- Purchase
1 ×Fishing rod- Price
350 coins
- Availability
Available immediately
Fishing rod Item ID

Standard issue dvergr fishing rod.
The Fishing rod is a tool used to catch fish from rivers, lakes, and oceans. It can be purchased from Haldor the trader, and requires Fishing bait to function.
Overview
Fishing rod is a tool item in Valheim. Its in-game item ID is FishingRod, which you can drop into the console with spawn FishingRod to give yourself one — append a number like spawn FishingRod 50 to spawn a stack.
In the in-game data it is tagged as Equipment and Tool.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | FishingRod |
| Category | Equipment |
| Subcategory | Tool |
- Command reference
- spawn
Command Builder
Spawns one Fishing rod at your location.
Example Commands
Spawns one Fishing rod at your location.
Spawns five Fishing rod at your location.
Spawns twenty Fishing rod at your location.
Stats
| Type | Two-Handed Weapon |
| Deflection force | 0 |
| Damage | Blunt 5 |
| Block | 5 |
| Weight | 1.5 |
| Teleportable | Yes |
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Trader inventories
Full reference1 entry
| Trader | Purchase | Price | Availability |
|---|---|---|---|
Haldor | 350 coins | Available immediately |
Prices are for the displayed bundle. World-key requirements apply to the world; one-time upgrades also check the purchasing player.
Gathering & resource nodes
Full reference1 entry
| Resource source | Possible drops | Health & tool | Regrowth / next stage |
|---|---|---|---|
Possible extra harvest: 2–4 per selection; 1 selections, 100% table roll. | Pick by hand | Does not regrow after picking |
- Possible drops
1 ×Fishing rodPossible extra harvest: 2–4 per selection; 1 selections, 100% table roll.
- Health & tool
Pick by hand
- Regrowth / next stage
Does not regrow after picking
Destruction tables list possible drops, not guaranteed totals. Weights describe relative selection within a table. Tree, log, and rock-section drops are separate stages; resource modifiers can change yields.
Possible chest loot at
- Dev House 31 source definition; DevHouse3 / piece_chest_blackmetal (1) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Dev House 41 source definition; DevHouse4 / piece_chest_blackmetal (1) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Primary attack
Base attack values before skill bonuses. Damage multipliers apply to the weapon's base damage; enemy resistances affect the final hit.
- Base draw time
- 1 seconds
- Stamina while drawing
- 5 per second
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)