Charred Bone Item ID
The item ID and ready-to-paste spawn commands for Charred Bone in Valheim, with example quantities, stats, and its crafting recipe where it has one.

Material
Followed by the distinct smell of burnt meat.
Overview
Charred Bone is a material item in Valheim. Its in-game item ID is CharredBone, which you can drop into the console with spawn CharredBone to give yourself one — append a number like spawn CharredBone 50 to spawn a stack.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | CharredBone |
| Category | Material |
- Command reference
- spawn
Command Builder
Quantity
Spawns one Charred Bone at your location.
Example Commands
Spawns one Charred Bone at your location.
Spawns five Charred Bone at your location.
Spawns twenty Charred Bone at your location.
Stats
| Type | Material |
| Weight | 0.5 |
| Stack size | 50 |
| Teleportable | Yes |
Related Items
Ancient Coin
Ashlands Gourmet Bowl
Ashwood
Asksvin Bladder
Asksvin Hide
Asksvin Neck
Asksvin Pelvis
Asksvin Ribcage
Asksvin Skull
Asksvin Tail
Basic Fireworks
Bear Hide
Bear Meat
Bear Paw
Bell Fragment
Black Core
Black Forest Buffet Platter
Black Marble
Black Marble
Black Marble
Black Metal
Black Metal
Bloodgold
Bloodgold
Bloodgold
Bloodstone
Blue Fireworks
Blue Jute
Bonemass Vegvisir
Bonemaw Meat
Dropped by
Used in recipes
Ashlands Bow16 required; +10 per upgrade level
Berserkir Axes15 required; +0 per upgrade level
Charred Arrow4 required; +1 per upgrade level
Charred Bolt2 required; +1 per upgrade level
Flametal Breastplate5 required; +0 per upgrade level
Flametal Greaves5 required; +0 per upgrade level
Flametal Helmet2 required; +0 per upgrade level
Flametal Mace10 required; +5 per upgrade level
Nidhögg3 required; +0 per upgrade level
Staff of Fracturing15 required; +5 per upgrade level
Trollstav15 required; +5 per upgrade level
Biomes via creature drops
Used to build
Possible chest loot at
- Charred Fortress4 source definitions; CharredFortress / TreasureChest_charredfortress (4) (location prefab); CharredFortress / TreasureChest_charredfortress (2) (location prefab); CharredFortress / TreasureChest_charredfortress (1) (location prefab); more in source tables. Serialized stack ranges: 5–10. Conditions and weights are in the source tables; content is not guaranteed.
- Fortress Ruins1 source definition; FortressRuins_new01 / TreasureChest_charredfortress (possible dungeon room). Serialized stack ranges: 5–10. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 13 source definitions; MorgenHole1 / TreasureChest_ashland_stone (1) (location prefab); MorgenHole1 / TreasureChest_ashland_stone (2) (location prefab); MorgenHole1 / TreasureChest_ashland_stone (3) (location prefab). Serialized stack ranges: 3–12. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 23 source definitions; MorgenHole2 / TreasureChest_ashland_stone (1) (location prefab); MorgenHole2 / TreasureChest_ashland_stone (2) (location prefab); MorgenHole2 / TreasureChest_ashland_stone (3) (location prefab). Serialized stack ranges: 3–12. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 33 source definitions; MorgenHole3 / TreasureChest_ashland_stone (1) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (2) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (3) (location prefab). Serialized stack ranges: 3–12. Conditions and weights are in the source tables; content is not guaranteed.
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)