- Possible drops
- Health & tool
Pick by hand
- Regrowth / next stage
Does not regrow after picking
Dvergr Lantern Item ID

A simple torch would just be so old fashioned.
Overview
Dvergr Lantern is a equipment item in Valheim. Its in-game item ID is Lantern, which you can drop into the console with spawn Lantern to give yourself one — append a number like spawn Lantern 50 to spawn a stack.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | Lantern |
| Category | Equipment |
- Command reference
- spawn
Command Builder
Spawns one Dvergr Lantern at your location.
Example Commands
Spawns one Dvergr Lantern at your location.
Spawns five Dvergr Lantern at your location.
Spawns twenty Dvergr Lantern at your location.
Stats
| Type | Torch |
| Deflection force | 20 |
| Block | 3 |
| Movement | -5% |
| Weight | 2 |
| Teleportable | Yes |
Crafting Recipe
Bronze×2 (+1/lvl)
Surtling core×1 (+1/lvl)
Crystal×1 (+1/lvl)
Related Items
Abyssal harpoon
Abyssal razor/knife
Ancient bark spear
Antler pickaxe
Arbalest
Ashlands Bow
Banded shield
Basalt Bomb
Battleaxe
Berserkir Axes
Bile Bomb
Black Metal Battleaxe
Black Metal Bolt
Black Metal Pickaxe
Black metal shield
Black metal tower shield
Blackmetal atgeir
Blackmetal axe
Blackmetal knife
Blackmetal sword
Bleeding Berserkir Axes
Blob Bomb: Elite Poison
Blob Bomb: Frost
Blob Bomb: Lava
Blob Bomb: Poison
Blob Bomb: Pulp
Blob Bomb: Tar
Blood Fang
Bloodgeon
Bloodgold Arrow
Gathering & resource nodes
Full reference1 entry
| Resource source | Possible drops | Health & tool | Regrowth / next stage |
|---|---|---|---|
Pick by hand | Does not regrow after picking |
Destruction tables list possible drops, not guaranteed totals. Weights describe relative selection within a table. Tree, log, and rock-section drops are separate stages; resource modifiers can change yields.
Crafted at
Recipe ingredients
Used to build
Pickable at locations
- Charred Tower Ruins 1 dvergr3 source definitions; CharredTowerRuins1_dvergr / Pickable_DvergrLantern (location prefab); CharredTowerRuins1_dvergr / Pickable_DvergrLantern (1) (location prefab); CharredTowerRuins1_dvergr / Pickable_DvergrLantern (2) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Dvergr Boss Entrance 12 source definitions; Mistlands_DvergrBossEntrance1 / Pickable_DvergrLantern (1) (location prefab); Mistlands_DvergrBossEntrance1 / Pickable_DvergrLantern (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Excavation 16 source definitions; Mistlands_Excavation1 / Pickable_DvergrLantern (5) (location prefab); Mistlands_Excavation1 / Pickable_DvergrLantern (4) (location prefab); Mistlands_Excavation1 / Pickable_DvergrLantern (3) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Excavation 26 source definitions; Mistlands_Excavation2 / Pickable_DvergrLantern (5) (location prefab); Mistlands_Excavation2 / Pickable_DvergrLantern (4) (location prefab); Mistlands_Excavation2 / Pickable_DvergrLantern (3) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Guard Tower 1 new3 source definitions; Mistlands_GuardTower1_new / Pickable_DvergrLantern (location prefab); Mistlands_GuardTower1_new / Pickable_DvergrLantern (2) (location prefab); Mistlands_GuardTower1_new / Pickable_DvergrLantern (1) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Guard Tower 2 new3 source definitions; Mistlands_GuardTower2_new / Pickable_DvergrLantern (location prefab); Mistlands_GuardTower2_new / Pickable_DvergrLantern (2) (location prefab); Mistlands_GuardTower2_new / Pickable_DvergrLantern (1) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Lighthouse 1 new3 source definitions; Mistlands_Lighthouse1_new / Pickable_DvergrLantern (location prefab); Mistlands_Lighthouse1_new / Pickable_DvergrLantern (1) (location prefab); Mistlands_Lighthouse1_new / Pickable_DvergrLantern (2) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Possible chest loot at
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)