- Possible drops
1–2 per selection
1–2 per selection
2–3 per selection
2 selections · 50% table roll
- Health & tool
80 health
Minimum tool tier 0
- Regrowth / next stage
Resin Item ID

Sticky tree resin which insulates well. If put to the flame it burns slow and steady.
Resin is a sticky tree material gathered from Greydwarves and from chopping Fir trees. It is used to craft Torches, Fire arrows, and as fuel for Standing torches.
Overview
Resin is a material item in Valheim. Its in-game item ID is Resin, which you can drop into the console with spawn Resin to give yourself one — append a number like spawn Resin 50 to spawn a stack.
In the in-game data it is tagged as Item drop and Material.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | Resin |
| Category | Item drop |
| Subcategory | Material |
- Command reference
- spawn
Command Builder
Spawns one Resin at your location.
Example Commands
Spawns one Resin at your location.
Spawns five Resin at your location.
Spawns twenty Resin at your location.
Stats
| Type | Material |
| Weight | 0.3 |
| Stack size | 50 |
| Teleportable | Yes |
Related Items
Acorn
Amber
Amber Pearl
Ancient bark
Ancient Seed
Barley
Barley flour
Beech seeds
Bilebag
Birch seeds
Black metal
Black Metal Missile
Black metal scrap
Blood clot
Blood pudding
Bloodbag
Bloodgold Missile
Blue mushroom
Blueberries
Boar jerky
Boar meat
Bone fragments
Bread
Bread dough
Bronze
Bronze nails
Bukeperries
Carrot
Carrot seeds
Carrot soup
Gathering & resource nodes
Full reference16 entries
| Resource source | Possible drops | Health & tool | Regrowth / next stage |
|---|---|---|---|
1–2 per selection 1–2 per selection 2–3 per selection 2 selections · 50% table roll | 80 health Minimum tool tier 0 | ||
1–2 per selection 1–2 per selection 1–2 per selection 2 selections · 50% table roll | 80 health Minimum tool tier 2 | ||
1–2 per selection 1–2 per selection 1–2 per selection 1–2 selections · 50% table roll | 80 health Minimum tool tier 2 | ||
1–2 per selection 1–2 per selection 1–2 per selection 1–2 selections · 50% table roll | 80 health Minimum tool tier 2 | ||
1–2 per selection 1–2 per selection 1–2 per selection 1–2 selections · 50% table roll | 80 health Minimum tool tier 2 | ||
80 health Minimum tool tier 0 |
- Possible drops
1–2 per selection
1–2 per selection
1–2 per selection
2 selections · 50% table roll
- Health & tool
80 health
Minimum tool tier 2
- Regrowth / next stage
- Possible drops
1–2 per selection
1–2 per selection
1–2 per selection
1–2 selections · 50% table roll
- Health & tool
80 health
Minimum tool tier 2
- Regrowth / next stage
- Possible drops
1–2 per selection
1–2 per selection
1–2 per selection
1–2 selections · 50% table roll
- Health & tool
80 health
Minimum tool tier 2
- Regrowth / next stage
- Possible drops
1–2 per selection
1–2 per selection
1–2 per selection
1–2 selections · 50% table roll
- Health & tool
80 health
Minimum tool tier 2
- Regrowth / next stage
- Possible drops
- Health & tool
80 health
Minimum tool tier 0
- Regrowth / next stage
Destruction tables list possible drops, not guaranteed totals. Weights describe relative selection within a table. Tree, log, and rock-section drops are separate stages; resource modifiers can change yields.
