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Charred Twitcher Character ID

The spawn ID and star-level commands for Charred Twitcher in Valheim, plus its drops, resistances, and where it spawns.
Creature

Charred Twitchers are fast, small undead demon enemies found in the Ashlands. They close quickly with rapid melee attacks and, like other Charred, are weak to spirit damage and highly fire-resistant.

Overview

Charred Twitcher is a Valheim creature typically found in the ashlands biome from the Demon faction. Its character ID is Charred_Twitcher, and the cheat command spawn Charred_Twitcher summons one in front of you — append 1 2 or 1 3 for one- or two-star variants.

Charred Twitchers are fast, small undead demon enemies found in the Ashlands. They close quickly with rapid melee attacks and, like other Charred, are weak to spirit damage and highly fire-resistant.

Charred Twitcher drops Charred bone and Twitcher trophy when killed.

Character IDCharred_Twitcher
Health220
FactionDemon
Main BiomeAshlands
TameableNo
Stagger Limit50%
Command reference
spawn

Command Builder

Quantity
Level

Spawns one Charred Twitcher at level 1 (normal).

Example Commands

Spawns one Charred Twitcher at your location.

Spawns one Charred Twitcher at level 2 (use 1, 2, or 3).

Spawns five Charred Twitcher at your location.

Drop Rates

Related creatures

Creature spawn conditions

Full reference

2 entries

Biome & terrain

1–1,000 m altitude · Inside or outside forest

Time & weather

Day only

Any weather

Progression & limits

No required world key

Up to 3 nearby · Groups of 2–4 · 0–1 stars permitted · 6 min 40 sec between attempts · 20% attempt chance

Biome & terrain

2–1,000 m altitude · Inside or outside forest

Time & weather

Night only

Any weather

Progression & limits

No required world key

Up to 4 nearby · Groups of 3–6 · 0–2 stars permitted · 3 min 20 sec between attempts · 40% attempt chance

These are world-spawn rules. Raids and location spawners have separate rules on their own pages. An interval is an attempt schedule, not a guaranteed respawn timer; valid terrain and local population checks still apply.

More details

blunt resistance
Normal
slash resistance
Normal
pierce resistance
Resistant
chop resistance
Ignore
pickaxe resistance
Ignore
fire resistance
Very resistant
frost resistance
Normal
lightning resistance
Normal
poison resistance
Immune
spirit resistance
Weak
nonPlayer resistance
Normal
Tolerates water
Yes
Stagger damage factor
0.5

Biomes (curated)

Movement & behavior

Base behavior from the game data; combat and terrain can change how a creature moves.

Swimming
Cannot swim
Water
Avoids entering water
Buildings
Can target player-built structures
Game data source

The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.

Download full game settings (JSON)