
Honey
Iron
Iron nails
Iron ore
Leather scraps
Linen thread
Lox meat
Lox meat pie
Lox pelt
Lox saddle
Mandible
Minced Meat Sauce
Muckshake
Mushroom
Neck tail
Needle
Obsidian
Onion
Onion seeds
Onion soup
Ooze
Pine cone
Queen bee
Queens jam
Raspberry
Raw fish
Root
Ruby
Sausages
Scale hide
Scrap iron
Sealbreaker fragment
Serpent meat
Serpent scale
Serpent stew
Sharpening stone
Silver
Silver necklace
Silver ore
Soft tissue
Stone
Surtling core
Swamp key
Tar
Thistle
Thunder stone
Tin
Tin ore
Torn spirit
Troll hide
Turnip
Turnip seeds
Turnip stew
Withered bone
Wolf fang
Wolf jerky
Wolf meat
Wolf pelt
Wolf skewer
Wood
Wooden Missile
Yellow mushroom
Yggdrasil wood
Ymir flesh