Building mechanics
Full reference5 entries
| Building piece | Structural support | Weather & damage | Storage & fuel |
|---|---|---|---|
Wood 100 maximum · 10 minimum support · Does not support other pieces | No rain wear blunt: Weak · slash: Weak · pierce: Weak · chop: Weak · pickaxe: Weak · fire: Resistant · frost: Immune · lightning: Immune · poison: Immune · spirit: Immune · Needs protection from Ashlands ash · Heavy snow can damage weakly supported pieces | 1 h 23 min 20 sec per fuel · 3 capacity · 4 h 10 min from full | |
Wood 100 maximum · 10 minimum support · Does not support other pieces | No rain wear pierce: Resistant · fire: Immune · frost: Immune · poison: Immune · spirit: Immune · Needs protection from Ashlands ash · Heavy snow can damage weakly supported pieces | 5 h 33 min 20 sec per fuel · 6 capacity · 33 h 20 min from full | |
Wood 100 maximum · 10 minimum support · Does not support other pieces | No rain wear slash: Weak · pierce: Resistant · chop: Weak · poison: Immune · spirit: Immune · Needs protection from Ashlands ash · Heavy snow can damage weakly supported pieces | 2 h 46 min 40 sec per fuel · 4 capacity · 11 h 6 min 40 sec from full | |
Wood 100 maximum · 10 minimum support | Rain wears exposed pieces down to 50% health pierce: Resistant · chop: Weak · poison: Immune · spirit: Immune · Needs protection from Ashlands ash · Heavy snow can damage weakly supported pieces | 5 h 33 min 20 sec per fuel · 6 capacity · 33 h 20 min from full | |
Wood 100 maximum · 10 minimum support · Does not support other pieces | No rain wear blunt: Weak · poison: Immune · spirit: Immune · Needs protection from Ashlands ash · Heavy snow can damage weakly supported pieces | 5 h 33 min 20 sec per fuel · 6 capacity · 33 h 20 min from full |
- Structural support
Wood
100 maximum · 10 minimum support · Does not support other pieces
- Weather & damage
No rain wear
blunt: Weak · slash: Weak · pierce: Weak · chop: Weak · pickaxe: Weak · fire: Resistant · frost: Immune · lightning: Immune · poison: Immune · spirit: Immune · Needs protection from Ashlands ash · Heavy snow can damage weakly supported pieces
- Storage & fuel
1 h 23 min 20 sec per fuel · 3 capacity · 4 h 10 min from full
- Structural support
Wood
100 maximum · 10 minimum support · Does not support other pieces
- Weather & damage
No rain wear
pierce: Resistant · fire: Immune · frost: Immune · poison: Immune · spirit: Immune · Needs protection from Ashlands ash · Heavy snow can damage weakly supported pieces
- Storage & fuel
5 h 33 min 20 sec per fuel · 6 capacity · 33 h 20 min from full
- Structural support
Wood
100 maximum · 10 minimum support · Does not support other pieces
- Weather & damage
No rain wear
slash: Weak · pierce: Resistant · chop: Weak · poison: Immune · spirit: Immune · Needs protection from Ashlands ash · Heavy snow can damage weakly supported pieces
- Storage & fuel
2 h 46 min 40 sec per fuel · 4 capacity · 11 h 6 min 40 sec from full
- Structural support
Wood
100 maximum · 10 minimum support
- Weather & damage
Rain wears exposed pieces down to 50% health
pierce: Resistant · chop: Weak · poison: Immune · spirit: Immune · Needs protection from Ashlands ash · Heavy snow can damage weakly supported pieces
- Storage & fuel
5 h 33 min 20 sec per fuel · 6 capacity · 33 h 20 min from full
- Structural support
Wood
100 maximum · 10 minimum support · Does not support other pieces
- Weather & damage
No rain wear
blunt: Weak · poison: Immune · spirit: Immune · Needs protection from Ashlands ash · Heavy snow can damage weakly supported pieces
- Storage & fuel
5 h 33 min 20 sec per fuel · 6 capacity · 33 h 20 min from full
Support depends on contact geometry and the pieces underneath. Maximum support is not a safe height in meters. Damage multipliers are before other game effects.
Dropped by
Used in recipes
Bile Bomb3 required; +2 per upgrade level
Blob Bomb: Elite Poison3 required; +2 per upgrade level
Blob Bomb: Frost3 required; +2 per upgrade level
Blob Bomb: Poison3 required; +2 per upgrade level
Fire arrow8 required; +1 per upgrade level
Mead horn of Odin2 required; +1 per upgrade level
Ooze bomb3 required; +2 per upgrade level
Tankard2 required; +1 per upgrade level
Torch1 required; +1 per upgrade level
Wood shield4 required; +2 per upgrade level
Biomes via creature drops
Used to build
Destructible drops at
- Greydwarf camp 13 source definitions; Greydwarf_camp1 / Greydwarf_Root (location prefab); Greydwarf_camp1 / Greydwarf_Root (1) (location prefab); Greydwarf_camp1 / Greydwarf_Root (2) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Ruin 21 source definition; Ruin2 / barrell (location prefab). Serialized stack ranges: 3–6. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 133 source definitions; WoodHouse13 / Beech_small1 (location prefab); WoodHouse13 / Beech_small2 (location prefab); WoodHouse13 / Beech_small1 (1) (location prefab). Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
Possible chest loot at
- Dev House 31 source definition; DevHouse3 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Dev House 41 source definition; DevHouse4 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)